Usually testflight app data stays unless you are wiping it? I'm glad to see people being more positive about the game now though.
@Pixeye I'm sure this has been asked, so apologies in advance. When do you anticipate Dungelot 2 to hit App Store again? Ps-thanks for the hard work and testers too
That's may be a bug with save data. I'll check it. People who reached dragon egg. Please inform if you issued pet disappearing after few or so games : ) I hope to resubmit it on the next week. ( Maybe in friday ) Of course. But 1)I'm not going to update in further test version personally either 2)Test version is not full. As far as I remember it consist only 2 dungeons 3)It's really only test version. It's for finding bugs, for people willing to help game become better ( and I appreciate all feedbacks that I receive ), not just for joy and playing a little bit earlier as someone may think. 4)I believe there might be problems with gamecenter and in-app shop in test version.
Well probably because it was released before then pulled. Now testers are talking about it and telling the dev Pixeye whats going on so its generating replies which moves it into HOT games area.
That would be my guess. All I am saying is it is great some of the community is trying this out for input. I am loving the progression and I really want to give this game a second shot. It really is exciting to hear the testers talking about the game. The more people testing it out the better for everyone!
Good point, the name of the section is a bit of a misnomer, with rank being based on post volume per interval (day I think), anything with ongoing discussions can stay alive at the top no matter how old the thread is.
Stats info One request that I don't know if its still valid as I'm not a tester... when there is a screen that lists stats, could it list the TOTAL as well as CURRENT. For example in Dungelot 2, during a current game my health (heart) icon might say 45 as my current health... but I have no way of knowing what my maximum might be. It should let me see that as in Health 45 (49) or something like that. Helps to plan future moves and focus. Thanks!
This is still a problem that I agree with. It would be nice to be able to see your max HP, even if only in the character info screen.
Hi Pixeye, thanks for letting me test your game. Some more feedback from the test version, sorry it's been a couple of days. Just some minor things; I really enjoy this game the way it is now, shame my progress won't carry over but I understand why it won't. -I spent a rune on a Portal to save my progress and it started me on the 1st floor, but I'll have to try it again to recreate that issue just to make sure. -It would be convenient if you could see your active buffs earned from previous runs/Temple of Knowledge in the in-dungeon Attribute window. -Also when you get Spoils to be used in the next run, the icon appears and goes to your hero portrait, but it would be informative to flash some text as to what the Spoils/buffs are called. (i.e, the little pumpkin, tree, etc.) I know after repeated playthroughs I should know them by now, but after many runs I still can't remember what buffs the icons are for. The gold reward for clearing monsters seems low. It doesn't need to be raised dramatically, but at this point there's no real incentive to clear the stage of monsters for meager rewards you get. -Crystals (the purple ones) should be explained in the tutorial/help menu. Their effects might not be that obvious to newer players who may have skipped/not remembered their explanation in the tutorial -There really doesn't have to be complex skill trees, the game has a nice "pick up and play" feel that doesn't need to be bogged down with too much complexity. A simple progression with some choices in there will work just fine. I'll try to post more feedback later. Thanks again!
Tnx for all your feedbacks About purple crystals - there is a tutorial about them. Minor bugs will be fixed in the next update after release. Light improvements that you offer will be also added to worklist after release. Main changes that people demanded: -Improved hero upgrade window. -Showing max HP inside game in hero attributes screen. -hard gold and runes autosaves after each dungeon floor ( by the idea this must prevent losing cash if game suddenly crush ) I didn't change any balance with mana as now you can permanent increase mana upgrading hero. The new version will be given to testers today. As there are no huge critical bugs, I'll be sending game back to store soon ( maybe even tomorrow )
I'm excited for this. I have high hopes since people in the forum have tested it and I'm sure they know what they're doing. Good luck to your new release!