Are you surprised? Only reason MC3 was as good as it was is because a different Montreal studio handled it--I hear Ubisoft Montreal had a big hand in it's development as well. Six Guns looks like a classic example of the original Gameloft dev team--copycat, devoid of life, boring, with marginally decent graphics. Look back at all the Ubisoft/Gameloft tie-ins, those are the only Gameloft games worth getting most of the time (Prince of Persia, Rayman/ Ultimate (windows Mobile), etc). Even Spiderman--which was a good game--was heavily based off Prince of Persia's engine.