It's really good so far. Maybe just some mana improvement as we've said. As for the level system, would be nice to have a skill tree or a more indepth level system. Maybe a screen that shows a sword, a sheild and chest armor? Upgrading sheild would allow you to start with shield. Upgrading sword would allow you a better chance to hit twice ( just incase you miss) or maybe allow you to hit two monsters on the board) and upgrading the chest allows for more health. Just an idea, a more ideal / indepth upgrade system.
Does this work on iPad air with latest OS because the testflight app is saying not compatible. EDIT: Pix any plans for Game Center achievements?
Pixeye, question. I encountered a golem sort of block, it wasn't a debuff, but it also wasn't a monster or spell, I know this because it costed 2 RUNES. So was it a purchasable pet I missed out on? If so, do you have a gun a can use??### jk, but my question remains
Pix when playing warrior I had the broadsword and when I selected to use it but then decided not to the prompt to pick a target stays on the screen no matter what I do.
Strange bug. I'll check it. christopherrocs, you've met greedy door - it gives 3 items when you open it
Those who didn't get to the test - I'll make another one in few days. I'm glad that basically everything is ok and bugs in the most cases are not so critical. Sorry if I don't answer on every quote or being not very fast Had a nap. While sleeping I decided to rebuild hero level up system in more interesting way. Don't be afraid it won't take much time : )) I'll make sort of grid (pic from disciples 3) It's very familiar to opening dungeon blocks but each block will permanent increase hero stats or give him ability. I'll also think about mana : )
Changed my mind Decided to upgrade system that is already in game. So. Each Hero level divided in 10 upgrades. Each upgrade cost X gold and price will increase only after reaching new level. By increasing stats ( hp, armor, mana ) you also increase hero level. Each Hero has passive boosts. You don't have to pay anything for skill as it's opened for gaining level. They are already implemented in system but may looked not quite interesting in current testing version. these passive boosts are : - unique perk given at the start of a dungeon run - stash upgrade ( this boost is common to all heroes ) - hero unique stats upgrade ( warrior will get better armor durability , and rogue better stat in agility and so on ) + I'll add something else when figure out what I want XDD
I really like that you can choose to have a shortcut to a floor you reach but is that a one time thing? Runes are REALLY rare so I might rather just go through the floors again in that case. This has happened a few times -- the style I use is I open several tiles at once (usually as many as I can) and then choose the monsters I want to attack after I see what is available to me on the floor. Its cuz I don't want to kill a monster and then realize there was a spell under another tile after I beat him that would have made it easier for me. So when I choose a monster to attack, the attacks actually go to ANOTHER monster on the board - sometimes even killing that monster. What have I encountered? Is this a passive skill I have? And then I checked the shop. It said checking for network connection. I tapped on it and it showed the screen but no choices. I clicked Restore Purchases and it got hung up and I had to restart the app.
One of the monsters has a passive that deflects your attacks to another enemy; I can't remember what type it is. That could be it? Is it only when you attack certain enemy types?
Wow I just unlocked the second dungeon and the next class. I am loving this version, it seems a lot more addictive. I am #8 in best run and & #12 best score.
Another thing, not really a bug, but just a kind of forgot about thing. When you enter a dungeon and its the forgotten tomb you get 100% attack, but you don't really need the extra attack.
Holy crap I just found a pet dragon that stays with you. Pix please tell me I get to keep my progress from test version when the game goes live?
It might be nice to get some kind of indication when you're on the floor your remains are on. So you don't forget and miss them. Also, I found the dragon a few plays ago and now it seems to have disappeared. I lost the Pet icon on the stage select screen as well. Does it only stick around for a bit? Now that I think about it I never even noticed anything different after I found the dragon. What exactly is it supposed to do?