Its been a while since I checked up on this game Looking good. I can't wait for the new level and recording software
Glitch I found a glitch on level one: if you simply hold down right before the first portal, the screen glitches and it shows, thought the entire screen except for the pause button, a background that appears to the inside of a huge cube. The music continues to play, but the level isn't there. Sometimes, the background color changes and rotates. I haven't been able to reproduce it, but you should look into that.
Interesting...thanks for your report. Unfortunately, we were not able to reproduce it. What device and what iOS version were you using while observing this glitch? In the case you observe it again and more importantly you are able to reproduce it, please let us know. Anyway, we will add this one to our task list. Thanks again.
Thanks for posting your ideas. Quite interesting all of them. Btw. you call your "concepts" modes. What you are calling "glow mode" is an interesting concept we were already taking into consideration in the past. I know the idea from Nintendo's Mario games where ghosts occur (Luigis Mansion, etc.). We'll see what of these suggestions we can adapt it in DD in an appropriate way.
Just got the new update Massive Dance is super easy, I have been keeping up with this game since it started. I have 9/9 levels completed But the sad thing is that the game is now super laggy with the new recording stuff on my iPad 2 I can't record anything on it Well now I have to wait for the computer version since I can't record. By the way, is it going to be on steam or a separate thing?
Quick question. Why does every level end with the ship game-mode? It is strange, but I'm curious to see why.
Congrats. Massive Dance was meant for all the people complaining that Flying High is too hard already. But still, it is a rather short but still a very cool music track. Well if you experience lagging when recording it is nothing what we can directly influence. Sorry! Please notice that iPad 2 is the oldest device supported and there graphics set to lower quality. Did you experience lagging in all levels? I also have an iPad 2 and I have just played Dubstep Rock the first part... no lagging. Possibly some other background apps were influencing the performance? Could you give it another try by restarting your device to ensure that all background the stuff is gone? Regarding your last question... yes it is going to be on Steam! Nice question. Well, the answer is simple: Due to the implementation overhead! It would simply take time to do ending animations for all the modes. It is just an implementation issue. We would like to implement so many things, but unfortunately the time is not endless. Btw. we got a "best new game feature" on the AppStore in Germany for a few days (Mo-Thu this week) and bam... Dub Dash is now on 7 in Games in Germany (at least)... let's see if the word will spread even better when Steam and Android versions are out there!
Danke! Thanks!. Some insights for you guys: Currently, we are finishing the Steam controls. You can then play Dub Dash with keyboard, gamepad or even mouse, which is really fun. And yeah, we also wanna support the new Steam Controller.
Of course i am here :3 Seriously, Dub Dash is on it's way to become a famous game. Keep That Game Going!