Dungeon Defenders (powered by Unreal Engine. Coming Dec 2010) [Submitted]

Discussion in 'Upcoming iOS Games' started by trystero, Sep 14, 2010.

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  1. killercow

    killercow Well-Known Member

    And i was wrong :) It's between mobile and pc:

    When PC players host a game, they have the option of allowing mobile players in. When a mobile player then joins, the number of enemies is scaled down for the next wave. (Mobile players only join PC-hosted games during cross-platform play, not the other way around.)

    -Jer

    Amaziiiiing!
     
  2. twittedapps

    twittedapps Well-Known Member

    Dec 17, 2009
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    A drawcall is one of the most limiting factor for iOs platforms and hardware.
    A drawcall sends the geometry and texture of an "object" to the GPU.
    So if you have 30 different objects, you may have 30 drawcalls (there are many ways to avoid this, and this is a too simplistic explanation of a drawcall). In iPhone 3G if you have 30 drawcalls you are killing performance, no matter if you have 300 or 7000 triangles on the screen, or using 1MB or 50MB of texture.

    You can get great performance from a iOs device if you use only 20 drawcalls to draw complex scenes with lots of textures.

    In any platform the less drawcalls the better, but an U3 PC game have at least x20 drawcalls iOs device can handle.
     
  3. DaDramaLlama

    DaDramaLlama Well-Known Member

    Oct 27, 2009
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    Eliminate Waitingville
    Lol I was right!
     
  4. Pacificsun0481

    Pacificsun0481 Well-Known Member

    Jul 10, 2010
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    Sacramento, CA
    But...

    Does the A4 within iPad, iPhone 4 and iPod touch 4, allow for anything better draw call wise. Or does the improved processor not effect this?
     
  5. Z3R0PNG

    Z3R0PNG New Member

    Nov 30, 2010
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    Tech Support
    Ravenna, OH
    I would imagine that GPU speed and memory bandwidth would be the bottlenecks here. The 3GS, IPhone 4, IPod Touch 4th gen and IPad all use the same Power VR SGX 535 GPU and although there is a slight bump in core speed from the 3GS to the A4 sporting devices there is also a larger fillrate to meet given the larger resolution screens that the A4 devices have.

    Although, this is just an educated guess.
     
  6. MrJo

    MrJo Well-Known Member

    Oct 16, 2010
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    Wow! :) Multiplayer will be awesome!
     
  7. thumbs07

    thumbs07 Well-Known Member

    Jul 20, 2010
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    hm this is delayed on the PC till January according to Steam.
     
  8. Abisco

    Abisco Well-Known Member

    Feb 22, 2010
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    On the internet.
    That's just PC version, iphone/ipad versione will be out soon! :eek:
     
  9. Borgqueenx

    Borgqueenx Well-Known Member

    Feb 1, 2010
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    i just did that.

    @everyone Go stalk apple please.
     
  10. DaDramaLlama

    DaDramaLlama Well-Known Member

    Oct 27, 2009
    827
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    Eliminate Waitingville
    I like how everyone is just now realized about this game.
     
  11. DaDramaLlama

    DaDramaLlama Well-Known Member

    Oct 27, 2009
    827
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    Eliminate Waitingville
    Now I definitely want this more than IB after watching the hands on videos of IB.
     
  12. theunis

    theunis Well-Known Member

    Oct 27, 2010
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    Is there any word on this one's release date? PLEASE SAY YES :D
     
  13. AchillesReborn

    AchillesReborn Well-Known Member

    Nov 29, 2008
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    I'm sure that'll speed up the approval process. As soon as the head of customer services calls the head of the approval team, they'll dismiss all the usual approval protocol and focus solely on the game that has received a few requests.
     
  14. Der-Kleine

    Der-Kleine Well-Known Member

    I SAY APPROVAL PROCESS.

    One can't say when it will be released untill it's approved.
     
  15. Soulblitz

    Soulblitz Well-Known Member

    Jun 28, 2010
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    Is the version running in the iPad in that video an HD version, or the iPhone version at 2x? Or better yet, is it a universal app?
     
  16. Ddyracer123

    Ddyracer123 Well-Known Member

    Aug 4, 2009
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    How come Unreal works for the iPhone but not on the Mac?
     
  17. weehoo

    weehoo Well-Known Member

    Apr 12, 2010
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    the stars
    it was specially optimized for ios. it's not exactly the same as the one used to create console games.
     
  18. Billiam

    Billiam New Member

    Dec 3, 2010
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    C'mon Apple, I've been trolling this thread for about a month for this game and I finally joined just to complain...

    hello
     
  19. Abisco

    Abisco Well-Known Member

    Feb 22, 2010
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    On the internet.
    Universal :)
    At least, as far as I've heard
     
  20. MrJo

    MrJo Well-Known Member

    Oct 16, 2010
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    No word, but the app was submitted a few days before Thanksgiving, and the devs were expecting it to take a couple of weeks to approve . . . so either late next week or later.
     

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