The following wiki will be very helpful as the wiki for this game Dungeon Maker. Although it is a Japanese site, if you use the translation provided by Google Chrome, etc., it will be possible to use roughly. https://wikiwiki.jp/duma/ https://g123.jp/topics/Dungeon
It's probably a game error. It has to be modified. Skill 3 description is described as applied to all enemies, but the actual damage applied is limited to monsters and enemies in combat. Even it did not seem to apply to warriors fighting the Dark Lord...
I enjoy Tania as well. She is also really strong. I am interested in all the dark lords in this game. I will play all of them!
I like Floria too! Floria is also a really charming Dark Lord. With her, you will survive the dungeon for the longest. Here is a good example of her constant recovery. She is a great survivor even in the hardest 340 day.
In my experience of playing all dark lord lightly, I think Marielle is the most balanced Dark Lord so far. She has no disadvantages. Any dungeon goes well with her. I am going to play with her for a while. And new updates are also waiting!
Soooo.... Do you never expand your dungeon? Herein lies my thorny issue. I'm currently starting out with *1 dungeon expansion upgrade, and sometimes I'll fluke two. Two is just about enough to get me sensibly past L100. But... any more upgrades, and I'm pushing my best rooms away from my Dark Lord's door. Already, 1 dungeon expansion makes a world of difference - it makes planning far more viable than the frankly frustrating 9-square starter kit. But, yeah. I have a perennial issue around dungeon expansion and best-room placement. (My current working model is a square of 9 traps around an 'isolation' battle room, followed by two rows of monsters, with facilities and a 'dark lord guard' at the back.)
I would seriously say 'barely noticeable.' I can literally play for hours without running my 8 plus flat - it's not far off bog standard usage. No heat at all. Tremendous.
Relics that puzzle me: there's one that says sth like 'dark lord's attack decreases by 5, but trap attack increases by 0.' Which seems a bit of a fail. As a useful relic. Assuming it's not mis-translated. Secondly, I've just encountered 'magic spring.' 'Every time a trap is activated, increases the Trap's ATK by 0. (Up to 1).' That, again, appears to be bloody useless. Finally, I'm not sure I get thorn. (Or other, similar debuffs / traits). The description says sth like damage is increased by Thorn for first action, with -1 Thorn for subsequents. My interpretation leads me to think that that is +1 damage. Which is frankly shite. So I avoid thorn (and similar) like the plague. Am I missing something here? Is this actually a damage multiplier?! I.e., *2 damage for a thorn of 2?! Edit: shite relic image: YEAH TX FOR THAT KTHXBAI HAND.
Yeah, Dungeon Expansion is a top priority. :> It's more efficient than anything else. So, when you expand the dungeon, you have to ensure timing to properly re-arrange traps and battle rooms. As soon as possible after the dungeon expansion, it is best to prepare the battle room at the entrance of the Dark Lord's room. And if you can afford gold, choose Merchant card and decorate an expanded dungeon with good traps and battle rooms. The developer is also aware that some translation errors are being reported in the game. It will be improved little by little. Each time a trap is activated, Magic Spring increases the damage of the trap by '1%'. And it can be up to '100%'.
Normal Relic <Wrench> Reduces the Dark Lord's ATK by 5 While boosting Trap's ATK by 35%. Dark Lord's attack power is reduced by 5, but it is an artifact that increases the damage of the trap by 35%.
Once you get used to the game, you will be able to collect most of your artifacts as your Dark Lord's survival increases in the game. :>
Do you know about specific update schedules or additions to this game? The game is of course very interesting, and updates are always welcome.
The specific update schedule has not yet been set, but the direction of the update is somewhat outlined. The update will be primarily bug fixes, balance patches, translation improvements, and UI improvements. Developers mentioned that it is important to provide users with a stable playing experience. After that, there will be additional content updates. It is expected to be done in June. Approximate directions for the update in June include adding new content, adding new difficulty, rising Dark Lord level limit, and a special avatar(skin) for Dark Lords. The developer said he was pleased with the big success of the game than expected. In addition, developers have promised to provide users with additional content that users can enjoy more.
To get used to this game, it is best to practice with the most basic Dark Lord(Elizabeth and Lilith.) :>