The following is the Most FAQ for users who are new to this game. *Priority Guide in the Abyss Shop https://forums.toucharcade.com/threads/dungeon-maker-dark-lord-by-gamecoaster.319369/page-6#post-4099936 *An introduction to playable Dark Lords. https://forums.toucharcade.com/threads/dungeon-maker-dark-lord-by-gamecoaster.319369/page-3#post-4099425 *iOS cloud function(synchronization) https://forums.toucharcade.com/threads/dungeon-maker-dark-lord-by-gamecoaster.319369/page-7#post-4100239 *The fastest way to collect Dark Stone. https://forums.toucharcade.com/threads/dungeon-maker-dark-lord-by-gamecoaster.319369/page-16#post-4101211 If you overlook the above FAQ, and ask the same question, Elizabeth & Lilith might hurt you! XD This pics were made by natsuki(UP) & c.khanzo(Down) Dungeon Maker is waiting for you. *iOS App Store : https://itunes.apple.com/app/id1359652100 *Android Google Play : https://play.google.com/store/apps/details?id=com.GameCoaster.DungeonMaker
I am glad that you have become another user to prove one of my past comments. As you mentioned, if you have the right strategy of your own, you can get great results in this game. https://forums.toucharcade.com/threads/dungeon-maker-dark-lord-by-gamecoaster.319369/page-17#post-4101216 lv.340 on difficulty 10, Angel. She is notorious for frustrating many users. Pics that depict her are often featured on SNS. Lol When she comes to you with a smile, you also welcome her with a smile. XD
Victory! I converted all of my hatcheries to battle rooms because I was afraid of the Angel... and now I have no way to level up my monsters, not really. -_- oops Now I'm just hunting for more warhorn rooms and upgrading my rooms instead of my monsters. I'm up to lv.440 and still going strong. Good luck everyone!
Recently, this developer told his story in an interview with the local newspaper that he had gained more than $ 2 million in sales since the release of this game. Wow, Amazing & Congrats! XD Furthermore, he said he is currently busy with preparations for the next update of this game. Dungeon Maker : Dark Lord (by GameCoaster) Article & Interview (They are written in Japanese and Korean.) *Japanese http://nlab.itmedia.co.jp/nl/articles/1805/27/news025.html http://www.gamecast-blog.com/archives/65920056.html *Korean http://news.mk.co.kr/newsRead.php?year=2018&no=364038
Beyond the expectations, the sales of this game are surprising. The result of this is likely to be a good example with fresh impact to other developers. Going back to the game content, your dungeon is unique. Which facility and which monster did you take? Interesting!
My four monsters are Death Knight (frontline for resurrection), Thetis (for dungeon wide slow), Dryanid (in dark lord chamber for lots of heals), and Arachne (back room as a guard). Thetis might get changed out for someone else, but no one tempts me right now. I carried one warhorn into the new game, then I built two more. When I couldn't get a fourth, I settled for a haste room. All of these are placed near the entrance. I had 5 hatcheries up until lv.300, then I turned them into random (and often not optimal) battle rooms to put more monsters into the fray. I probably shouldn't have. The warhorns grant 20-60 fury to EVERY monster in the dungeon for EVERY hero that enters them. Because fury has a halflife (cut in half each time it triggers), you essentially deal 2x the fury damage granted, multiplied by how many monsters are in the dungeon. (There is a relic that makes it so your fury is only reduced by 25% instead of 50%, and it's a great find.) Assuming most heroes step in the first two columns several times, this is a HUGE upgrade to your damage. Warhorns are relatively easy to collect: one lounge and two frenzies. It's a very effective late game strategy. Good luck!
Is the Wrench a cursed item or is the description broken? Can debuffs stack? For example, if a hero goes through two curse rooms in a row or walks back and forth on the same room. Also wondering what the difference is between the facilities that do the monster upgrades. The one that you create through fusion takes twice as much time to do an upgrade...does it do a bigger upgrade, and if so in what way?
