I tried using nameless as my main and I've successfully made it to day 1000 on END difficulty. I've gotten his legendary necklace to level 10 also. I'm going to work on mr eyes necklace next
Who did you sub out for Orc? Living weapon? Right now I'm running wraith, ogre, living, mr.eye and blade as my main. If you swapped out living for Orc when was the "right" time?
Orc's a keeper. Living sword should be replaced by someone stronger, but you can't really do that until you have the hell store's "special enhance" bonus, so that you can have a weapon ready for whoever you want to have replace them. @Ntice, you said the elementals weren't that great, but I was wondering if you've tried since the last skill rebalance and ability to buy their accessories. I just unlocked my first one (water) and compared her to my level 60 wraith...she is doing about half the damage, but that is without hell store bonuses and a much lower promotion level...so she seems pretty good! I am going for fire next so I can get that haste bonus. It seems like, when you have 4 or 5 of these they should be powerhouses with that spirit bonus. I'm running with Blade, Orc, Eye (to be replaced with Love when I can't go on...I want the research bonuses), Wraith, and living sword...but I'll save to cloud before buying water elementals accessories and promoting her, in case I'm still stronger with the goblin at this point...I might need two elementals for it to be worth it.
I unfortunately have no good news to report about the elementals. The patch did make them stronger however they have no penetrating attacks which leave them as weak heroes post day 800. They end up concentrating too much on the boss and the ranged attackers pile up. I have all 5 unlocked and they are all benched. My team is Nameless as main with wraith, orc, living sword and Mr Eye I switch wraith with my goblin and sword for blade when things start slowing down. Still farming Hell VII with this team but I will go to Hell VIII soon. For dungeon, I'm finding nature to be the best for both endless and regular. The team referenced above got to day 320 on Hell VI Endless using nature dungeon. Waiting patiently for the next update to see if he fixes the elementals or moves on to a new perk in game. NOTE - Something to keep in mind about the haste bonus. It isn't as great as it sounds. While the game play is faster, the waves are still released at the same speed so there isn't any benefit until late game and even that bonus isn't great.
Is there a method to promoting my party? Currently they're all at level 11, and all my medals have been going towards upgrading their legendary necklaces I main nameless, and use wraith, eye, living sword and orc
Great info, thanks for the post! A couple of follow-ups for you... I've been running a similar team, but with Ogre instead of Orc. I see a lot of people switching Orc in for Ogre, but I wasn't sure why. At a glance, his defensive skills seem better, but I thought losing the +50% dmg when enraged party buff would be a big hit to my damage. +50% to my hero's damage is a huge amount... As far as your swaps, does that mean you're maintaining 7 weapons? I guess with the +1 level per enhance and special enhance that you could juggle 2 extra weapons. Maybe even 3 or more if you can put up with the hassle. What does your talent tree look like for Nature? I'm just getting that one filled out, but so far I've only used it for the building discount.
Thanks Ntice! Good to know how the haste bonus works, even if its a little disappointing. I'm wondering about focusing on the light elemental, using a dark dungeon. Her party reload skill would be helpful day 900+, and the healing would maximize the insane HP you get with dark dungeons. Have you tried that out? If she's not that helpful then maybe I'll focus on nameless or goblin as a solid replacement for living sword. I can see why penetrations are important to you, because you must have that pretty buffed out (hellstore) because you run with nameless. Can you tell if the huge weapons (or flame lances, for that matter) benefit from penetration bonuses? @benholio: you make a good point about the ogre's bonus. Ogre has less skills so I am finding it easier to keep him unawakened so I can get builder up to level 73 ASAP. It helps with lab and experience bonuses in particular to get those up sooner. The other thing is the Orc's deathstrike skill means a lot of damage, especially combined with bash and against bosses. Ogre seems to be better for clearing crowds with his infinite penetration But I already have Mr. Love or Mr. Eye for clearing crowds, so I don't really need that. He would be improved if you are going for water dungeons thoughhis special skill plus medicinal steel.
@Solar I haven't tried dark dungeon too much. The hp gain would be very nice but I can't imagine dealing with late game without some form of healing. I choose nature dungeon over bringing in nature elemental since I'd have to drop orc. Give it a whirl and see how it plays out. I can confirm that huge weapon upgrades don't help big sword and I can only assume the same for lance. @benholio I agree that ogre is a good option but there are some skills that I feel are more important from Orc. Negate and vanguard are very important skills. Past day 900, evade/negate are very important skills and having the health to survive attacks is a nice cushion. This really comes down to survivability vs attack. As for my skill points, i concentrate on chance of binding, healing and damage increase.
