Universal Dungelot 2 (by Red Winter Software)

Discussion in 'iPhone and iPad Games' started by New England Gamer, Feb 12, 2014.

  1. christopherrocs

    christopherrocs Well-Known Member

    Aug 15, 2013
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    No one seems to ever know, but at least it's free
     
  2. mrmort

    mrmort Well-Known Member

    Apr 29, 2012
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    Love the orginal. Played the beta and I had a blast. Looking forward to when it's out. Hopefully soon
     
  3. gmattergames

    gmattergames Well-Known Member

    Mar 1, 2013
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    Original was sweet, hate that the slimes made it to the sequel; hate those guys.
     
  4. ste86uk

    ste86uk Well-Known Member

    May 9, 2012
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    Wait till you meet some of the bad guys in tower 2 they make you hope for a slime.
     
  5. Zenfar

    Zenfar Well-Known Member

    Aug 2, 2010
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    No App Store ❤️ in the ## yet.
     
  6. aconfusedkender

    aconfusedkender Well-Known Member

    Sep 28, 2012
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    Kendermore, Ansalon
    I want it ;( maybe its time for me to make a nz account...
     
  7. BoneyCork

    BoneyCork Well-Known Member

    Jul 23, 2011
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    #147 BoneyCork, Feb 13, 2014
    Last edited: Feb 13, 2014
    Haha 11:00 on the dot!
    Downloading.
     
  8. mr.orange

    mr.orange Member

    May 17, 2012
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    Out~~~~

    It's out in the Taiwan App store too!!!!!!!!!! I am buying the full unlock right away!!! Been waiting for so long:D:D:D
     
  9. aconfusedkender

    aconfusedkender Well-Known Member

    Sep 28, 2012
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    Kendermore, Ansalon
    RUBBING SALT IN THE WOUNDS...:mad::(:p
     
  10. Cilo

    Cilo Well-Known Member

    Feb 2, 2010
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    I think I'll ask the question most of us want answered, are there varied tile sets? I loved Dungelot, but the one thing that held it back a bit from full emersion was the lack of different tile set environments.

    Also I can't helped but think of Blizzard's Hearthstone when the character icons throw attacks at each other, very cool.
     
  11. Pixeye

    Pixeye Well-Known Member

    Sep 23, 2011
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    There are 4 tilesets in the game.

    Btw about balance. Someone already seen that second tower is quite complicated. I'm very interested in feedbacks about balance. They will help me to make decisions about how to implement updates and balance fixes. Too bad I don't play Dungelot 2 as much as you guys : )))

    Eh...dreaming about sort of wikipedia page with descriptions and other cool stuff XD
     
  12. Nachtfischer

    Nachtfischer Well-Known Member

    Feb 7, 2013
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    Really? I had tons of problems with the first game, but I never cared for varied tiles. After all, if the system is really strong and it takes creativity and ingenuity to do well at the game, then it could just be numbers on a grid as far as I'm concerned. A good strategy game will break down to that anyways in players' heads.
     
  13. L.Lawliet

    L.Lawliet Well-Known Member

    Jun 28, 2011
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    Loving the game (only tried one run through atm). It's indeed fun and I love the art! Though I do miss the attack animations of the old one but this is still cool.

    The game does seems to have some lack of explanation. Like I'm not sure what the blue bottle does (mana?). Then attack I figured out from the previous game but if I first started playing I wouldn't know that was attack (the sword behind it blends in too well).

    And as for unlimited meat, how do you know you got it? Or did mine glitch since it still shows as buyable in the store and the meat shows 12 in the corner. Maybe it won't drop? It's hard to tell because each round I'm unable to quit so I can't tell if meat is being consumed or not by the time I leave.

    Lastly, I wish it'd autosave in dungeons when you want to quit the game. Seems like you just restart at the map if the app quits.

    Great game though!
     
  14. Cilo

    Cilo Well-Known Member

    Feb 2, 2010
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    I probably wouldn't download numbers on a grid, but thats just me. And it takes a lot more to breakdown in my head, main reason why I couldn't continue with Warhammer Quest, the lack of environments killed the world immersion. I'm also not making a comparison between Dungelot and Warhammer Quest, they are totally different games, just responding to your comment.
     
  15. Pixeye

    Pixeye Well-Known Member

    Sep 23, 2011
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    Tnx for your feedback! About explanations..agree. We will add this point to our futureupdates
     
  16. Echoen

    Echoen Well-Known Member

    May 16, 2012
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    Downloading from the PH store :D
     
  17. BoneyCork

    BoneyCork Well-Known Member

    Jul 23, 2011
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    Liking it so far but I'm a little worried about all the gold and rune iAPs.

    Even if I buy the unlimited meat, I'm still going to get asked to resurrect myself with runes every time I die, and there could be quite the gold grind later on...

    I think I'll hold off on paying to remove the timers until I can be sure it's nicely balanced later on.
     
  18. JagerBombS

    JagerBombS Well-Known Member

    Apr 11, 2012
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    So is there any way to increase hero stats?
     
  19. BoneyCork

    BoneyCork Well-Known Member

    Jul 23, 2011
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    #159 BoneyCork, Feb 13, 2014
    Last edited: Feb 13, 2014
    When I try to activate a warp without any runes I get the message:

    "New TextMesh"

    Which I'm guessing is a bug and is not very helpful... :)

    Also, on the skills page, there's a big arrow with some Russian next to it...
     
  20. Ayjona

    Ayjona Well-Known Member

    Sep 8, 2009
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    Freelance journalist and writer, amateur musician
    Stockholm, Sweden
    #160 Ayjona, Feb 13, 2014
    Last edited: Feb 13, 2014
    Is there no way to save in the middle of a dungeon run this time around as well? (It was added to Dungelot 1 after release.)

    If so, I'm out. It is simply not feasible for me to play a mobile game (or any game, really, but games that can be interrupted buy phone calls, and that are played out and about, when waiting for meetings, etc) where I cannot bail at a minute's notice without saving my progress. (On general principle, no smartphone game should ever require more than a few minutes of a player's time without any possibility to save progress.)

    (Seeing as the first game actually received criticism for this missing mechanic in TouchArcade's original review, as well as from players aplenty, I'm assuming this is either an oversight or something already on the roadmap. If there are no plans to implement this mechanic, then it would be nice to know, so that I can look elsewhere for my dungeoneering ;) )
     

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