Universal Duke Nukem: Manhattan Project - (by Spawn Studios, Lda)

Discussion in 'iPhone and iPad Games' started by Sanuku, Jan 8, 2014.

  1. curtisrshideler

    curtisrshideler Well-Known Member
    Patreon Bronze

    Jul 30, 2011
    3,097
    25
    48
    Male
    Video Producer/Editor
    Texas
    Can't wait to give it a go again next week! I've been wanting to play this one again since leaving my first impressions. Thanks for the hard work.

     
  2. StealthDawg

    StealthDawg Active Member

    Mar 14, 2011
    26
    0
    0
    Hey Guys. It says your website is down for maintaince? Was trying to check out your website.
     
  3. worldcitizen1919

    worldcitizen1919 Well-Known Member

    Jun 27, 2012
    1,615
    0
    36
    #43 worldcitizen1919, Jan 9, 2014
    Last edited: Jan 9, 2014
    I had such a bad impression of the last Duke game that I'm not keen on this. Looks like they've made a mess out of the controls again. Looks good though might get it.
     
  4. squarezero

    squarezero Moderator
    Staff Member Patreon Silver

    Dec 10, 2008
    13,716
    1,240
    113
    Male
    Chief Strategy Officer
    Salem, Massachusetts, USA
    It's definitely not a mess.
     
  5. Bytebrain

    Bytebrain Well-Known Member

    Jul 24, 2010
    1,459
    0
    36
    Copenhagen, Denmark
    The controls are okay. I look forward to the update so I can resize the controls for the iPad, but that's it.
    They could easily remove the kick button, I never used it in the PC version as far as I remember. Who would kick when you've got a shotgun?

    This game can't really be compared with the DNF, as that was an inadequate FPS.
    This is an excellent action platformer.
    Great fun, and much better than the majority of similar games on the iOS platform.
     
  6. DiogoP

    DiogoP Well-Known Member

    Jul 23, 2009
    206
    0
    0
    Portugal
    #46 DiogoP, Jan 9, 2014
    Last edited: Jan 9, 2014
    Yes! The controllers are supported.

    ADDED:

    The MFi controllers are supported under iOS7 only. The reason there are no games supporting MFi controllers in previous versions is because Apple only added support for them on iOS7. It's not a matter of lazy developers, the thing simply didn't exist before :)
     
  7. psj3809

    psj3809 Moderator

    Jan 13, 2011
    12,971
    722
    113
    England
    At first it might look crazy with all those buttons but they surprisingly work really well. I do agree that they could get rid of the kick button and perhaps you automatically kick someone if you're really close to them

    But the controls work very well, its a great action platformer
     
  8. DiogoP

    DiogoP Well-Known Member

    Jul 23, 2009
    206
    0
    0
    Portugal
    We're building a new website, sorry :/
     
  9. DiogoP

    DiogoP Well-Known Member

    Jul 23, 2009
    206
    0
    0
    Portugal
    As others pointed out, IAPs are completely optional and nothing was done to incentivise people buying them. Those who hate IAPs can just ignore the store.
     
  10. DiogoP

    DiogoP Well-Known Member

    Jul 23, 2009
    206
    0
    0
    Portugal
    Ok guys.. You want iCade, you'll get iCade.

    Will support it in the next version 1.1.0 :)

    Please note that v1.0.9 will come out without support for iCade because Apple is already reviewing it. Next one will support. We'll announce it here.
     
  11. kaibosh

    kaibosh Well-Known Member

    Jun 14, 2012
    582
    0
    16
    Ehh, this is a decent port but shows its age. The onscreen controls are fine, but the actual game mechanics are clunky. Jumping up to grab that pipe was terrible. Overall it is a cute and simple romp, but there is a very cheap and unpolished feel to it, even though the graphics are overall quite good. I dunno, none of the shooting animations really line up, overall platformer control is quite dated (there is ZERO 'in air' control), and it just feels like something from another era.

    What this game REALLY does is make me wonder why they haven't ported 'Shadow Complex' over to iOS and Android. It would be as big and amazing as Bastion.
     
  12. Bytebrain

    Bytebrain Well-Known Member

    Jul 24, 2010
    1,459
    0
    36
    Copenhagen, Denmark
    Wauv!
    Good stuff. Thank you. :)
     
  13. StealthDawg

    StealthDawg Active Member

    Mar 14, 2011
    26
    0
    0
    Thanks Diogo! Do you have a support email address I can send a question to?
     
  14. DiogoP

    DiogoP Well-Known Member

    Jul 23, 2009
    206
    0
    0
    Portugal
    Sure: [email protected]

    :)
     
  15. DiogoP

    DiogoP Well-Known Member

    Jul 23, 2009
    206
    0
    0
    Portugal
    Hum... I'm not seeing the connection between 3D Realms and Shadow Complex.. They have a game called "Shadow Warrior" though.. and it's on iOS (by General Arcade). Also can't see the connection between Shadow Complex and Bastion - two completely different games here.
     
  16. Alright! Icade is da bomb!
     
  17. IceAce

    IceAce Member

    Dec 30, 2013
    13
    0
    1
    Thanks! When Icade support will be released I'll buy it! :)

    Wishlisted!
     
  18. currymutton

    currymutton Well-Known Member

    Oct 16, 2008
    4,430
    1
    0
    Excellent! You are getting my $$$.
     
  19. DiogoP

    DiogoP Well-Known Member

    Jul 23, 2009
    206
    0
    0
    Portugal
    I'm just curious, you're all playing with the iCade itself or some other game pad that uses the iCade protocol?
     
  20. Bytebrain

    Bytebrain Well-Known Member

    Jul 24, 2010
    1,459
    0
    36
    Copenhagen, Denmark
    I'm mostly using the 8-Bitty, although I've got an Icade.
     

Share This Page