I like the undead cow app icon too lol. And too close for comfort? Lol! I guess I'm old too haha. That's awesome man. Love dungelot 3 myself. Can't wait for more content too (I finished it in beta) but bought instantly to support. Tony
So glad you guys went back to the premium price model. I'm loving this new version. Great work. Just to be clear I'm not against IAP for expansion content. You can't work for nothing ;-)
I'm also really loving this. Something about Dungelot has always scratched the right itch with me and this one is great so far (just got to Act 2). Glad to support this and will definitely support it more in the future!
Game is set up with english language but my IPAD is set with French language. Game is a mix of bad french and english.
Change in english please. The french localization is unfinished. It causes crushes. I'll fix that in the n ext update.
Ok localization changed and game no more crashing. I can help you on french game localization if needed ##
You are the developer, I suppose? Just wanted to say it's a great game and I'm having a blast with it!) Can't wait to see the updates!)
Same problem. Available equipment slot(s) issue maybe?? My particular shield was [BIG]. One of my equipment slots had a red X.
I keep swapping between this and Crashlands and I'm. It getting much done today. The game is great and I'm enjoying playing it, it does feel quite strategic at times which I enjoy. I have the vampire and have been playing with him which I'm actually finding easier to be honest. Well worth anyone's money for a full proper game.
Man I just beat the tutorial dungeon and am loving this. Sucks that thats all I have had a chance to play while at work
Pixeye, spasibo for the great game, I was a day 1 dungelot 2 buyer and was terribly disappointed by what happened to it, golden ham and everything. Wanted to say that I'm glad you came out of that ok, and that I'm enjoying the new game tremendously. I haven't gotten a chance to read the thread, but I have only two questipns: 1. I wanna say I read somewhere here that more content will be added later, does that include the characters featured in the trailer? Some succubus looking thing and a couple of others, was very surprised by the initial 4. While I'm hoping they'll be free, given being featured in the trailer, and the large roster being what induced me to try your games again. 2. What made you change the size of the dungeon floors? I haven't counted the tiles to compare to the other one. This is more of a curiosity, if you'd like to or can answer it. The third if for fans as well. 3. What's up with the bags? I'm constantly having to switch between spells and items and gameplay, your other design philosophies were great, but I'm not loving this one. There's a lot of empty but pretty space on the sides of the screen that could have those icons, but it's used for doodads and decorations. I imagine it'd be an unreasonable amount of work to change this UI, but man, it's a shame you changed it. That being said, again, thanks for the great game, loving the new art style. Very reminiscent of Warcraft 2, the good one lol. PS: cannot thank you enough for going back to the original attack and damage calculations, I think I'm in a minority but I hated the way the second game did it, and talking to you made it seem like most people loved it.
When the enemy appears, I like to tap on it quick to attack it because I like to play fast. However, it always pops up the info menu about the enemy which I do not want to happen. I have to wait for 1 second or so before I can attack it. Please fix this.