Universal Dungelot: Shattered Lands (by tinyBuild LLC)

Discussion in 'iPhone and iPad Games' started by metalcasket, Jan 21, 2016.

  1. L.Lawliet

    L.Lawliet Well-Known Member

    Jun 28, 2011
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    Hmm I'll have to try this out on my next run. I actually never use holy light except for healing. Health is too precious and acts as emergency healing so I use other items for attacking.

    Btw the "favorite hero" bug still persists. I just beat Act 1 with the Paladin (thanks to all the awesome buffs and getting lucky with the potion shop giving me x2 +20 health potions) now it says that my favorite hero is the Bard. And I definitely have not beat Act 3..
     
  2. korkidog

    korkidog Well-Known Member
    Patreon Bronze

    Apr 12, 2012
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    Illinois
    The update is making progression much easier, at least for me. Finally beat the goblin king. Now, on to the next dungeon! Such a great game!!
     
  3. azu7

    azu7 Member

    May 28, 2015
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    @Pixeye: can you explain about the last skill of Vampire (Blood Magic). I used it and had no effect but damage to my character.

    And new bug report: Chomper effect conflict with Hell's Bite passive of Vampire when happened at the same time, cause crash. I know it's rarely :D
     
  4. Teh_Ninja

    Teh_Ninja Well-Known Member

    Mar 12, 2010
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    Waiter at Chili's
    Dallas
    When viewing the pre-level room with the cow on Act I, the gold counter along with the speech bubble is cut off. iPhone 6S+ iOS 9.2.1.
     
  5. triwolf

    triwolf Well-Known Member
    Patreon Bronze

    Sep 5, 2012
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    The starvation achievement still crashes the game, but now when I go back to the dungeon after crashing my character is alive with 0 health.... :/
     
  6. zen_mode

    zen_mode Well-Known Member

    Feb 8, 2015
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    Good to see my suggestion taken up with the screenshots. It looks much better now, both by showing its able to run in portrait mode and displaying the exceptional art work. If I was still a prospective buyer I'd be much more inclined to grab it now if I had never heard of it.
     
  7. gakuka

    gakuka Active Member

    Feb 19, 2014
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    The Orc defense mini game in Act II could be a whole separate iOS game and I'd buy it.
     
  8. esty8nine

    esty8nine Well-Known Member

    Dec 21, 2013
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    One more thing before I jump in, can someone tell me how is the strategy compared to runestone keeper ? Because in that game I feel like I'm really just clicking on bad guys mindlessly and not really feeling strategic at all like I would be in other rogue likes so I didn't get much playtime out of it. How does this game compare ?
     
  9. houseofg

    houseofg Well-Known Member
    Patreon Bronze

    Oct 1, 2013
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    Is it a bug that when I use a piece of equipment, whatever it replaces simply disappears instead of going back into my bag? Kind of annoying since I could otherwise sell, salvage, or use it again later.
     
  10. MasonHurst

    MasonHurst Well-Known Member

    Jan 9, 2013
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    I'm trying to think of anything you'd use from the bag that wasn't consumable. Weapons, health,etc...and the "big" items can be swapped in and out so I guess I'm being dense...?
     
  11. Duke12

    Duke12 Well-Known Member

    Oct 25, 2013
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    Iirc artifacts disappear if you change them.
     
  12. houseofg

    houseofg Well-Known Member
    Patreon Bronze

    Oct 1, 2013
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    Ok, odd. One example was changing to a trinket from boots. The boots simply disappeared.
     
  13. esty8nine

    esty8nine Well-Known Member

    Dec 21, 2013
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    Can anyone answer my post ^ ? =] thanks
     
  14. pluto6

    pluto6 Well-Known Member

    Jun 21, 2009
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    I note the same thing, from the beginning. The items in the hand area can be freely swapped, but the artifacts disappear. yeah, might be a bug.
     
  15. guzzla

    guzzla Well-Known Member
    Patreon Bronze

    May 12, 2015
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    I thought the difficulty was just about perfect, not sure why dev felt the need to give us the kid glove treatment. Luckily I already have it installed and and don't have to do the update, but I feel sorry for people who like a challenge that don't already have it installed.
     
  16. bilboa

    bilboa Well-Known Member

    May 23, 2013
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    Boston, MA, USA
    Yeah, I think it's too easy now in Act I at least, and I'm not any kind of strategy game expert. Thought it was perfect before. I haven't tried Act II or III so maybe the new version is better there. Or maybe this is just a case of "you can't please everyone".
     
  17. guzzla

    guzzla Well-Known Member
    Patreon Bronze

    May 12, 2015
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    I am actually in ACT 2 and just ran through the 35 level "deadly" dungeon on my second try using the pre-update version. I still had 15 HP, a few spells, and few useful items at the end so I didn't just barely squeak through....
     
  18. Son of Anarchy

    Son of Anarchy Well-Known Member

    Oct 5, 2015
    717
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    Shadow Runner
    Australia
    All artefacts are symbiotic - they become 'one' with your body and disappear if you change them. So you have to think carefully about what to have there & for how long. There is a pop up saying this when you first equip an artefact.
     
  19. houseofg

    houseofg Well-Known Member
    Patreon Bronze

    Oct 1, 2013
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    Missed or forgot that tip. Thanks.
     
  20. pepsodont

    pepsodont Well-Known Member

    Jun 1, 2014
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    The skill / spell damage math is not working properly.

    It seems like it follows this chain of events after choosing a target for a spell:

    1) cast a spell animation
    2) reduce charge
    3) calculate damage based on remaining charge count
    4) deal damage

    Which is of course totally wrong and I got killed 2 times because the tooltip said I will do 6 damage and I only did 5 (vampire world problems)

    Damage has to be calculated from the current charge level, not from the one that is left after you cast the spell.
     

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