Universal Dungelot: Shattered Lands (by tinyBuild LLC)

Discussion in 'iPhone and iPad Games' started by metalcasket, Jan 21, 2016.

  1. rezn

    rezn Well-Known Member
    Patreon Silver

    Mar 8, 2014
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    Coder/Keyer in medical ICD 10
    Reno, NV
    Since v1.26 the game crashes whenever I choose the Witch as my character. Doesn't seem to happen when selecting Paladin or the Vampire however.
     
  2. zen_mode

    zen_mode Well-Known Member

    Feb 8, 2015
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    #162 zen_mode, Jan 23, 2016
    Last edited: Jan 23, 2016
    Has a release date been set for the Steam version yet?

    Edit: Weird bug, was on floor 17 of a dungeon with Paladin and cant uncover any more tiles. The tiles are free, shouldn't be anything stoping it. Can't even go through the door to the next floor, which is already unlocked.
     
  3. pheraph

    pheraph Active Member

    Dec 24, 2010
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    I noticed that if I keep the game running in the background kills my iPhone 6S battery. Do I have to force quit the app?
     
  4. Pixeye

    Pixeye Well-Known Member

    Sep 23, 2011
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    Indie developer
    I've started to work on next update, We will send it pretty soon.
    Those who were confused about flowers and ingots. They work properly but there was a visual bad design when it spawned many "+1" values. I've fixed that.
    [​IMG]
    Bug with availability to bribe boss fixed. ( Now bosses are immune to bribing even if they have "greedy" trait.
    Gamecenter achievements. Mistake with uploading progress fixed.
    Bug with changing durability of all shields or changing ammo of all pistols ( that you don't currently use ) fixed. ( This bug happens only after buying multiply shields/pistols from the shop )

    Added:
    Base values inside hero description.
    [​IMG]

    Balance :
    % of passive super strike slightly increased for all characters.
     
  5. Pixeye

    Pixeye Well-Known Member

    Sep 23, 2011
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    #165 Pixeye, Jan 23, 2016
    Last edited: Jan 23, 2016
    What dungeon ?

    Not yet, somewhere in feb. Tinybuild will announce when.
     
  6. Pixeye

    Pixeye Well-Known Member

    Sep 23, 2011
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    Indie developer
    Pheraph, right now it may be a good decision. I'm aware of your issue. I'll try to fix app settings to reduce battery consumption
     
  7. Orpheus

    Orpheus Well-Known Member

    May 14, 2015
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    Bug report:
    Game crashes whenever your hero die because of starvation regardless of what hero or stage.
    I was trying to finish the "die because of starvation" achievement and the game kept crashing. Was not impressed.
    Please fix soon awesome devs
     
  8. Pixeye

    Pixeye Well-Known Member

    Sep 23, 2011
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    Indie developer
    Yes, sad to comfirm it. It caused by the last update ( the game tries to make screenshot of what killed you, but starvation is non material object : )

    It will be removed in the following update. Cheers.
     
  9. pheraph

    pheraph Active Member

    Dec 24, 2010
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    Thanks Pixeye for your forum help. I have another bug for you: From time to time the app crashes after a purchase of an item in the dungeon store. It seems to happen after I sold an item to free space. And it happens only if it's the last free space that's occupied by the new item. To complicate it the crash doesn't happen everytime, but when it does the above criteria are fulfilled (imho).
     
  10. Zunda

    Zunda Well-Known Member

    Mar 6, 2014
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    I’m not sure whether this is a roguelike game or just a RPG. After beating the first two dungeons the enemies suddenly goes strong and it seems impossible to beat other three dungeons without enhancing hero stats, though I can’t find the way. I also would like to confirm if there is any way to level up the hero in dungeons. I probably saw something like a level-up pop up after finishing a run once, but it never appears again.
     
  11. Son of Anarchy

    Son of Anarchy Well-Known Member

    Oct 5, 2015
    717
    130
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    Male
    Shadow Runner
    Australia
    #171 Son of Anarchy, Jan 23, 2016
    Last edited: Jan 23, 2016
    You have to beat a dungeon with a reward of a 'tome' to level up a stat. There's not many early on. I thought the game was way too hard in the beginning (after the first two dungeons) but eventually I cleared the first act and unlocked the Vampire which some say is easier to use.

