Does that mean Dungeon defenders is as good as Uggles???!?!? Anyways, not commenting about the game and its review on TA, STP (I havent played it), but STP's reviews are the worst I've ever seen. ----- 4/4 - MUST HAVE for iDevices! ----- ----- Not touchscreen centric and its a must have for iDevices? Last I checked, iDevices have only one control option - Touchscreen (other than accelerometer/gyro which this game doesnt use) This makes no sense whatsoever. Only goes to show they have no idea what they are talking about. Do they have a 4 sided dice and roll it to decide the score for a game?
Are you seriously trying to discredit them with a year old review? Not necessarily. Is Dungeon Defenders a perfect fit for touch screen devices? Not at first. Like most deep games, it does take some getting used to. But is Dungeon Defenders total fail that "can't be fixed"? Absolutely not. FACT: A lot of people are having fun with this game, even on tiny touch screen devices.
In the tavern, view your hero stats, then switch over to your hero gear stats (if on an iphone, click the green arrow on hero stats page). Select your weapon or one of your armor pieces, and hold down the "invest mana" button. Once the bar is full of mana you can upgrade a stat!
I switched back to squire after experimenting with the Monk, the squire seems to be able to do more damage and I find has much better defenses to summon compared to the auras.
DadramalLama can you or someone else PLEASE give me some starter tips for single/multiplayer modes? I would really appreciate the help. Thanks
Does that mean you have played Dungeon Defenders? And if you did then you didn't like? I often took the occasion to debate about how technical details doesn't build the true gameplay of a game. Hence games with shiny graphics, impressive 3D or great animations tend be a lot over evaluated. That are part of the gameplay but not that much important. The same goes for technical weakness and lack of polishing: Sure sometimes you want place a tower somewhere and it's trouble so you end position it in a less good position but more easy to reach, not really a big deal, this won't destroy your tactic nor will make you lost a level. On iPad interface elements are huge up to be unpleasant but after some time playing the game you get used to it and this can't stop enjoy the game. The tutorial is awfully boring with those huge panels hiding everything but that's just some minutes and not really the game, once the torture is over you don't really care anymore of this. Sometimes the camera doesn't want go where you want because there's a wall and then you make the inverted loop for the cam to reach you target. Sometimes a slow down destroy your control precision but that's not a shooter where extreme speed and precision is that major in this game. And so on. Yes it's not perfect, yes much cheaper indie game much more easy to build ends to be released in a much more polished state, and A games with a lot more budget also ends to be released much more polished, in general. But here, it's an indie team taking risk, with a project a bit too big for them, so yes to not delay more the release it ends with a release lacking of polishing. But well because of the context there's no good reason to be picky about the weakness, in fact from an iPad point of view, Alaron is as much a garbage and lack of polishing, same context, not really a surprise. But the point is ok you can be picky and could be stop enjoy the game because of some of those technical weakness, but none are a real stop to enjoy the gameplay, and none are an objective reason to be blind about its fun. Yeah that happen, and I won't throw the rock on someone who disagree on how fun it is. But well not sure it's really useful to come insist on that in the thread dedicated to the game. More particularly because there are a lot of big hints that people that didn't enjoy it are a little blind here.
+1,000 couldn't have said it better my friend. There are many issues with this game that hopefully trendy will fix but there is so much fun to be had here. And I've put up with alot of shit to play just one game of multiplayer but when me and two other great players(they know who they are) are owning up a field of ogres, i realize it's worth it
just had an awesome online game. There was 3 of us I think playing alchemical lab. We got to the last wave and the crystal was destroyed. It was on Insane i think as it was fairly hard. The awesome thing was I went up 3 levels in the game and got some great new gear. By the way what are the levels for items. I remember seeing it here before.
This is a universal app right? So shouldn't I be able to have my character on my iphone 4 and Ipad? I downloaded the client for my iphone hoping to play my Huntress while away from home. The only option I have is to create a new character. Anyone have any suggestions or answers as to why I can't play my character on both devices?