Universal Dungeon Defense : The Invasion of Heroes (by GameCoaster)

Discussion in 'iPhone and iPad Games' started by GameCoaster, Jan 22, 2017.

  1. ntice

    ntice Active Member

    Feb 21, 2017
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    I definitely don't have rebirth mutations maxed out. You can even see in the screenshot that my reload speed was reduced by almost 1500. The main point I was trying to make is a majority of mutations are unimpacted by Mr eye. Like -100 crit, -95 rage duration, -75% physical/magic damage, etc. There are really only 1 or 2 mutations like reload speed that are impacted by Mr eye. Things like enemy speed increase really don't matter. As for rebirth store, I'm focusing on +damage and weapon % increase. I'm up to 133%.

    I wouldn't say there is a huge jump in rubies simply because I can get 30 or so levels further on an easier mode. The most rubies I've got was 59,000 when I hit 320 on Hell VI which was an anomaly. My average is just under 40k rubies each game. Rebirth stones go as follows: Hell 6 - 12 million. Hell 7 - 19 million. Hell 8 - 28 million.

    If I am late in the game and I get a combo of -75% physical and -100 crit or rage with an armored type, it is definitely a long grind. Farming an easier difficulty helps avoid those crazy 1 level grinds.
     
  2. Solarclipse

    Solarclipse Well-Known Member

    Jul 30, 2012
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    #322 Solarclipse, May 8, 2017
    Last edited: May 8, 2017
    Thanks for clearing that up, I wasn't sure what you meant. I'm just wondering about how this is really calculated before I write it off. I sent a message to the dev on Facebook...and also suggested the elemental spirits combining like voltron—maybe an unlockable through achievement. Haha. That would be too cool.
    UPDATE FROM DEV RE: Mutation rebirth points: "It only slows down the growth rate of the mutation and does not lower the maximum growth rate."

    I'm surprised not having a magic weapon doesn't trip you up in endless waves more, since your party is vulnerable to the -physical weapons mutation. Maybe putting a rend mod on Orc's weapon would help you out for those armored enemies, especially the bosses. Or Goblin, with his assassinate and weaken enemy (I also mentioned to the dev that his "moment" skill conflicts with "the last projectile"). Sometimes a merc doesn't do much damage, but the damage they do counts because they are hitting something that your big hitters can't so well.
    EDIT: I was just thinking that the water spirit gives you 400% party damage to armored enemies, and was wondering if you ever tried Nameless with 4 spirits—they have pretty good support skills—and if so how does that compare? Thanks.

    Thanks for the info on the difficulty rewards—it really does start to pick up, then. It seemed like it was crawling at +1-2 million per difficulty level. Glad it rips loose a little bit. I'm thinking I might go up a difficulty level sooner... do it twice, and then go back down...that dark gate might be able to cut an hour or two out of a run. It's just such a drag if you can't make it to day 1000 and that reward is always a run behind.
     
  3. Benholio

    Benholio Well-Known Member

    Jul 13, 2012
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    Good call, I didn't realize how big of a difference it would make. I just ran a game to day 24 and my guys were 136, but only +10-15 of the econ skills.
     
  4. ivreal

    ivreal Member

    Dec 1, 2013
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    Necklace

    Did you guys upgrade the research/ gold earned legendary and also the 10%xp and gold gain epic necklace? Or should I save my medals and rebirth stones for other stuff?
     
  5. pepeda

    pepeda Member

    May 8, 2017
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    #325 pepeda, May 8, 2017
    Last edited: May 8, 2017
    What to level up first?

    I was wondering what to start leveling first, was thinking should be better to start with items rather than chars, but really, wasn't sure.

    My idea was to start with MK-14 (All skills level +1), Mk-43 (25% gold and %20 research points), also have the MK-41 (150 Dungeon Health and 5% Evade).

    What do you reccomend to start with, some of these necklaces or some chars? Have around 1M thropies atm.
     
  6. Benholio

    Benholio Well-Known Member

    Jul 13, 2012
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    I think your intuition is right about upgrading the items first. I would definitely upgrade the gold/research necklace and the +skill levels necklace. Those will be useful pretty much forever. The Dungeon Health/Evade necklace has its uses, but I would put it pretty low on the priority list until later.

    More importantly, if you don't already have the legendary jewelry for your main character, you should buy them from the Book of Accessories and max them out ASAP.

    You should also pick up the +gold/+xp ring from there if you don't already have one. You will eventually combine several of those rings with Bounty Hunter skill to get a ton of income, but the reason to buy one ASAP is because once you get one from a random drop you can no longer buy a copy from the store.

    As far as leveling your characters, I strongly recommend focusing on your main character much more than your other party members.