    Another thing that makes it much easier is to buy stuff in the mansion. Gold does seem limited when you first start out but it becomes more plentiful later on. The first thing I buy from the armory is the crossbow and eventually the next set of armor.

    Sometimes luck plays a huge part also, some runs simply have bad luck while others will be full of good luck eg. the stock at the merchants. If he is selling potions or certain items that suit my play style I always buy them.

    I think the biggest thing to remember is that it is a rogue like and you will die. But each time you will get better, till all of a sudden you've beaten the first act, and that's when the game really becomes cool. Persistence pays. It is a fairly tough game but it's also a very good game. If you put the time into it, the payoff is pretty awesome.

    Hope that helps and my apologies if I'm rambling.

    Edit: Last and probably most important tip is that you don't have to kill all the monsters in a dungeon, sometimes it's better to weigh up the odds, check your food supply and get the hell outa there.
     
  12. klee_r

    klee_r Member

    Nov 1, 2015
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    Love it so far. Great Game. But after the patch it sometimes crashes back to homescreen when entering a dungeon.
     
  13. Zunda

    Zunda Well-Known Member

    Mar 6, 2014
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    Thanks, it really helps! I already own the crossbow and the second armor so hope buying some mansion items do good. I’m looking forward to what awaits me after the first act.
     
  14. paulmeyers

    paulmeyers Active Member
    Patreon Bronze

    Sep 30, 2012
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    This might be a bug with boss levels. I got to the end of the Mana Mines and bribed the boss monster with a coin. The boss monster went away but I didn't win he level, the game just sat there. I quit and saved but it didn't record my victory. I have to redo the level.
     
  15. smiley_u

    smiley_u Well-Known Member

    Oct 4, 2013
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    Hey guys - awesome game. What are the red crystals for?
     
  16. Pixeye

    Pixeye Well-Known Member

    Sep 23, 2011
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    Indie developer
    Already fixed that! : ) Cheers. Will be in the following update.
     
  17. Pixeye

    Pixeye Well-Known Member

    Sep 23, 2011
    362
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    Indie developer
    Red crystals permanently boost your HP.
    Green crystals permanently boost your Armor
     
  18. Tone1978

    Tone1978 Well-Known Member

    Mar 15, 2011
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    One red crystal gives one permanent health
    Green gives one permanent armor
    Tony
     
  19. Tone1978

    Tone1978 Well-Known Member

    Mar 15, 2011
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    I think that the mansion upgrades help out a lot. I myself love the game .. Some small bugs to work out but that's minor in my opinion. They will get ironed out soon. And the game is super fun. I love the endless dungeon you get after completing the first act.
    Tony
     
  20. gmattergames

    gmattergames Well-Known Member

    Mar 1, 2013
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    #180 gmattergames, Jan 23, 2016
    Last edited: Jan 23, 2016
    Like all Dungelot games, so much charm, especially the enhanced sprite animations. While it's not unreasonably challenging the way Dungelot2 (initial release), it does feel as though there is an unreasonable jump in difficulty starting with the third dungeon. It's "Difficult", as in, your not provided sufficient resources and options to make it very far. Now part of the of the appeal of the series is that dying gives you the opportunity to tweak your character, only in this version, that is not the case at this point in the game.

    While I love a challenging RL where death is a click away, this challenge can't be overcome with tactics. At this point in the game (act1 dung3), your best option is to repeatedly grind untill you've bought enough mansion fixtures (bonuses) to survive. While I preferred Dungelot 1 progression model over anything since, I'm ok with the mansion bit. The only problem is, at this point in the game, your lucky to make 50 gold per run, making for a painfully long grind.

    While I'm not opposed to grinding, I can see many loosing interest at this early point in the game.

    My recommendation: give players the option to revisit completed dungeons to grind out needed coin, so at least there is some enjoyment to be had.
     

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