Just got the game not too long ago Living Sword seems Godly compared to other characters as main. I'm sure locked characters are better but for a newbie I think he's the best. I've tried all others and they haven't been nearly as effective. That being said why would anyone equip Javelin instead of Shrikens? I tried equipping Javelin for a long time and I did much worse with it, even when Shriken I had was worse in terms of stats.
Yeah, early on you should do shurikens (and with the all skills necklace, if you have itwill mean even more shurikens thrown), but the javelins are better later on: Awakened Javelin skill=250% damage bonus Legendary Ring=throw 7 javelins Penetration bonus (stacking with ricochet?) That said, the living sword and skeleton (both bounty hunters) are both pretty weak late game (although I haven't used given them any of the penetration bonuses from the hell store). I find that the party skills for bonus ricochet and penetration don't really benefit Mr Love, mr. Eye, Magic Girl (not that I use her), Mr. Blade, or any of the elementals...and Love and Blade are very strong party members by hell 3 or 4. @Ntice, the Dark dungeon seems to have some potential because of the extra damage to mutants (monster huntup to 7.5% increase in attack PER enemy mutant...this could get pretty high!), the moat, fester wound, dark protection, dark pact. When you combine that with a healer like Death or the Nature/Light elementals, it could help survive big waves. At the moment, playing with Goblin and orc at the end I am finding the Fire dungeon to be the strongest. I'm enjoying the different strategies you can try out with these dungeons! At this point I'd say don't focus on water unless you are using Ogre or the Water Elemental...and since the elementals aren't worth it yet, its not a great choice. Nature and Light are great to use for their $ and forge bonusesbut that means 10 points spent on non-battle skills. Maybe by the time you are at hell7 or 8 you have enough elemental talents that doesn't matter, but for now focusing on Dark and Fire seems like the best for tower fights and late game battles.
Once you pick a dungeon do you have to wait until you unlock the skill to pick another? I assume I am stuck with water until then right?
Hi just got this game and loving it so far. Is the shot skill useful at all? I dont want to level it and have so much -accuracy that I cant hit anything. Does accuracy in this game mean your attacks miss when you hit an enemy causing 0 dmg to them? Or does it just mean your attacks shoot off randomly in directions you dont point at on screen? Can anyone explain this for me. Thanks
Limit on rebirth stone im on day 1021 on normal and the rebirth stone is stuck on 8573, is it intended or bug ?
I believe it is intended - rebirth stones max at day 1000. The only real benefit to playing past day 1000 is to level your party up more to try to get more rubies. Plus maybe more exp towards your elemental dungeon?
Has anyone played with the Flame Storm talent in the Fire Dungeon? It says: "1(+0.4)% chance to deal great damage to all enemies." I'm thinking of removing my points from Haste in order to beef up my DPS, but it is really hard to get an idea of how good this talent is. Does the damage scale with the player's damage? Is it a fixed amount? My current plan for Fire Dungeon is: -Max Fierce Flames (+200% crit damage when enraged) -Max Ignite (all allies crit damage increases by 100%) But after that I'm not sure... the options are: - ATK increase while enraged - crit chance (seems redundant, especially with Orc +100% crit chance while enraged) - chance to deal "great damage" to all enemies - enemies attacking dungeon take damage - rage regenerates over time Any thoughts?
The crit chance does two more things: 1) it synergizes with the flame shield (higher crit chance, higher shield) 2) some mutations reduce crit rates (and there is that last tower boss too) Luckily with the reset and cloud save options, you can experiment and then load up your cloud save and get everything—including hell store purchases, rebirth stones, etc. back. On that note, I am going to experiment with replacing Eye with the slime for scientist. Love is stronger than Eye anyway and having both, scientist is the only thing Eye offers...and slime is also cheaper to promote! His skills for reload will also help against some of the day 800+ mutations... I'm also wondering about going back to skeleton over the living sword...with 2 less skills, he might have an easier time getting bounty hunter up to max (I don't see much reason to use either of them in hell aside from *that* skill)
@solar Good info. I am surprised that you are promoting any mercenaries at all. Their damage at this point is a joke compared to the main. Nameless is 144 for me and everyone else is at 0. The main benefit for them would be Floors 28 and 29 and even then it isn't worth it imo. I could understand throwing points at Love but for me it isn't worth it as I don't use her and Nameless clears crowds pretty well. I prefer living over skeleton because he has Momemt. It helps speed up game progress for those really long reload mutants. You are right though about getting bounty quicker but we are talking about small comparisons for end game health comparison. I've seen 410,000 hp and 360,000 hp. Really there isn't much difference at the end of the day if you are using some form of healing.
What would you recommend as a main? Nameless or Mr. Blade? I was thinking about using blade as main and then nameless,orc,wraith,eye. After I unlock rings I was thinking about replacing one for living sword (which one would be best to remove?). Also is there a recommended weapon type I should aim for? Like sword or dagger for nameless? etc