    Cliff Notes:
    - Buy and upgrade legendary jewelry for your main
    - Upgrade gold/research necklace
    - Upgrade +all skills necklace
    - Pick up a +gold/+xp ring from Book
    - Promotions to main character
    - Save Dungeon Health/Evade necklace for later
     
  7. Benholio

    Benholio Well-Known Member

    Jul 13, 2012
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    Looks like there's a new update out today on Android:

    Updated
    May 8, 2017

    Current Version
    1.91.5

    WHAT'S NEW
    Convenience features: Research plan (Beta)
    Some skills rebalancing
    Hell difficulty compensation increase
    Bug fixes

    Further details from the Facebook page:

    *Buffed
    Assasinate
    Continuous Kick
    Numerous Weapons
    Weapons of Progress
    Giant Fireball
    Continuous Slash
    Thunder
    Element Blast
    Singular Strength
    Lightning
    Penetration
    Bouncer
    Scribe

    *Nerfed
    Resonance
    Deadly Poison
    Dark Penetration
    Weak Strike
    Natural Healing
    Amplification
     
  8. Solarclipse

    Solarclipse Well-Known Member

    Jul 30, 2012
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    #328 Solarclipse, May 9, 2017
    Last edited: May 9, 2017
    @Benholio thanks for the update notes.

    Haha, I was looking over the version history and the frequency of releases yesterday, thinking—He's got to be close to releasing something, this is the longest he's ever been between updates.

    Maybe the elemental spirits will be worth it now? I'm glad to see hell compensations go up, because I was a little disappointed at the medals rate going from hell 5 to 6. Hopefully medals get a bump too.

    Too bad magic girl's healing skill isn't getting a buff, it's kind of worthless when you have upgraded dungeons—Mr. Death is much more effective at healing. I'll try to keep the old version on my ipad so I can compare some of the changes...Although, I'm about to unlock 2 more spirits—maybe they will be the dream team after all?

    @Ntice, any comments about the new buffs for the spirit squad? I'm thinking Fire would be a good main because of all his crits, but then I'm wondering about water, as she has the only magic weapon of the bunch, and if physical weapons get nerfed ouch. Oh, but then it would be impossible to beat tower level #29...Might need to keep an extra staff on special enhance and tag team the wraith back in for that. Fingers crossed that they are worth it now!

    Also, from what the dev said ("It only slows down the growth rate of the mutation and does not lower the maximum growth rate.") it sounds like mutant growth inhibition would be good to pump up for endless waves in particular, since it will stretch out the time it takes to get to -95% rage and -100% crit and -1500% reload etc. Getting 10 or 20 more waves can easily mean 5000 rubies on hell 5.

    Just started hell 6 today, and now that I have the inherited weapons starting at level 66, I'm going to buff my main more in the hell store. I was keeping it about the same between main and mercs, particularly so I could deal with tower level 28 and 29. But it seems ok now.
    @Pepeda, that MK41 and the rings MK-1 are very helpful for tower bosses 28 and 29, since some of your characters won't be able to do any damage anyway.
     
  9. ivreal

    ivreal Member

    Dec 1, 2013
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    @benholio are you upgrading all skills and mk-43 to max? What about MK-22 exp and gold earned?
     
  10. pepeda

    pepeda Member

    May 8, 2017
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    Thanks!

    I'm currently near 900 with all trials done, so tonight will go to 1k and rebirth, this will give me enough rebirth stones to buy a few good legendary jewlery and a bunch of upgrades too.

    Still thinking on what my main character will be :) :), but that will come later. Thanks for the tips.
     
  11. Benholio

    Benholio Well-Known Member

    Jul 13, 2012
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    MK-22 (xp/gold) and MK-43 (research/gold) are both very good to max, I would probably max them first. You will wear those almost 100% of the time from here on out. The +All Skills is worth maxing as well, just not as urgently as those two.

    Also a small correction - I just realized in my above post I kept mentioning a gold/xp ring as well, but I meant gold/dmg (MK2).
     
  12. pepeda

    pepeda Member

    May 8, 2017
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    #332 pepeda, May 9, 2017
    Last edited: May 9, 2017
    Suggestion for Endless Wave Teams

    Hi,

    I'm just finishing my second Insane run, tonight will start END difficulty.

    Currently running with Mr. Blade, Mr. Eye, Wraith, Orc and Living Sword.

    This setup work really well in normal mode, lacks damage on 28th Stage (Orc with 400 Bash saved my day), but think that the negligible damage from Sword will kill me on Endless, so 200 levels ago start to level up a sword and plan to replace Living with Nameless (will try tonight to see if works better...)

    Anyone can give me a few insights of some good teams for Endless Runs (to plan for next rebirth).

    Have all heroes except Love and no Awakened Heroes yet.

    PD: Pick Water Dungeon a few weeks ago before reading this forum...

    Thanks in advance,
     
  13. ArtNJ

    ArtNJ Well-Known Member

    Jul 13, 2009
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    I'm currently at day 37 on my first run, playing normal.

