Game Impressions I really like this game. It is quite awesome. However, there are some serious design issues with it. Dungelot 2 is a rougelike. Quote from developer "Dungelot 2 is a remarkably simple and engaging roguelike" In a rogue-like, the point is to learn from your mistakes when you die so that you can progress further next time. For example: Gee, I shouldn't have attacked a monster stronger than me. Or, next time I better check for traps. The idea is even though the world is random, you are always in control and therefore you can never blame the game for when bad things happen. Dungelot 2 goes against these principles with: time bomb, ogres, mana drain, and a few others I'll find later, I'm sure. Time bomb (18 turns to finish the level): basically means you have a 60% chance to pass the level, and there is nothing you can do about it. Ogres: 15% chance to die, nothing can be done about it. To reach level 40 in dungeon 1, I usually have to fight about 5 ogres. Statistically, that means 55% of the time, I will die, through no fault of my own, and there is no way to change it. Mana drain: while not necessarily a killer, this is very similar to the above instances due to lack of player control and the fact that mana is a rare resource which is collected slowly. On level 35 I clicked a tile and now I have no mana. No possible way to prepare for or avoid it. I had over 40 mana that I slowly collected and saved since level 1, gone because I clicked a tile in order to progress the game. I was prepared to deal with the difficult fights ahead. I died in the next level because I had no mana. If I had had 3 mana, I would have been fine. This is terrible game design. These are essentially "game over" menus with a random chance of showing up. Want to kill me with a big monster? Fine. I can prepare for that. But don't have have a completely random chance of me dying just because I clicked a tile or attacked a monster. If you're not going to follow the idea of a rougelike, then call your game something else, like "random death generator." Maybe a better game description would be: "Dungelot 2 is a remarkably simple and engaging roguelike with the addition of random unpreventable deaths."