Phew. Currently sitting at #2 on the endless leaderboard and #1 on the Finesse with 585. Still have 20 levels to get perfect, but I got both transcendences. Amazing game.
This would be a great option, but I think it should be just that...an option. Obviously some players are enjoying the difficulty, and passing the invisible stages without the splats. So they shouldn't be added without the option to keep them off, but I agree they would be a welcome addition for p,ayers like myself with less patience and time. I may not stand a chance against the deadly dance of duet... I'm already feeling like my skills are pushed to their limits playing "guilt" & now "depression". But then again, pretty much every level feels impossible at first.
Just realized you could invert colors. Can't get very far, guess I'm used to the white bars, but the constrast of paint on the black is really cool
Yeah, I love this option. I'm not sure of the logic, but I know for a fact I'm much better using the white background with the colors inverted.
I would like to see different colors of the orbs and paints in invert mode. Maybe a dark blue and dark red like the original? I find the light blue and light orange not as nice. Would actually be a really nice touch if we could pick our two favorite colors, that would be neat.
I've competed for #1 in League of Evil 2, League of Evil 3, Bobbing, Wimp, Jetpack Joyride, Polara, Dead End, the 83113 game from Chillingo that I don't remember the name of and that's just off the top of my head, there are plenty of others. I'm pretty sure the "invert colors" option is not there to provide a visual alternative, there are people who need it. Fun fact: You can invert colors on iOS too.
Yeah exactly. We added the invert option as more of an accessibility alternative. I realise it's not perfect, it would be cool to customise the colours but we would need to rework a bit of the code to support that unfortunately (damn hindsight...) When the iPhone 5c was announced we thought it'd be amazing to colour the game based on the colour of the user's phone but alas there is no way to detect that in the iOS software as far as I know. Would've been damn cool though! Regarding the paint splatter and invisibility stuff I mentioned earlier, we're currently testing a bit of leniency on it to help with Acceptance and Transcendence. Personally I think it's a positive change but we'll make it so you can turn off paint/blood splatters in options if you really want to keep the invisibility gameplay hardcore!
You are a stud! I would like to make a TV commercial, and instead of the slogan "Be like Mike!" It would be: Be like Echoseven!