Universal Dungelot 2 (by Red Winter Software)

Discussion in 'iPhone and iPad Games' started by New England Gamer, Feb 12, 2014.

  1. Nachtfischer

    Nachtfischer Well-Known Member

    Feb 7, 2013
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    Played some more. Dungelot 2 is terrible. Slow, boring, devoid of any tension, grindy, the strategy involved is minimal to none. Even the Touch Arcade crowd is hating on it quite a lot. I guess it attracts the wrong audience. It looks really cool and seems kind of like a "core" strategy game, but underneath the surface, there's just nothing left. Candy Crush might very well involve more skill than this. It's a pure "tap to see what happens" game. Basically equivalent to taking one card at a time from a random deck that goes like: "Oh, nothing! Oh, nothing! Oh, nothing! Oh, a coin! Oh, nothing! Oh, a monster! Hit, hit, miss, ouch, hit, I win! Oh, nothing..."

    If you're looking for a beautiful slot-machine, it might do the job. As an interesting game, it fails completely. I just can't help but think that it is supposed to draw in people expecting the latter.

    For the record, I liked Dungelot 1 when it originally came out. It was hard and had a reasonable progression system (although I do not like explicit progression that much to begin with). Later it was made far too easy with updates, so the first 20 levels were just a boring chore you had to do until you reached the interesting part.

    The sequel is really terribly paced, i.e. it caters to the freemium model. There is a big IAP that removes timers stopping you from doing too many dungeon runs in a row. But the worse IAP let you buy runes, which you can use to continue after dying. That not only destroys the purpose of permadeath and makes the game lose all competitive viability the could have been, but also means it has to make buying these runes appealing. So the progression is awfully slow without them. Also, the game is more discrete, seperated into smaller dungeons you try to beat (sort of like Candy Crush levels). But it's clear you are meant to lose and grind before actually being able to have a real chance of winning. Which also rubs me the wrong way.
     
  2. Pixeye

    Pixeye Well-Known Member

    Sep 23, 2011
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    Indie developer
    Blacksmith

    Many people didn't get that runes aren't needed in crafting. Runes are needed to increase success rate. ( Chance to craft )

    So we change pic a little. Hope now it's more clear. At any time you want to get
    higher success rate you can press "plus" button and use rune.


    [​IMG]
     
  3. ArtNJ

    ArtNJ Well-Known Member

    Jul 13, 2009
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    New Jersey
    How have folks gotten the third key in the first dungeon? There are a LOT of traps on the last few levels. I could see clearing it with roast beef and the lantern, but that is 1500 gold.

    I maxed the sword (without mats from the next dungeon) and it doesn't go beyond 4 attack, and upgrading the armor further clearly does very little.

    I'm thinking maybe if I spend 225 on two temporary health upgrades (can you purchase two of health or attack?) to get my health over 75 (might need some more armor levels), I'll get 3 health recovered from every heart. Perhaps that will be enough that I can bring the lantern instead of the roast beef.
     
  4. trystero

    trystero Well-Known Member

    Aug 11, 2009
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    Ok, so was at first going to get on the "too grindy" bad IAP bandwagon, but after playing about 3 hours, here is what I find. You have to get the sword. This is the hardest part of the game. Once you get the sword ( and realize you have to equip it ) and upgrade it, the game flows nicely. After the sword, it took me 5 dungeon runs, the last time bumping up my attack with gold twice, to get two more master keys, the leather armor, the shield, and unlock Bayrock. All this having paid for no IAP. Healing spell and Polymorph are critical spells on the run.

    I think maybe easing the curve to get the sword for new players may go far on terms of how accessible it feels.

    Great game now, feeling much more fun with the greater monster diversity.
     
  5. Jrec15

    Jrec15 Well-Known Member

    Jun 3, 2013
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    I did it with 225 spent on only dmg upgrades, roast beef, lvl 5 sword and lvl 5 armor, and 1 rune to revive. The real key there being the rune to revive, which i didnt want to have to use, but could not find another way. My personal favorite spells are polymorph, healing, fortification, and the one that decreases attack 50%. Fireball is decent too. I didnt even know there was a way to use roast beef AND the lantern at one time, so that would definitely help, but isnt absolutely necessary (though might be if you want to make it through without use of a rune)
     
  6. Echoen

    Echoen Well-Known Member

    May 16, 2012
    2,114
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    USA
    #486 Echoen, Feb 15, 2014
    Last edited: Feb 15, 2014
    lol I got a better score and more gold than that without even hitting level 9 just clearing every floor till I died. That needs some serious tweaking.
     
  7. CalinR

    CalinR Well-Known Member

    Jan 16, 2013
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    Criminal Defense Attorney
    U.S.
    #487 CalinR, Feb 15, 2014
    Last edited: Feb 15, 2014
    Bugs and such

    This is kind of a noob question, and the forum has 40 some pages, so I apologize if if it's been answered:

    What's the point of getting the same spell more than once? The desription changes from "fireball" to "fireball(2)" for instance, but the damage stays the same.

    Also, I sent the devs an e-mail just now, but figured I'd ask here too: I unlocked the mercenary, and noticed her luck stat shows a 5 in the character description, and a 0 in the dungeon. Is this normal, or a bug? Has anyone else had this happen?(edit/update, yea, my evasion also shows 100% and im still getting hit, it's a bug)
     
  8. vectorarchitekt

    vectorarchitekt Well-Known Member

    Dec 29, 2013
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    Dear Pixeye...glad to hear of all the changes you'll be making...please tone down the "death tiles" a bit! I mean, I spent tons of coins on an attack boost only to hit like 6 skull tiles in one room and die and basically waste a run. They're a bit much. One took me from around 45 to 14. A bit unbalanced? Otherwise awesome!
     
