Do you mean you might press them accidentally? If you can move the other buttons freely yourself then each individual person would be able to place them where they're least likely to hit them.
Two analog sticks, one for movement, one for freelook. Tap the freelook stick to shoot. Tap the screen to activate objects. Nuff said.
...well that's practically what we've got. Virtual sticks aren't perfect in any game so what's wrong with discussing improvement possibilities? Think outside the box!
Well, yes, but I'm talking about combining single-tap functions with the sticks, where you'd slide around each stick to perform the desired action, and tap (around the center, ideally) to perform another action. For example, using the left stick for movement, but tap to crouch or activate, or using the right stick for free look/aim and tap to jump, so those tap actions can be eliminated as separate buttons entirely.
May just be me.... But im sad that I have a 1G Ipod with 3.0 software... and can't download it since I dont have a 2.0 or higher. :-(
You aren't missing anything, don't worry about it. If they ever fix this game and make it legitimately fun to play through instead of being frustrating, you can start to feel sad.
Wow I couldn't play this AT ALL. Wolf 3d, though I know it has fewer actions and no up/down, was just fine to control but every second of playing this is a struggle. I definitely need the analog sticks that appear wherever you press.... thats by far the best thing iphone games have been doing. theres plenty of space to do it beneath the action buttons, it doesn't need a lot of room, it just allows you to control without looking at the buttons. If this had been free I'd probably delete it, but I'll keep trying since I paid for it heh. I had only briefly played in on the pc, never beat it.
Try digital controls, tapshoot, easy targeting and decrease the movement sensitivities. This setup works well for me. You can't compare this to wolf as wolf doesn't have up and down looking, jump, or squat. There is much more movements in this. And wolf is turn based. Completely different animal.
This isn't hard stuff to fix. I have a version with better analog controls right now and they are getting in the ballpark. This is a done deal apart from some tweaking and update time. Also hearing that the game is supposed to work on 1G Touches and there was some error somewhere. So just hold tight and be a little patient. You're gonna get things done right.
Has anyone been having the problem where the direction button is almost stuck and you keep moving in a direction for a couple seconds even when you're not pressing anything? 3 times in one level for me! I can't be the only one, can I?
Forgive me for being a little cautious. These are the exact same problems that have existed in the iPhone version of Prey, which still has yet to be fixed even after several months of loud user complaints. Any chance of fixing that while you're at it, or was that just money down the drain for us? I'm sick of paying for beta quality software. The iPhone gaming community shouldn't have to pay good money for the privilege of pointing out the obvious crippling flaws in these games. I have beta tested a good deal of software for game companies and software designers in the past, but I've never had to shell out cash in order to do it. However, you keep insisting that it is going to be fixed, and I guess I'm starting to get my hopes up. Don't get me wrong, I really would love to play a version of Duke that actually feels right on the iPhone, and I really do hope you mean it when you say you're committed to getting it right. The fact that you're actually reading this thread and responding to us is certainly a good sign.
I think the difference is that with Duke Nukem, George is now involved and no doubt yelling down phones and kicking some asses around the devs offices to get these fixes in place for us. My advice is to buy the game while it's cheap, then hold off patiently and play any one of the billion other games available over the brief period that this is being fixed up.
Also worth noting, almost 40 percent of WolfClassic users use the tilt to turn option. http://forums.toucharcade.com/showthread.php?t=19941&page=13 If this gets fixed controls AND the tilt-to-turn option is added, completely letting me play Duke like WolfClassic, I will buy Duke Nukem if it's $2 or $10. (Looking forward to trying the tap to shoot option, though, I admit.)
I just want to point out, that you can turn the crosshair on (general options in the main menu) and change fire to "Tap Center To Fire" (Controls Analog), which means the center of the right virtual stick. Then adjust the sensitivity of the two sticks a bit and you have already a quite good controlling.
Remember that Wolf didn't have look up or down though... which might make tilt to look tricky. Agree tho that WOLF is the first game that really nailed FPS on the iphone. Now get back to work....don't you have some shots to be getting on with.
I'm happy it's such an easy fix, but that only goes to make it more perplexing it having been released in the state that it's in. Next time you'd be better off just saying you've made a lot of progress already.
I could say the same to you! (I thought I recognised this name). And good point about the lack of up-down. I think (hope) tilt-to-turn could be adapted somehow, still.
I haven't read entire thread but I presume I will be in minority here who are quite hapy with controls as they are... Yes it took me few minutes to tuned them properly to my liking and yes controls can be improved (just like anything and everything else in life) but they are not that bad as many suggest here... In any case - I find this port awesome
I find analog control is okay, just the strafe direction is a little unresponsive. The only down side is when you turn on the mirror, this slows down even the mighty 3GS.
re: mirrors. Yeah, mirrors really just do't work very well and the game just can't render them without bogging the game. I recommend playing with them off. Upcoming update should warn of framerate loss. re: Tap Shooting. You can turn it off if you like. The menus are a little confusing. There are 3 modes of firing: - Tap shoot. You shoot where you tap on the screen and that's the aiming. - Normal crosshair shooting. I recommend turning on Easy Targetting for this. You can shoot via a button on screen, or you can just tap the screen to fire via setting the option to "Tap Anywhere to Fire". Played a new version tonight and the new analog controls are what people expect. The game controls well. Some minor tweaking to do but here's a basic rundown. - Sticks work like Wolf/Minigore in that you just hold and move around the stick area and the game reacts smoothly with proportional movement. You just keep a thumb in the stick area and it responds. - Left stick is basically WASD with fwd, back, strafe left/right. You can turn strafing off and just use it for fwd/back. You can also have the left stick turn left/right. Whatever you like. - Right stick looks up and down, and can turn right and left (or just look up/dn). I play with the left stick only moving fwd/back and the right stick looking up/dn and turning left/right. You really don't need to look up very often, and I like having only 2 direction options per stick, vs four. It all works very well. Some minor tweaks to make and some testing to do, but it makes the game 10x easier to play. There's no need to ever use the digital controls unless you just like them. We won't remove them, but I think the analog sticks are the only way to go. The team is working hard on getting this and lots of other small issues resolved and an update in the pipe.