Dungeon Maker has been added to the Touch Arcade Hot Games menu. :> Do you ever start this game for the first time? *This image is an illustration of the Pixiv user (洗面 き ぬ 子). So, here's a guide to this game for newbies in Touch Arcade. See if you are interested in this game. It will help you. :> [Basic Guide] Wickedly Good Fun for the Wickedly Evil (by Sarah Saunders) https://toucharcade.com/2018/05/24/dungeon-maker-dark-lord-guide/ [Guide & Tip] Dungeon Maker : Dark Lord https://forums.toucharcade.com/threads/guide-tip-dungeon-maker-dark-lord.319561/
I don't fully understand what your trying to say about trap experience. I know you can use other traps as fuel, and I get that one star traps may require less xp to level, but if your leveling a trap, does a level 5 one star trap add as much exp when burned as fuel as a level 5 two star trap?
How do you earn the currency to unlock things? I keep playing the game and not getting any rewards at the end, making it pretty pointless. Like, I can't carry anything forward between games so I don't make progress atm.
Q. if your leveling a trap, does a level 5 one star trap add as much experience when burned as fuel as a level 5 two star trap? A. It depends on what you use as a material. The amount of experience increase is not directly proportional to the star rating. For example, in the picture below, when used as a material, ICE (★) gives more experience than Frenzy (★★). Assuming that each material is level 1, it is data on the amount of experience it provides. The above ones provide a great deal of experience, and the lower they are, the less experience they provide. Since this is the data that the user has tested, the exact amount of experience can not be known, but it will help you to find out about the relative superiority of each material's experience value.
Please refer to this. It might help. :> *The fastest way to collect Dark Stone. https://forums.toucharcade.com/threads/dungeon-maker-dark-lord-by-gamecoaster.319369/page-16#post-4101211
I might have to put this game down for a while. it's too bad... My phone is heating up and drain the battery so fast...hopefully there will be some performance optimization in the next update...
How long does it take to get a hero to level 10 without any unlocks? And do I only get 1 random unlock for each level 10 hero? and how do I unlock heroes without using the unlocks I earn by leveling them to 10? I mean, I only have 2 heroes. So that means I can only earn 2 unlocks, unless I use those unlocks for more heroes, but what's the point then? The Abyss shop shows x/140, does that mean there are 140 unlocks? So I need 1,400 stones to unlock everything? Are there enough achivements in the game for me to earn 1,400 stones?
Some users are pointing to battery drain. Developers may need an optimization update for this game. A temporary measure is Show damage 'off' in Options. Or the iPhone's own Low Battery Mode.
What you can get by consuming Dark Stones in the Abyss Shop includes 'other Dark Lords'. The higher the achievement, the more Dark Stone is offered. If you play with the default Dark Lords Lilith and Elizabeth, you will get some dark stones. By consuming the obtained dark stones, you can get new dark roads or important items in the game. It is useful when challenging again. While playing this game you can get 140 most items, but you do not have to. At the time of the beta test, when users got 60 ~ 80 items in this game, there were user feedback that the game was most interesting. It may help to see the basic guide about this game. * About the IAP of this game. (In the following related comments, you will find that IAP is not required.) https://forums.toucharcade.com/threads/dungeon-maker-dark-lord-by-gamecoaster.319369/#post-4099161 * Priority Guide in the Abyss Shop (This is an introduction to items you might want to prioritize when you get Dark Stone from your achievement rewards in the game.) https://forums.toucharcade.com/threads/dungeon-maker-dark-lord-by-gamecoaster.319369/page-6#post-4099936 The following is a report from a user who can get over 320 Dark Stones at once using the his / her own strategy. Once you get used to the game, you can get them a little easier. :> https://forums.toucharcade.com/threads/dungeon-maker-dark-lord-by-gamecoaster.319369/page-17#post-4101216
I have modeled +1 turn, which does indeed suggest that the lower rates for subsequent central squares was an artefact of the turn I stopped at. Turn 6 is the first 'cash out' move - when individuals hit C6, and so (effectively) exit the dungeon. I am surprised to see that C2 looks almost as promising (after 6 moves, lol) as C1. I'm unsure what would happen over subsequent turns. At 6 turns, my brain has begun to melt - because I'm having to figure out the proportion of each cell's value that comes from which direction, and (consequently) which can go elsewhere. Which is doing my head in for central squares. I'm not sure if this is actually complicated, or if I'm making it unnecessarily difficult by getting confused. (And once I've done it once, I think it should be straightforward from thereon in - it's just puzzling it out that once. Which I may well've already done, in one of these squares. C2?! HMMM).
BY the 7th move, the 4th central square will receive: From C3: One third of C3's input from C2; one third of C3's input from T3; and one third of C3's input from B3. From T4: Half of T4's input from T5 Half of T4's input from T3 From B4: Half of B4's input from B5 Half of B4's input from B3 From C5: One third of C5's input from B5 One third of C5's input from T5 And nothing C5's input from C6, because C6 GIVES NOTHING BACk. OK. Er. Yeah. THE SAME formula applies for the central 2 central squares (C3 and C4), I think. Corners create special conditions. Soooo... for any established move after the ball is rolling, C2 will receive... From C1: Half of C1's input from T1 Half of C1's input from T2 From T2: Half of T2's input from T1 Half of T2's input from T3 From B2: Half of B2's input from B1 Half of B2's input from B3 From C3: One third of C3's input from B3 One third of C3's input from T3 One third of C3's input from C4 Christ. Edit: so, ok, the only difference in that appears to be the role of C1. Which (for a single path) has no C0 feeding into it. I thought this would be easy, once I cracked it. Once cells have the capacity to receive 2nd or 3rd visits, it becomes a lot more complex!