  9. Pixeye

    Pixeye Well-Known Member

    Sep 23, 2011
    362
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    Indie developer
    Bug ! In fix queue
    Getting same spell few times decrease spell cool down by 1 ( less tiles to open till refill )

    Will look at that : ) Use lantern to avoid these tiles right now
     
  10. cretpetpet

    cretpetpet Well-Known Member

    Jul 9, 2011
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    Ostia
    #490 cretpetpet, Feb 15, 2014
    Last edited: Feb 15, 2014
    Haven't you noticed the strategy when you meet a monster, you would have to make a choice of fighting it or open more tiles to cooldown your skill, pick up power up at risk of having 3 totems in your face :)

    I think that you drawn this conclusion based on 5 mins of gameplay. Give it another whirl :D

    Uhh, this is the price for a full game?


    P/s: The sword is too powerful compare to the axe or the bow. Since we need to be meat wall to survive anyway
     
  11. limmyfox

    limmyfox Well-Known Member

    Sep 11, 2011
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    #491 limmyfox, Feb 15, 2014
    Last edited: Feb 15, 2014
    Got my third key w 1 buff to attack, lv5 sword and armor and lantern. First 10 levels, early armor spell and fireball helped heaps. Then changed my fireball to heal, and then to 50% damage reduction. I had died with a few more hits left to kill the boss, so I decided to do a revive.

    IAP is not needed. If you really like the game and wanted to support the dev the golden ham is more than enough to remove timer. And even then the recharge rate is fast enough for a couple of games every few hours, unless you have too much time in your hands, jobless, and depend on others for pocket money...

    Regarding strategy, it reaches a point where you have to decide whether to kill a creep now or later, then later deciding whether to use your spells immediately after cool down or later, which totem to destroy or let be, etc.

    I mean it's a game meant to be played for a few short runs, you can't expect it to be equivalent to chess.
     
  12. cofunguy

    cofunguy Well-Known Member

    Sep 24, 2012
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    Well still no sword or anything and I keep getting to about level 8-11. Killing most monsters except on the first few levels. Still no sword or anything. If this app was beta tested, I would fire all the testers. This game has some serious flaws that should have been released if one should be finding a key item on level 7-8 and one can get to 8-11 without finding it.

    Almost have to agree with the bad reviews here. I did play the first one. This one is not even close to the first game. Seriously thinking of deleting this app since it is basically useless.
     
  13. limmyfox

    limmyfox Well-Known Member

    Sep 11, 2011
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    I'm guessing you might miss the boss and kept moving on to the next level. Have a look at your upper right progress bar. If it's at the end it means the boss is somewhere around the current or next map. So try not to keep rushing to the next map...
     
  14. Nachtfischer

    Nachtfischer Well-Known Member

    Feb 7, 2013
    230
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    Game Designer
    Germany
    Of course I have. That's why I said "minimal" strategy.

    Also, I played Dungelot 1 for many hours. And 2 for more than 5 minutes.

    Yeah, the timer removal IAP is a positive. Nothing wrong with that.
     
  15. Cilo

    Cilo Well-Known Member

    Feb 2, 2010
    2,277
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    Every top position in every iOS game is hacked and Apple isn't fixing it any time soon, so I wouldn't even bother checking global leaderboards. This has nothing to do with any IAP system, once a game releases it's always the same story, people rush to hack in their top score first because apparently there's always a max score input, so if you log it first you can't be topped. It's pretty silly.
     
  16. limmyfox

    limmyfox Well-Known Member

    Sep 11, 2011
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    With the buckler it says you can hit enemies w the shield. How do you do that?
     
  17. Ausar

    Ausar Well-Known Member

    Jun 2, 2012
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    BCN
    well some more issues with this

    The Elusive skill of the mercenary give 100% dodge chance instead of the 5%

    The Composite bow saids that there is 16% chance to deal damage to and additional enemy with the same attack but the damage to the other enemy is half of the original damage that should be fixed or make clear that is half of the original damage

    Also the "Flower" monster and the "deadly" skill saids it have a 15% to kill the hero in a single blow unless i have some amazing back luck i have just face 3 and the 3 of them the first blow kill me when even the composite bow having 1% more and it doesn't even act that often

    And like other user said the mercenary inside the dungeon instead of having the 5 base luck have 0
     
  18. F4stOne

    F4stOne Member

    Jan 5, 2013
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    Used one of my only Runes late last night Ina portal, which I thought was a checkpoint... Where is the FAQ. anyway, when I died and started again I was at level 1?! What was the rune for?

    This close to deleting, I'm only keeping it because Dungelot was so awesome, my hope is this quickly evolves into that design.
     
  19. limmyfox

    limmyfox Well-Known Member

    Sep 11, 2011
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    For those interested a game took me around 15mins to play (lv17) and gave me around 200-400 gold depending on how far you went.
     
  20. limmyfox

    limmyfox Well-Known Member

    Sep 11, 2011
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    Met flower a few times, hasn't been killed immediately yet. Horrible rng I suppose...
     

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