Dragon works with every character no matter which one found him. Carrots can be found randomly I am assuming all the dungeons (I have seen them in the first two and I have looted two carrots on a single floor). These carrots can be fed to the dragon to gain experience points and bring up his stats. The stats the dragon has reminds me of the stats we could adjust with armor and weapons (plus mats) on our own character from Dungelot 2.0 (before the big update). Only we don't have to occasionally repair the dragon. =]
I'm on an iPhone 4 and getting nothing but a white screen with a loading indicator. I played fine for a bit, went to sleep, now this. Uninstalled, reinstalled, same thing.
What can you do with the dragon? . I got one and feeding it carrots and his stats goes up... but can't use it while I am playing ??
He will come through randomly before a fight and sweep through doing some damage. Once I leveled mine once he seemed like he attacked more frequently but I cannot confirm that because i did not stay level one long. Feeding him carrots will boost his stats everytime he gains a level. He won't change the world but he helps and you will end up collecting carrots now that you found him anyways so might as well put them to good use. Edit: I have leveled the dragon about 6 levels now and he gets very strong and attacks frequently. A very big help in the game if you take the time to play often and save carrots. He is a game changer!
I think the dragon's middle stat effects the likelihood of him attacking an newly discovered enemy. It really does become great of leveled.
Been playing on android, question is why cant my hero level past lv 6? After my Warrior hit level 6 there is no `+´ indicator while my Mercenary is lv 1 and I could continue to level it. Is there a level cap in this game?
Yes, all characters and the dragon pet is level capped at 6. In a future update this cap is going to be increased to another higher level.
Version 1.4 will be sent to stores soon! We've added trophies that you can take out from dungeons. They give nice bonuses and you can choose what artifact to use or upgrade your sack to use even more artifacts. These artifacts aren't easy to obtain. - iCloud added ( well, I think it works, but this is my first time when I've added it so maybe it will work perfectly in ver. 1.5 ) - Unused spell scrolls salvaging. - balance enhancements: Coins value increase in each new dungeon. The reward for killing all monsters on dungeon floor increased in each new dungeon. Hero max. level increased. First 2 dungeons are slightly easier. - Hearts: when you got full HP and grab heart element your max. HP will be increased by 1 point. - Fireball spell bugs fixed. - Polymorph spell bugs fixed. - "Flying crystals and mana bottles" bug fixed. - Mage class bug with making enemies too weak fixed. - Minor bug fixes Artifact descriptions: Rabbit foot : The found coins value has increased. Your chance to dodge the enemy attack has increased by 10% Lucky horseshoe: The found coins value has increased. You encounter fewer totems and traps. The Horn of Plenty: The reward for killing all the monsters on the dungeon floor has been increased by 50%. The price for your hero’s upgrade has been decreased to 25 coins. An ancient steering wheel: The hero’s starting armor value has increased by 5% of the hero’s health points. You have a chance to find the monster with the key. The ogre’s eye: The enemy’s accuracy has decreased by 5%. There is a 15% chance that the monster you found will turn into a sheep. Talking skull : The monsters are weaker than usual by 2 levels. The undead don’t come back to life. The lord’s ring: The prices in the tavern have decreased by 25%. The monsters are weaker than usual by 1 level. Blood tiara: The monsters are weaker than usual by 1 level. 1% of the hero's health points recovered each dungeon floor.
Is there anything I need to choose on the skills and attributes tabs? I'm leveling but it seems like attributes are just random drops from my last run and skills are passive I don't select or do anything with. Am I missing something?
You are not missing anything. This is a game with permanent death. Each 10 floor of dungeon you may find temple of knowledge and choose one of 3 perks.
Sounds like a great update. After this one I am hoping to see more dungeons and more monsters. The artifact collecting is a great idea and another reason to wander the dungeons. Oh and more characters too. Basically, more of everything. =]
Can somebody explain how Evasion/Dodge works? Is it same as attacking monster then the "Dodge" word comes out? As I'm using Mercenary with 25% dodge rate but I didn't notice if it actually work at all.
Does dodge kinda work with each. point. For example, if you have 30% dodge and a monster strike for 10 damage, does that mean for each of those 10 points of damage you have a 30% chance to dodge, so in average you'll take 7 damage, but it could be anywhere from 0-10, with 7 being mean?
Hi all, Has anyone experienced a failed character unlock? I've "completed" the first dungeon and unlocked bayrock, but when I try to play as mercenary I keep having her locked with the standard "unlock bayrock" message. The only anomaly I can report was my iPhone running out of juice during the run that got me the master key in old stone. So when I launched the game again, my match progression was saved (past level 25), bayrock was unlocked but the merc was not. Playing old stone again won't give me the master key again at level 25... Any suggestion? Thanks
Relaunching game helped? I can't be 100 % sure but there is a chance that bug will be gone after 1.4 update that will be sent today.
airrulez, I've found your bug and by far fixed it. Don't do anything, it should go away after update.
I notice some bugs on Android Version, not sure if iOS version have it, the bug normally occurs at higher lvl in a dungeon, say level 50+. Which cause some tiles un-tapable, not sure if there's a link with the other bug which happens when u exit to next level, the Dungeon Door screen will appear once or twice kinda like open and close. If you force-close the game and re-open to the same dungeon, you can continue your progress and as if the bug is fix but after afew levels the bug appears again. This also does not seems to consume any meat. Also if you force-close the game in a dungeon then re-open but go to a different dungeon it seems continue the progress too. I'm not sure if there's more bug in Android compared to iOS but I think it seems like so.