Universal Dungelot 2 (by Red Winter Software)

Discussion in 'iPhone and iPad Games' started by New England Gamer, Feb 12, 2014.

  1. Amenbrother

    Amenbrother Well-Known Member

    Jun 24, 2011
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    LOL I never noticed because I have the infinite ham thing so it doesnt even show up.
     
  2. Duke12

    Duke12 Well-Known Member

    Oct 25, 2013
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    Aha, interesting. Couldve sworn I got em after updating.
     
  3. Cilo

    Cilo Well-Known Member

    Feb 2, 2010
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    You probably did but they work differently. They have a 1 time effect or passive effect during your run, they are no longer stash items.
     
  4. Duke12

    Duke12 Well-Known Member

    Oct 25, 2013
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    Nah, i even upgraded em just like before, my mistake most likely
     
  5. TDA

    TDA Active Member

    Feb 28, 2013
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    I am also having this problem. If you close the app completely the timer works correctly, but if you multitask, it doesn't.

    I'll buy the golden ham anyway, but this should be fixed.
     
  6. Pixeye

    Pixeye Well-Known Member

    Sep 23, 2011
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    PM me about any issues with timer! I was sure that all bugs with it fixed and testers didn't say anything about that
     
  7. cofunguy

    cofunguy Well-Known Member

    Sep 24, 2012
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    Yes have done all of that and still no ham. Shows I have to purchase it again. So something is amiss. Wonder if it has to do with timer issue too??
     
  8. Saucepolicy

    Saucepolicy Well-Known Member
    Patreon Silver

    Feb 18, 2009
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    Crispy ex-game developer
    It's not overlooked by developers, the return on investment just isn't there. The sad truth is that Game Center has never been adopted by enough players, save a hardcore minority, so there's really no community to leverage. The challenge feature may be cool to you but almost no one uses it (your circle of friends not withstanding), and Game Center leaderboards are so hackable they're worthless.

    On top of that, there are rumors that Apple is going to remove the Game Center app in iOS8 and with less visibility comes even less desire to support it.

    Most developers choose to use either proprietary systems or other social media SDKs to manage friends and challenges.
     
  9. Unstablefan

    Unstablefan Well-Known Member
    Patreon Bronze

    Feb 22, 2013
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    OK, I just took the warrior back through the first dungeon and (with 1 resurrection) cleared 33 levels and made 1,362 gold. Epic run!

    And this means I can level him up to 6 right now, and he has like 12 items for next run. Back to dungeon 2!!!
     
  10. diegohostettler

    diegohostettler Well-Known Member

    Jan 31, 2014
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    Who's idea was it to remove the attack attribute??? It feels completely unrewarding not being able to get/feel stronger and doing more (visible) damage!
     
  11. Amenbrother

    Amenbrother Well-Known Member

    Jun 24, 2011
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    All I had to do was restore it and it worked fine.
     
  12. Unstablefan

    Unstablefan Well-Known Member
    Patreon Bronze

    Feb 22, 2013
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    I find that I still feel stronger, it's just represented in hp, armor, health gained from hearts, etc. And items. Oh man, items. Last run I had an item that had a chance of dealing 4 damage when an enemy was revealed and an item that ignored enemy armor. I was rocking!
     
  13. Amenbrother

    Amenbrother Well-Known Member

    Jun 24, 2011
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    Man having a lot of fun with this again! Just had a nice run to floor 27 or so in dungeon 1!
     
  14. houseofg

    houseofg Well-Known Member
    Patreon Bronze

    Oct 1, 2013
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    I can't recall. Are the dungeons endless (but with the master key to the next one further into each)?
     
  15. Cilo

    Cilo Well-Known Member

    Feb 2, 2010
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    #1075 Cilo, May 21, 2014
    Last edited: May 21, 2014
    I didn't get the test build for some reason so I might have been able to find this bug - but if you know what you're doing you can make 40-45 runes, and about 2300 gold on your first run due to a major issue with the floor auto saving feature conflicting with iOS multitasking. I'm stating this so that the devs can patch it. The bug clears but gold and runes remain after you die on your first run, and this bug is repeatable, if I clear my dungelot data and start from scratch.
     
  16. Pixeye

    Pixeye Well-Known Member

    Sep 23, 2011
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    Indie developer
    could you please PM me providing all steps how you achieved that?
     
  17. Unstablefan

    Unstablefan Well-Known Member
    Patreon Bronze

    Feb 22, 2013
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    And off that run I was able to (with one resurrection again) clear dungeon 2 and get to level 39. So I'm officially as far as I got in the original release version.
     
  18. Unstablefan

    Unstablefan Well-Known Member
    Patreon Bronze

    Feb 22, 2013
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    I believe so.
    I know that the master keys are on
    levels 25, 35, and 50 in the first three dungeons
    .
     
  19. Solarclipse

    Solarclipse Well-Known Member

    Jul 30, 2012
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    Lol! I had a couple goblins in screen with the dodger ability, and the attack they dodged from me just went back and forth between them like 15 times!

    Er. This will probably not be funny if this happens a lot, but for now...
     
  20. slothwerks

    slothwerks Well-Known Member
    Patreon Silver

    The way the collected items works now is very confusing. I think it works whereby any items collected in one run automatically apply to the next. However, there's no mention of this in the UI. The only place I think you can see this is in the profile of the hero, but nothing when beginning the run itself.

    The result is that the hero seemingly starts with random amounts of health/mana (from the perspective of the player). I do like how that aspect worked before -- you find items, and choose which (if any) you'd like to use in the current run.

    At the very least, I'd like to see the items that will be applied to my hero on the screen where I begin my run.
     

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