You probably did but they work differently. They have a 1 time effect or passive effect during your run, they are no longer stash items.
I am also having this problem. If you close the app completely the timer works correctly, but if you multitask, it doesn't. I'll buy the golden ham anyway, but this should be fixed.
PM me about any issues with timer! I was sure that all bugs with it fixed and testers didn't say anything about that
Yes have done all of that and still no ham. Shows I have to purchase it again. So something is amiss. Wonder if it has to do with timer issue too??
It's not overlooked by developers, the return on investment just isn't there. The sad truth is that Game Center has never been adopted by enough players, save a hardcore minority, so there's really no community to leverage. The challenge feature may be cool to you but almost no one uses it (your circle of friends not withstanding), and Game Center leaderboards are so hackable they're worthless. On top of that, there are rumors that Apple is going to remove the Game Center app in iOS8 and with less visibility comes even less desire to support it. Most developers choose to use either proprietary systems or other social media SDKs to manage friends and challenges.
OK, I just took the warrior back through the first dungeon and (with 1 resurrection) cleared 33 levels and made 1,362 gold. Epic run! And this means I can level him up to 6 right now, and he has like 12 items for next run. Back to dungeon 2!!!
Who's idea was it to remove the attack attribute??? It feels completely unrewarding not being able to get/feel stronger and doing more (visible) damage!
I find that I still feel stronger, it's just represented in hp, armor, health gained from hearts, etc. And items. Oh man, items. Last run I had an item that had a chance of dealing 4 damage when an enemy was revealed and an item that ignored enemy armor. I was rocking!
I can't recall. Are the dungeons endless (but with the master key to the next one further into each)?
I didn't get the test build for some reason so I might have been able to find this bug - but if you know what you're doing you can make 40-45 runes, and about 2300 gold on your first run due to a major issue with the floor auto saving feature conflicting with iOS multitasking. I'm stating this so that the devs can patch it. The bug clears but gold and runes remain after you die on your first run, and this bug is repeatable, if I clear my dungelot data and start from scratch.
And off that run I was able to (with one resurrection again) clear dungeon 2 and get to level 39. So I'm officially as far as I got in the original release version.
I believe so. I know that the master keys are on Spoiler levels 25, 35, and 50 in the first three dungeons .
Lol! I had a couple goblins in screen with the dodger ability, and the attack they dodged from me just went back and forth between them like 15 times! Er. This will probably not be funny if this happens a lot, but for now...
The way the collected items works now is very confusing. I think it works whereby any items collected in one run automatically apply to the next. However, there's no mention of this in the UI. The only place I think you can see this is in the profile of the hero, but nothing when beginning the run itself. The result is that the hero seemingly starts with random amounts of health/mana (from the perspective of the player). I do like how that aspect worked before -- you find items, and choose which (if any) you'd like to use in the current run. At the very least, I'd like to see the items that will be applied to my hero on the screen where I begin my run.