If there are two same skills, how do they actually apply? I got to know it. If you have two foresight skills, you will get two attacks first, but you can avoid the next one twice. hmm hmm interesting!
After getting Fortune Teller card, I became aware of the importance of the skill. How many skills are there in this game? It seems that there are some frequently used skills.
I saw that one yesterday but opted for one of the platinum monsters which I haven't gotten to hatch out of an egg yet
Ahh damn I should've taken that! I took a 4 star trap room over that. I didn't know how effective the card would be. I just started getting into the game today and it's... addicting..
Fortune Teller card is interesting. It can change each skill at random. When you use it, you pay gold. Each time you use it in one fortune teller card, the gold consumption increases more and more. Finally compare total amount of gold paid with the skill I have gained. If it is worth it, I go to the next day. But if I disagree, I click on the title in the settings and return to the previous day.
Common skills in game (rough translation applied) - The following is the skill data created by the user. ** The recommended skills are Mysterious Being, Executioner, Magic Barrier, Absolute Shield, Foresight, Earthquake, Sandstorm, Devil Cunning, Weapon Block, Smoke Bomb. * Healing & Active series -cure Restores the monster's vitality to 15. - Healing circle Restores the health of all monsters in the room to 30. - Supernatural play Playback is obtained. - Blood vomiting Get 4 bloodsucking. -Red Moon Gives blood to all aliens in the room. * Buff & Active series - provocation I get 3 provocations. - A cry of challenge I get provocation 3, defense 3. - Shield Wall Give all your friends in the room a 3 defense. -Commander Gives all foe in the room 20 Fury. -smoke shell Give all aliens in the room 2 avoidance. -Acceleration Give the ally 4 acceleration. - Massive acceleration Give all aliens in the room an acceleration of 2. - Magical Shield Give your friends 3 shields. - Power barriers Give all your friends in the room a shield. - Absolute Shield Give your friends 4 shields. * Buff & Passive series - Stone leather If you receive damage greater than 3, damage is reduced by 3. - Steel Leather If you receive damage greater than 7, damage is reduced by 7. - Diamond skin If you receive damage greater than 15, damage is reduced by 15. - The eye At the beginning of the battle, you gain 5, 5 defenses. - Defender Each time you are attacked 4 times, you grant 1 defense to all ally in your room. - Weapon blocking When attacking, gain 1 defense. - quick move If you get 4 damage, you gain 1 evasion. - Reflexes If you get 3 damage, you gain 1 evasion. - Foresee If you get 2 damage, you gain 1 avoidance. - Blood thirst Each time you regain your vitality through vampires, you gain 1 Fury. - indomitable will Immune to fainting. - The blind Immune to blindness and fear. - Runed leather Immune to vulnerability. - The presence of mystery Immune to any harmful condition. - Immortal body When health is less than half, all healing effects are doubled. - Devil's Cunning Doubles the amount of damage done to confused targets. - Executioner Damage to targets with health less than half is doubled. * Attack & Active series - spinning machine Deals 18 damage to all enemies in the room. - Magical Explosion Deals 20 damage to all enemies in the room. - continuous cutting Deals 6 damage to enemies. Repeat 3 times. - Blade Storm Deals 9 damage to all enemies in the room. Repeat 3 times. -sting Deals 6 damage to enemies. It deals additional damage by half the target's armor. - Finishing Blow Deals 25 damage to enemies. If the target's health remains below half, it will double the damage. - Blood fangs Deals 12 damage to enemies and adds additional damage to bloodshed. * Debuff & Active series -derangement Give the enemy 2 a chaos. - Rune Prison Give your enemies 3 stuns. - Weak exposure Give the enemy 5 vulnerability. - disarm Give the enemy 5 to the enemy. - Rune of amplification Give the enemy 5 vulnerability. - Ice Cyclone All enemies in the room are given a slowdown 3. - Cry of fraud All the enemies in the room are given 3 Weakness. * Attack & Debuff & Active - Power fighting Deals 30 damage to enemies. If the enemy's attack power is lower than his attack power, he will give 2 damage. - Sanding Damage your enemy with 8 damage and grant 1 blind. - cold arrow He deals 14 damage to the enemy and 2 to slow down. - Flame Arrow Deals 12 damage to enemies and 6 burns. - Weapons Destruction It inflicts 16 damage to the enemy, giving 3 damage. - Magic blade Gives the enemy 8 damage and 1 weakness. - Destroy armor It inflicts 16 damage to the enemy, giving 3 fragility. - Throat He inflicts 12 damage to the enemy and 1 gives fear. -Bang Deals 20 damage to enemies and 2 stuns. -sandstorm All enemies in the room receive 16 damage and 2 blind spots. -Earthquake Gives 16 damage to all enemies in the room and 2 stuns. ** The recommended skills are Mysterious Being, Executioner, Magic Barrier, Absolute Shield, Foresight, Earthquake, Sandstorm, Devil Cunning, Weapon Block, Smoke Bomb.
I was curious about the types and effects of the skills. This is because it was not seen in the Index. But I now know them mostly. Thanks!
It was Phoenix girl that I was interested in for the first time among 5stars monsters. She even had a unique skill that could survive again. And she seems to be quite loved by her fans. :> This pic was drawn by shiro hato.