well, what i know is thats its a tower defense game thats has 4 player multi player but you can play off line as well its has 9 areas 8 of of which are zones to play the game where the other is a chat area oh also it connects with the pc version of the game so you can play with them as well.
it will come out on thursday because of conflict issues. think about the confuss with all the games with "dungeon" in the title that arrived this week so apple will market the game on thursday with all the rest of the bad boy games that are coming out thursday........... thats my thought
Dungeon Defenders is an original hybrid of two hot genres: Tower Defense and online Action-RPG! The game puts players in the role of one of four distinctive hero classes, tasked with fending off hordes of invading beasties by strategically summoning a variety of Defenses & Traps throughout their castle. But as far more than a strategy game, players directly participate in the action-packed combat with their hero characters, while upgrading their statistics, gathering tons of loot and inventory items, customizing & upgrading equipment, and developing unique class abilities. All of this can be enjoyed in seamless online and split-screen local multiplayer, as players cooperate and compete through the story campaign and challenge missions to build the strongest heroes and achieve the highest scores in the kingdom. Combining the depth of strategic gaming with the satisfying action of RPG character building in a beautifully stylized ‘toon fantasy setting, Dungeon Defenders is designed to be a distinctly addictive, easy-to-play experience for casual and hardcore gamers alike. Key features: Tower-Defense Meets Action-RPG Choose your class, customize your your character & equipment, strategically assemble your defenses, and participate directly in action-packed battle to preserve your castle against the invading horde! Seamless online and Local Multiplayer Team-up with 3 friends to defend cooperatively, with character classes that support each other’s strengths and weaknesses. Dynamically combine local (splitscreen) and online players, and leave/join any time, so that the game’s always full. Distinct Character-Classes Each character class has a unique balance and set of weapons, towers, and special abilities, for a different style of gameplay. Loot & Level-Up Grab the mounds of money and items that your defeated foes drop, trade them or store them for later use in your Item Box! Getting Kills and Completing Waves earns you experience points, which can be used to upgrade your character, your skills, your equipment, and your Towers on a per-statistic basis – do you want to enhance Hit Points, Attack Rate, Damage, etc? The choices are yours to make. Store your massive overflow of money in the "Mana Bank", and then spend it to improve your equipment or trade with other players. Proudly show off your best equipment in your own "Adventurer’s Tavern", without fear of item theft! Relentless hordes of enemies and Massive Bosses Gigantic Boss Monsters will appear to rain down havoc upon everyone. Only by employing the most effective defensive strategies, teamwork, and strong characters will you defeat such devilish foes! Many Enemy Types, run the gamut from big dumb Orcs swinging huge axes, to sly lithe Dark Elves striking from the shadows with bow & arrow, to crazy goblins armed with explosive packs. Unique boss monsters provide set-piece battles, among them a gargantuan Ancient Dragon and a cantankerous Goblin Mech. Variety of levels and game modes Each level has a different visual setting, layout, enemy types, traps, and distinct scripted surprises. Four difficulty settings from novice to master, which also adjust the rate of experience and loot earned. Storybook-style cinematics tell the tale throughout the Campaign Mode, and endings vary depending on which characters were used. Survival Mode pits increasing waves of enemies against the players until they fall, with the goal being to defend long enough to achieve the highest leaderboard score. Challenge Mode allows players to play any level with uniquely altered rule sets and goals! A Mountain of Stats Every shot you take, every kill you make, each defense you build, and every other action & event within gameplay is logged and recorded for posterity. Pore over the voluminous charts and graphs at the end of each session to analyze your team’s performance, quickly review your best statistics for each level, and compare your data online with other players to see who is the greatest hero of all. Furthermore, your Achievements are visible for all to see within your very own Adventurer’s Tavern, and the highest scores for each of your heroes are ranked on the worldwide leaderboards! A Helpful Friend… Discover cute "familiars", pets which tag along during your adventure, and provide distinct status and gameplay effects. These too can be levelled-up and customized, and even traded with other players… if you have the heart to part with your dear little friend! Stylin’ Expressive water-colored cartoon visual style, and self-aware humor that playfully tweaks classic fantasy archetypes. (That's straight from the steam pages and i removed a quote which didn't reflect the ios version. Otherwise the features are the same)
Im in - add me - God-King on Gamecenter. . .. not sure if I got a capital K in there as in God-King King or Just God-king. . . . .will check and edit.
I'm going to second the idea that it'll be released Thursday - at least it better be here by then! Apple, get yo' REAR in GEAR!
You know anticipations are high when people are setting up online games before the game is out. The wait is killing me too.
Just FYI, we still don't have a release date as we still haven't been approved! Also, we're running a facebook contest at facebook.com/dungeondefenders for pre-release copies of the iOS version. These will go out as soon as we're approved. So, whether they are a day or an hour before release is TBA, but whoever wins will get them first .
Edit: Wow, PMasher - you beat me! I was just a minute too slow . . . Just noticed this on FB: "Dungeon Defenders We are giving away a Pre-Release copies of Dungeon Defenders: First Wave for iOS everyday for the next 10 days! You can enter the contest on the Sweepstakes tab. Be the first to play Dungeon Defenders: First Wave on your iPhone, iTouch or iPad. We will be announcing winners daily at 4PM EST on our Facebook page and at www.twitter.com/trendyent about an hour ago" http://www.facebook.com/DungeonDefenders?v=wall Also, this should be useful info to most of us:
Are you guys anticipating/expecting/hoping for a Thursday release? What are we looking at for file size in MB? 200's? 300's? 500's? More?
Contact Apple. Let them know it is Unreal 3 engine powered, like Infinity Blade. Also inform them of the submission date. If I were you, I would inquire as to why they haven't approved your app yet. Even better, email Steve Jobs directly. Letting him see the potential of the game, and that this is another Unreal powered game to add to the Apple graphics/gaming portfolio. He is well documented for (sometimes terse responses) responding to Apple inquiries, when iOS or developer related.
Add me on Gamecenter: Der-Kleine Online will be fun! also, emailing apple/SJ actually might be a good idea...