Man this game is beautiful! Been playing all day. I got a 3* wep with 600 attack so def add me to help you guys! Code: Booa Name is Eillusion!
Can someone tell me if there's any character customization in this game, other than finding gear? (pretty much like Diablo 3)?
I kind of feel like a lot of people in this thread just want a "game" that they launch where this god damn bird pops up: Subscribe to the TouchArcade YouTube channel And it says "You win!" So many of the complaints about Dungeon Hunter 5 hinge around the fact that you have to play it to progress, and a lot of that gameplay is grindy... But, like, welcome to the world of loot-centric dungeon crawlers. These kind of grinds, inventory limitations, and everything else are gameplay elements. If you don't like them, DH5 offers you the opportunity to toss a couple bucks at the game to remove the things you personally dislike. The response to that is always "B-b-b-b-b-but I don't want to support the EVIL FREE TO PLAY MACHINE!! Why can't the game just be $10?!" ...But if instead of complaining you just dumped $10 into the game, what you'd effectively has is the "premium" experience you're looking for. You won't win instantly, but if that's what you want, maybe just keep playing that bird video over and over and delete Dungeon Hunter 5 from your phone.
Point taken. Certainly, though, this is a vast simplification of the anti-freemium argument, Eli. I'm understanding more and more why the free-to-play model works and how it's expanding iOS gaming, thanks in large part to your coverage of the issue. However, it gets similarly old to hear the same mantra from you again and again. Let's compare apples to apples. In Diablo, your inventory is quite limited. This is an intentional decision by the game designers. It affects how often you go to town, what you sell to vendors, what you pick up in the dungeon, etc. DH5 is ostensibly trying to monetize this same process. If you need more space, it's available, but not because of anything that would inform the game design. Instead it's about monetizing the game design. For many of us, the issue isn't so much about paying $10 to "make it premium." The issue is that F2P is gradually cheapening everything about game design. You've got sweet visuals, and great accessibility, but what about the actual game design? I'd really like to hear you speak to this, instead of the more whiny anti-freemium arguments.
Totaly agree with you. Well i guess it is what it is. I personally deleted it after 2 hours of gameplay.
I downloaded DH5 and there in fact is an energy mechanic. It doesn't really bother me too much considering I have plenty of other games to play laying around. #
I've played for about 40 minutes, does the combat ever become something other than "hold the attack button and hope your stats are good enough to beat this level" (which so far they always have up to the 4th mission)? The combat system is like God of War, if God of war didn't have propper combos, blocking and an actually useful dodge role. most of the time the dodge role in this game goes in completely the wrong direction. Also Eli I get the feeling your attitude towards games like this can be described with:
I can see the reason for what you're saying. The game has only been out for almost two days now, so if we want to find out what's in store we'll have to be willing to stick with it to see where it goes.
Free to play games are designed to be played for free. This is the bread and butter of the free to play industry as free players are arguably even more important than paid players because (particularly with games like this that have friend codes to spam) the free players are your foot soldiers that you've got on the front lines getting their friends to play the game- Then those people might be willing to open their wallet. The game design of Dungeon Hunter 5, and most/all other free to play games designed by studios who know what they're doing is crafted around an experience that allows players to get everything for free. This is the core game. Where it's monetized is essentially what amounts to modern day cheat codes. If you don't want to play the inventory management strategy sub-game, you can pay your way out of it. Figuring out how to play these games for free is part of the game design, and what makes doing our free to play guides so fun. Most/all good free to play games are designed to be difficult without paying, and that's awesome. I like being forced to make tough decisions with inventory management and similar systems because it keeps me on my toes when playing games that can be flipped to easy mode for a few dollars. I think the problem you have with Dungeon Hunter 5 is you look at the game as the "full" experience as intended by the game designers which is only unlocked by spending a ton of money. Instead, the full experience as intended by the designers is what you get for free. Obviously they're trying to monetize, but the way these games monetize isn't by designing them from the ground up with solely monetization in mind (the games that do this often fail), it's by providing a fun and complete game for free that people can buy extras for if they feel like it. The game design of good free to play games is great. Almost all of my favorite games are free to play, largely because they're all designed so well around evergreen product cycles that makes them worth playing forever. It's all a matter of opinion of course, but consider there's a reason these games continue to do so well- It's because they're genuinely good games.
Oh and every time I select a particularly high-level AI companion, the game just crashes on the loading screen.
I opened a chest! Spent 5$ to support the devs. ( thank god it was a weapon ) just to give me a little edge since mission 10 on hard was giving me difficulty.
Mechanics questions I'm having trouble figuring out the fusing/evolving mechanism. Basically 1. Is there an advantage to fusing to max level before evolving 2. What does "super fusion" actually do?
I am the one that deleted (no joke) half of this thread yesterday. 90% of the posts I deleted were "the App Store isn't working!" posts, the other 10% were "Gameloft/freemium in general are terrible let me write tons of words about it" posts, and had nothing to do with Dungeon Hunter 5 at all. This is a Dungeon Hunter 5 thread, not a rant about whatever the hell you feel like thread. For your information, this is the *only* post of yours that was deleted: I'm sorry to say, but your post had nothing to do with DH5 and contributed nothing to the discussion of the game itself. It was deleted for those reasons and those reasons alone, not some tin foil hat "new TA politics" craziness that you invented in your head. If you would actually *look* through the thread, you'll notice that both positive and negative criticisms about the game itself are everywhere. The freemium rant bullshit and other off topic stuff has been removed as, again, it adds nothing to the conversation about this game. No, you can't express hate for Gameloft if all you're going to contribute to this thread is hate for the company itself. Hate the game? Fine, please explain why. Hate the company or freemium in general? Nobody gives a shit. If you have something to say about how we moderate our forum threads, if you are against threads staying on topic, then please just come right out and say it. Your snide little comments are getting very old. Either you are able to follow the long-established rules of the TA community or you're not.