    Have a question about equipment -- been enchanting up a legendary (orange) sword, its 44 now, but I have an epic (purple) dagger that is also 44, that does more base damage. Whats up with that? The sword actually has better mods, and both are one handed.

    If legendary grade stuff isn't necessarily better expect for an extra mod slot, then is it really worth it to enhance if its not a weapon for your main character?

    What should I be trying to accomplish on my first run?
     
  14. Benholio

    Benholio Well-Known Member

    Jul 13, 2012
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    Did a quick test on Flame Shield, and it might actually be pretty decent. To test, I just lined up against the Dristram (tower 25F) and counted the hits while he killed me. Putting 10 points into Flame Shield seemed to give about 60% damage reduction with my current lineup.

    My party crit was about 600%, but I did have Orc and I'm not sure how often his party ability (+100% crit rate when enraged) was applied.

    If I get some time, I will try changing party crit levels, buying more crit chance, etc., to see how much it change. I'm definitely going to consider changing my fire build to include it now.
     
  15. Bamboocha

    Bamboocha Active Member

    May 4, 2017
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    Do any of you do repeatable DEF research or focus all on ATK?
     
  16. ntice

    ntice Active Member

    Feb 21, 2017
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    @solar A full spirit team is looking much stronger now. I was very disappointed with the Nameless nerf so switched everything to fire spirit. I was very disappointed until the critical patch fix. Now things are looking better. I've only run Hell 6 so far and clearing out the late 900 waves very easily. Will run Hell 7 tonight and see how it progresses.

    One more, I attempted to do a full elemental team from Day 1 to Day 1000 and I don't recommend it. Research progression is very slow and surprisingly bounty hunter was a bigger loss than I anticipated. Bounty hunter and the +gold rings/necklace goes a long way.

    Will keep you guys updated but elementals are looking strong!
     
  17. Solarclipse

    Solarclipse Well-Known Member

    Jul 30, 2012
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    @Ntice, thanks for that info, I'm really close to getting fire and light—I'll start focusing on dark and nature which are a couple levels behind. Maybe I'll be ready when the update hits.

    So you are running fire as your main. Water has bank. Nature has builder and some healing. So it seems like Dark and Light would make sense to sub in later in the game. It's too bad the bounty hunters are so weak, but that said the skeleton has 2 fewer skills and should max out bounty hunter faster. I think I'm going to switch over to him now, I'll want the bow for light anyway. Between slime and eye for research, I'd say eye is a stronger choice, but then slime is going to have his skills buffed so...we'll see!

    I think I went to hell 6 too soon. It's about 4-5 attempts to clear a day after 900, and couldn't beat the last tower on hard. I'd much rather grind a difficulty a little bit more than slog through so many game overs. I just maxed out living wall at 10,000 for the first time. We need a +100 button for that one!

    @Benholio—party crit 600% lol that must be some crazy mods you have. Beyond 200% I'd say the crit mods aren't worth it. Fire's all about offense being the best defense. Otherwise, go for light. But who knows, you might uncover a little exploit—I appreciate the research everyone is doing.

    @ArtNJ: "Rare" and "Legendary" are related to a range of quality. So Legendary might be 95% and up, for example. Higher quality=higher base damage always. The other kind of enhancement is mods. These are maximized—to huge effect—by the blacksmith skill. I know there are a few hundred posts in this thread, but if you've found yourself "into" this game, its worth at least skimming through. You won't find better information on this game anywhere on the web.
     
  18. ntice

    ntice Active Member

    Feb 21, 2017
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    @solar I agree 100% on the switch out of light and dark until late game. I'm still using sword and eye for the time being but I get how slime could be more appealing. I definitely agree not to push difficulties until you can get to 1k. That grind from 900 to 1000 can take in excess of 3 hours if done at the wrong time. I'm still using Nature for my dungeon as that is level 42. I also have the increase damage skill maxed which is pretty big. I would recommend trying to reskill Hell points to your main character damage and see if that helps progress you through Hell 6. Each upgrade for mercenaries is already reduced compared to your main.
     
  19. Benholio

    Benholio Well-Known Member

    Jul 13, 2012
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    Sorry I wasn't clear, that's 600% if you add them up. Main character was around 90% and others around 130%.
     
  20. pepeda

    pepeda Member

    May 8, 2017
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    I can reccomend to keep the legendary sword, maybe dagger has a bit more damage due to different mods, but in a few days, when you start to mod the sword, it will become a much better option.

    Maybe at first days do not make a difference, but I strongly suggest to keep the legendary and ignore everything else.

    Main objective on the first run is to reach at least LV100, try to do the trials, hire 5 mercs...

    Keep playing, and when you feel it's becoming hard or you start to die, just rebirth and start again, if you get a good bunch of stones, buy Eye, Nameless or Blade, if not, keep running :)
     

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