As far as I understand it, fury stacks and when it triggers, it adds the Fury count as raw damage. Your monster with 1000 fury hits 1000 extra damage, then 500, then 250, then... So it's not how long the fury lasts but how high you can get that number; having multiple warhorns is good practice. This is especially important for bosses that might trounce your frontlines but then make it to the backlines to get hit by 3 monsters' full fury. I sometimes see a boss floating around the first two or three columns of my monsters (who have spent all of their fury) without getting so much as a nosebleed, then suddenly step into column 4 and receive three monsters hitting for 2000-->1000-->500-->250 all in rapid succession. The boss gets killed in two or three seconds. P.S. There's a mace relic that slows fury's halflife to a quarterlife: 1000 to 750 to 567 to... That's an important relic to get if you're ever in a position to choose it. It essentially doubles your fury DPS!
Good to know. So the 2 star battle facility that add fury ... I guess its good for swarms and only good for bosses if boss is with a swarm. But you would need a constant stream of bodies pouring in...I guess this is maybe a good choice for center row, above your battle facility more directly defending the villain. Not sure how the math works out...think the three star battle facility that adds vulnerable might be a better choice for this same spot.
@rslowe Impressive! Thank you for introducing your strategy to the details. It was especially helpful to deploy the monsters effectively. And I thought the effect of fury would be more effective only if I chose emma (I play mainly with marielle). Anyway, thanks! I will have a new challenge based on your comments.
In my mind, there are two possible strategies to hit late level content: 1) Power up your monsters/dark lord, which calls for lots of hatcheries and monster sacrifice/combining 2) Power up rooms that give huge dividends to the whole dungeon. Warhorn is the most obvious choice, but I'd love to see someone create a build that uses area-of-effect traps in a really effective way. (usually a combination of both) I think the explosion/lightning towers (4-star and 5-star) would be neat to try something with. Like the explosion trap, they hit a 3x3 square, so their DPS might ramp up in an interesting way placed near the entrance, but I fear they can't keep up with Warhorn.
Yeah, I think Vulnerability/Gigantify1-3/Acceleration are the best 3-star battle rooms. The two-star fury room only gives fury to the monsters in the room, which is (at best) a flat 200-600 extra damage; you'll gain that much extra damage just from speeding up your monsters or weakening your enemies' defenses. Interestingly enough, I think Giant rooms are bad for warhorn builds, because you want as many monsters carrying fury as possible! (unless you can manage to build up to a 3 Giant room or carry one over from succession)
I have recently been playing this game with Rebecca. At first I thought she was in a vague position compared to other dark lords. But she was much stronger than I thought. If you take advantage of her unique skills, you can easily protect your dungeon. If you get a chance, try it!
Just get thought d340 with strategy I found in this thread. Still have some questions. Could anyone give me answers? 1. Is the additional damage caused by skill of Black Knight Girl accounted by the kinds of debuff or the amount of debuff? 2. Will the Giant room double/triple the additional damage caused by fury?
Welcome! Q. Is the additional damage caused by skill of Black Knight Girl accounted by the kinds of debuff or the amount of debuff? A. Accounted by the kinds of debuff. Q. Will the Giant room double/triple the additional damage caused by fury? A. Nope. Maybe...
I think debuffs/buffs stack. A monster that doubles back through a curse room gets a double helping of the debuffs, i.e. 10 slows instead of 5, which takes 10 rounds of a battle to clear, etc. This is also true of buffs! So if a bunch of monsters run through your Rage room, your monsters might stack 10 to 20 to 30 accelerations, for some serious speed. The two facilities -- Extraction and Lab -- upgrade monsters in two different ways: extraction turns your monster from normal to elite in 100 turns; the lab grants your monster an extra STAR in 200 turns. The lab is the only way (outside of those event portals that transform one monster to a five-star) to raise a currently-held monster's star rating.
Thats interesting! I'm a little uncertain of the value of a Lab. I've been trying to decipher the rules of combining, and believe that if you use any level 4 star monster and any other monster of any star and other level, you have an excellent chance of generating a random 5 star. Since the hero I'm using starts the game with 3x4 stars, it seems pretty easy to generate a good quantity of five star monsters early when there isn't much better use of time, which can then hopefully be fed by hatchery. As far as I can tell so far, the star level of the second monster is completely irrelevant. I'm not sure about the level of the second monster, of if the second monster contributes to skills in some way. Anyway, based on my research, I think I'll generally stick with Extraction.