Not at all, they are too big to care. They know they can put out anything as long as its freemium and they will earn enough to fund their next MC game. Like I said, I'd pay $10 for this game if it just had the arpg basics to go with its graphics and gameplay. It's just a dual stick shooter after all. Pocket RPG does it better.
Since its free.. What would I be spending money on to rectify the purchase? I don't mean stuff that will make you way overpowered. Is there something to realistically pay money for that makes sense? Or is all the Iap unnecsary?
I *felt* as though I was being listened to in regards to MC4. I got responses to bugs I reported, answers to questions, etc. I don't think anything I suggested actually made it into the game (very hard to add stuff into a game or change it when it's almost finished) but I felt like I was actually communicating with the team to a certain extent, which was awesome. The potion thing probably isn't going to change. My only suggestion is to make this "DH4 Free +" and then publish "DH4 Premium (or whatever)". Charge $15, I don't care, or charge the average each customer spends on IAP for DH4 free+ then add $5 to that. I'm flexible. I just want to feel as though it's my own game, not a nickel and dime store. I'm not having fun when I'm forced to either grind incessantly or cough up real cash (instead or earn ingame money) for gear.
http://toucharcade.com/link/https://itunes.apple.com/us/app/dungeon-hunter-4/id545639959 It's up! Paste into your address bar if it doesn't work by clicking on it.