No! We decided not to make second currency Most of the things in game can be purchased via game gold. Crystals are rather rare thing (specially blue and purple crystals ) but everyone will be able to find them or get in events. They are used not only for upgrading artifacts but also in crafting to higher durability of the item. ( All items except artifacts have durability that is counted in how much dungeon raids you made ) For example we have Ugvin the gambler. If you beat Ugvin in game several times he will say that he has lost all his money and will give you a crystal instead . As for IAPS: -You can buy gold if you think you need more -Permanent buffs and rates. -Random packs of ingredients for craft including the most rare crystals in them -New heroes. Why it takes us so long? First version in summer was not as great as we thought so we decided to rebuild it. Also we work hard on interfaces trying to make them very intuitive and simple to use Right now everything is fine. Just need time for me to program all stuff A lot of new things that we added to game were great on paper but didn't look great in real. Needed to evolve them or even cut
Done with all events! 1. You can meet gambler and play with him for cash 2. Find an ancient portal that can teleport you to the last floor, or to the first one or sometimes to treasury room 3. Goblin thieves that will try to steal your artifacts 4. Camp where you can restore HP or get extra attack points 5. Blacksmith ( get more armor ) 6. Rune master that can upgrade artifacts 7. Dwarven caravan that sells bombs ( you may try to attack caravan ) 8. Dwarven caravan that will give you cash for protection 9. Meet bard that will sing a song about you ( extra buffs ) polishing GUI You can see changes on monster stats menu:
Inventory gui showcase ( old and new ) Decided to split all artifacts in type filters. Buttons became very huge and nice to tap Removed huge mess in inventory when you see tons of items and can't find what you want. Also player can salvage reagents from unwanted artifacts
Omg, I can't wait for this game!! I thought the first one was fantastic and played it constantly. Been checking back every so often to see how the sequel is coming and it looks great! Any idea of how close it is to completion?
New game screenshot No news about release date yet. Feels like working in right direction One of the idea is to make monster killing more interesting. For this we made soul well. The faster you kill monster the more soul energy fills in. This energy determines passive bonus or may be unleashed when filled up giving huge attack/defense bonus that will last one dungeon floor. This is a nice for a boss fight. Soul energy losing one point per 3 open blocks Syncing. Well I want to add it, but no plans when
Backstabbing ;-) Today I would like to show some advance tactics of using spells and perks Mercenary hero can backstab monsters but for that she needs to open dungeon cells near to monster. Normally it's impossible because monsters block nearby cells. But there is a very cheap and useless at first point spell of illusion. This spell sends all monsters to sleep, letting players to open nearby cells. This is very similar to cloak of invisibility in Dungelot 1. After this all you need to do is to open cells around monster. Each opened cell will send 20% of normal damage to monster. Pic
You're swapping the cloak of invisibility with the illusion spell, or the cloak will still be in the game?
Almost done [hqyoutube]7iWlO_rDFO0[/hqyoutube] Gameplay video with music inside I'll be glad to hear comments and thoughts. 8 months of hard work and I hope we've made nice, polished game. Will be sent to appstore in january and will be free to download!;-)
First, congrats!! The first Dungelot was a lot of fun and have high hopes for this sequel. Second, any particular in January so I can keep my eyes out?
Nope I do my best to send game soon but can't say anything for appstore moderation time when I'll know exact day I will inform
Pretty soft in compare with huge freemium games. We have stamina, meat It takes 30 min to refill. You may refill it, increase max meat cap. But we give also an option to remove stamina system. This will suit people who want to pay once && play without any restrictions. Another thing to buy is rune stones. Runes needed for resurrection in dungeons ( if you want to continue playing after losing ), activating portals ( special places in dungeons that allow to start next run from current place ) and in item upgrades ( increase to 100% success chance of upgrade ) The last thing to buy is gold. There is no second currency in game and no special power ups or boosts that are available only for paid audience. As for content we will sell new heroes. Thats all