Hi everyone! Since the first prototype at the GGJ2014, I've been working on my latest game. Now, as the game is almost finished, Dungeon Clicker is ready for public! The ultimate glory in dungeon loot runs Dungeon Clicker is what Diablo 3 still tries to be: The absolute ESSENCE of dungeon crawling! Click to get gold. Use your gold to upgrade your level and find new weapons that will help you to get gold faster. Repeat. Collect huge amounts of gold and items while exploring a highly detailed medieval dungeon with amazing visual quality. Find treasure chests bursting with gold and rare items. Upgrade your weapon skills to become even more powerful. And last but not least: Click faster to get MORE GOLD! Features - Graphics that make your console friends jealous - Thousands of unique items, common to legendary - Hidden treasures with gold & item bonuses - Super-exciting one button gameplay! - Permanently upgradeable weapon skills - 1000 score Game Center achievements More Info Official Website DC on Facebook DC on Twitter Gameplay Trailer Subscribe to the TouchArcade YouTube channel Screenshots
Think you may be a bit biased though as I think you worked on it? What are the controls like? Click to move I assume or virtual joystick?
As a beta user I can attest to the addicting nature of this game. It just makes you want to play on and on... Can't wait for it to hit the app store so I can get all the achievements!
Thank you all for your interest in the game! Seeing how many people are requesting more info about the gameplay, I think I'll start working on a gameplay trailer... About the gameplay: Some may remember the game "Cow Clicker", a Facebook game which basically boiled down everything about social games, although in a very ironic way. Dungeon Clicker tries to do something similar with dungeon crawlers / action RPG's. That means that there is no game character or enemies on screen, all you have to do to get gold is to tap the - well - the "Click to get loot" button. Once you have enough gold, you can upgrade your level and receive a new weapon to become more powerful (= get more gold per click). In addition, there's treasure chests hidden in the environment, upgradeable skills and more. The whole game is built around maximizing the well-known "Diablo-addiction". Screenshot (for those who know Cookie Clicker): Oh, and Jeremy isn't part of the devteam, it's just me. But Zurich is a small place & most gamedev's here know each other
Wait...so you upgrade your level and buy a new weapon? Without any character leveling up and wielding the weapon, and no monster to use the said weapon on?
Lol wait, no main character and no enemies?? How is this what Diablo 3 tries to be... Or even close to as good as Diablo 3. Diablo 3 was epic! Idk about this anymore if there isn't even a character or enemies.. I'm not dissing the game, it's just WAY WAY too over hyped.
The game looks really nice. But graphics do not make a game. The whole idea about playing RPGs for me, is the driving force to keep you playing. For some it may be a good story and they can't wait to see what is coming next. For others it is the next uber weapon drop or spell that they can't wait to try on the next baddies they come across. The feeling of seeing your character becoming more powerful, as he levels up is all part of the Rpg experience when they find new armour or weapons as they explore the environment. But, if you don't use those weapons on anything , I fail to see how you can get much satisfaction from attaining them. It's kind of like buying a fancy car....say a porche.....but not being able to drive it because you have no gas or actual road to drive on. It kind of takes the fun out of it. But, perhaps you will prove me wrong and have something here. Only tell time will tell. Good luck with you game.
Hi everyone again, and thanks for your comments! As requested, I've completed a short gameplay trailer (See Page 1) to show off some in-game scenes, especially to prevent further disappointment about Dungeon Clicker not being a "real" action RPG game. In fact, that's what the whole game is about. I never wanted to create a Diablo killer, but rather a game that focusses on the "just another run, maybe this time it'll drop awesome weapon XY" part of many RPG games. In a lot of action RPG's, the player model, enemies, story, environment seem to me like a cover to hide the true mechanics of the game: Exactly.