its especially great, that the developer from the "samurai" game, which came without ipod touch 1st gen support was able to change the incompatibility issue just by clicking on one ****ing checkbox. 5 hours later it was compatible with the 1st gen ipod touch. voila. no update needed. the duke nukem devs here are just plain incompetent.
The developers, who said they had perfected iphone controls with Prey and then used the same barely workable solution on Duke, should look at an option like Gameloft's Modern Combat. I would love to play DN3D with that scheme.
hmmmm anyone remember how long duke nukem forever took? seriously tho, this is a bad show from this team, wont trust them again.
Seriously, it's September now. I think our hopes that they got this magic all fixing update out in record time...... But I don't think apple would take this long from the supposed send in date. I give up.....
Hold up. Should I buy this game? Im hearing so many things about an update coming, but what exactly IS the update? Is it worth three dollars, or should i save my $$?
Well the samurai devs are amazing so far. You can't expect the people who made prey, to know even remotely what they're doing. What a joke!
No seriously, can somebody help me understand this? The developers HAVE SAID that they submitted an update to improve the controls, right? I mean, it was confirmed by the developers themselves. Unless somebody made that up. Which would be a crappy thing to lie about. So, assuming the devs did work on a controls update... WHY is it taking so damn long??? Did Apple not approve it? Did they not receive it? If they didn't approve it, wouldn't the developer let us know or something? I mean is this a bunch of BS to anybody else besides me??!
If you read a couple of pages back it looks like it was submitted then rejected because of something to do with the app description, believe it or not.
EDIT: Sorry adjusted my post. The controls in duke suck. They knew the controls in prey sucked and still brought them over. They were given all the assets, sprites sound effects etc and really only had to work on the controls, which they just ported from the critical failure that is prey.
From the Jace Hall show in 2008, when asked (regarding Duke Forever)..... So maybe there is more truth to that than we were led to believe. I know I keep bringing up Duke Nukem Forever references, but it's pretty hard not to at this point. Slapping a Duke title on any halfway decent FPS over the past 10 years or more would have made these guys millions and millions. How someone could repeatedly muck up a franchise with such immense earning potential just flabbergasts me! It is the biggest failure in gaming history. And here we are, waiting for these same people to release a patch to a game that shouldn't have been in the store yet. Sure, the delay may be Apples fault, but it wasn't Apple who released a game with controls that didn't work properly at all. No excuses. To the person asking whether or not to wait for the update to buy it...I would wait. Why buy something before it is complete? When porting a game like this to the iPhone, you have one major thing to concern yourself with...the controls. The rest of the game is, for the most part, already made. To neglect the controls is... I'm sorry I'll stop now <shakes head and walks away>
i don't even care about the controls. i just want the game, which i already bought (my mistake obv) to run on my touch at all.
schplurg, in regards to DN Forever, I think the developers just got caught up in trying to be perfect and being perfect is not what was really necessary. There are ALWAYS gonna be fans who say "the original was better" or "this didn't live up to the hype", so why cater exclusively to them? Compare that to what the folks at id have done: They made DOOM 3 the best possible game they could, but they weren't shooting for the never reachable perfection, and when the game came out there were naysayers galore but, y'know what...the game sold incredibly well, was critically well received, and naysayers aside there are those of us who thought it one of the best games last gen (when looking at the console port to XBox). Same deal with the Wolfenstein updates/sequels last gen and continuing into this one. The Forever team needed to just stop pandering to the idea of perfection. And, I mean, honestly now...the window of time where Duke Nukem 3D was the greatest FPS around was quite small, as later FPS titles, like the Quakes and the Unreals of the world took that crown. They should've just released SOMETHING.
Yes, that was one of my points - they should have released something. But the problem wasn't/isn't just with perfecting the game. It was dealing with licensing and the business aspect of it as well. I'm so sick of seeing the term "epic fail", but that is exactly what it was. I still think DNF would do well in sales. It was the humor, the character himself, that was unique. It's a sad story. But in all likelihood, it wouldn't have lived up to the hype. Duke 3D has a unique charm and a sequel would have lost that, most likely. I wish I owned the rights to it. For anyone interested in the history of all this: http://en.wikipedia.org/wiki/Duke_Nukem_Forever