Universal Dungelot 2 (by Red Winter Software)

Discussion in 'iPhone and iPad Games' started by New England Gamer, Feb 12, 2014.

  1. ste86uk

    ste86uk Well-Known Member

    May 9, 2012
    6,774
    1,003
    113
    Usually testflight app data stays unless you are wiping it?

    I'm glad to see people being more positive about the game now though.
     
  2. gquiller

    gquiller Well-Known Member

    Nov 15, 2011
    330
    3
    18
    @Pixeye

    I'm sure this has been asked, so apologies in advance. When do you anticipate Dungelot 2 to hit App Store again?

    Ps-thanks for the hard work and testers too
     
  3. Amenbrother

    Amenbrother Well-Known Member

    Jun 24, 2011
    6,659
    7
    38
    You got to be kidding me lol...
     
  4. Amenbrother

    Amenbrother Well-Known Member

    Jun 24, 2011
    6,659
    7
    38
    When you unearth a enemy I think it has a chance to fly over and attack them.
     
  5. Unstablefan

    Unstablefan Well-Known Member
    Patreon Bronze

    Feb 22, 2013
    858
    12
    18
    Hence, "test."
     
  6. Amenbrother

    Amenbrother Well-Known Member

    Jun 24, 2011
    6,659
    7
    38
    I know just dont want to be burnt out by the time it gets released.
     
  7. Pixeye

    Pixeye Well-Known Member

    Sep 23, 2011
    362
    0
    0
    Indie developer
    #927 Pixeye, May 11, 2014
    Last edited: May 11, 2014
    That's may be a bug with save data. I'll check it.
    People who reached dragon egg. Please inform if you issued pet disappearing after few or so games : )

    I hope to resubmit it on the next week. ( Maybe in friday )

    Of course. But

    1)I'm not going to update in further test version personally either :)
    2)Test version is not full. As far as I remember it consist only 2 dungeons
    3)It's really only test version. It's for finding bugs, for people willing to help game become better ( and I appreciate all feedbacks that I receive ), not just for joy and playing a little bit earlier as someone may think.
    4)I believe there might be problems with gamecenter and in-app shop in test version.
     
  8. cyrus

    cyrus Member

    Jan 24, 2010
    17
    0
    1
    Question! Why is this listed as a Hot New Game when it's still not available?
     
  9. Amenbrother

    Amenbrother Well-Known Member

    Jun 24, 2011
    6,659
    7
    38
    Well probably because it was released before then pulled. Now testers are talking about it and telling the dev Pixeye whats going on so its generating replies which moves it into HOT games area.
     
  10. TrencH

    TrencH Well-Known Member
    Patreon Gold

    Mar 29, 2013
    284
    2
    18
    That would be my guess. All I am saying is it is great some of the community is trying this out for input. I am loving the progression and I really want to give this game a second shot. It really is exciting to hear the testers talking about the game. The more people testing it out the better for everyone!
     
  11. Amenbrother

    Amenbrother Well-Known Member

    Jun 24, 2011
    6,659
    7
    38
    Its way way better now really.

    @ Pixeye I have a dragon and he has stayed with me.
     
  12. TrencH

    TrencH Well-Known Member
    Patreon Gold

    Mar 29, 2013
    284
    2
    18
    Very good to hear friend. =]
     
  13. gmattergames

    gmattergames Well-Known Member

    Mar 1, 2013
    607
    42
    28
    Good point, the name of the section is a bit of a misnomer, with rank being based on post volume per interval (day I think), anything with ongoing discussions can stay alive at the top no matter how old the thread is.
     
  14. NLjaan

    NLjaan Well-Known Member

    Jan 31, 2011
    135
    0
    16
    Still waiting to hear about the Android version! Any news?
     
  15. bri-bri

    bri-bri Member

    Jan 30, 2013
    5
    0
    1
    Stats info

    One request that I don't know if its still valid as I'm not a tester... when there is a screen that lists stats, could it list the TOTAL as well as CURRENT. For example in Dungelot 2, during a current game my health (heart) icon might say 45 as my current health... but I have no way of knowing what my maximum might be. It should let me see that as in Health 45 (49) or something like that. Helps to plan future moves and focus.

    Thanks!
     
  16. ZeroVoid

    ZeroVoid Well-Known Member

    Dec 4, 2011
    108
    2
    18
    This is still a problem that I agree with. It would be nice to be able to see your max HP, even if only in the character info screen.
     
  17. Sequence

    Sequence Well-Known Member

    Jul 15, 2012
    262
    1
    18
    Hi Pixeye, thanks for letting me test your game.

    Some more feedback from the test version, sorry it's been a couple of days.

    Just some minor things; I really enjoy this game the way it is now, shame my progress won't carry over but I understand why it won't.

    -I spent a rune on a Portal to save my progress and it started me on the 1st floor, but I'll have to try it again to recreate that issue just to make sure.


    -It would be convenient if you could see your active buffs earned from previous runs/Temple of Knowledge in the in-dungeon Attribute window.

    -Also when you get Spoils to be used in the next run, the icon appears and goes to your hero portrait, but it would be informative to flash some text as to what the Spoils/buffs are called. (i.e, the little pumpkin, tree, etc.) I know after repeated playthroughs I should know them by now, but after many runs I still can't remember what buffs the icons are for.

    The gold reward for clearing monsters seems low. It doesn't need to be raised dramatically, but at this point there's no real incentive to clear the stage of monsters for meager rewards you get.

    -Crystals (the purple ones) should be explained in the tutorial/help menu. Their effects might not be that obvious to newer players who may have skipped/not remembered their explanation in the tutorial

    -There really doesn't have to be complex skill trees, the game has a nice "pick up and play" feel that doesn't need to be bogged down with too much complexity. A simple progression with some choices in there will work just fine.

    I'll try to post more feedback later. Thanks again!
     
  18. Pixeye

    Pixeye Well-Known Member

    Sep 23, 2011
    362
    0
    0
    Indie developer
    #938 Pixeye, May 14, 2014
    Last edited: May 14, 2014
    Tnx for all your feedbacks :)
    About purple crystals - there is a tutorial about them.

    Minor bugs will be fixed in the next update after release. Light improvements that you offer will be also added to worklist after release.

    Main changes that people demanded:

    -Improved hero upgrade window.
    -Showing max HP inside game in hero attributes screen.
    -hard gold and runes autosaves after each dungeon floor ( by the idea this must prevent losing cash if game suddenly crush )

    I didn't change any balance with mana as now you can permanent increase mana upgrading hero.

    The new version will be given to testers today. As there are no huge critical bugs, I'll be sending game back to store soon ( maybe even tomorrow )

    [​IMG]
     
  19. L.Lawliet

    L.Lawliet Well-Known Member

    Jun 28, 2011
    6,405
    420
    83
    I'm excited for this. I have high hopes since people in the forum have tested it and I'm sure they know what they're doing. Good luck to your new release!
     
  20. Amenbrother

    Amenbrother Well-Known Member

    Jun 24, 2011
    6,659
    7
    38
    Its a lot better but I liked it before too so I am biased lol
     

Share This Page