Game is out in the Netherlands too woohoo, and it's nothing short of what I like in games, the overall package is great, very polished, I played only 10 levels but this is good I can tell you that. Only minor thing is the Achievements don't kick in yet, I am on the Leaderboard but no Achievement yet, I completed level 1 to 10 and should get an Achievement, but no sir Ha ha, sorry for the nitpick.
Thank you About Game Center - from the home screen just tap either the leaderboards or achievements icons... that'll log you in. Sounds like you might be already logged in, but just want to make sure... I made it so that GC isn't required to play, but if you want to, you can log in anytime. You'll be awarded all past achievements that you've received and leaderboards will post to your latest level.
I understand about Gamecenter, seeing the trouble it gives people the last half year. I got the bucket-in-one Achievement though, and hope the rest will follow ha ha.
Wass?! Ich bin ein Eifersuchtige! But I'm happy at the same time. It means that soon I'll be playing too!
Ah, sie sprechen auch deutsch Sijs WUNDERBAR Ha ha, ich finde dieses spiel super, grade so toll wie die rapelkiste he he.
Or maybe I know how to use Google Translator No, I do speak ein bisschen German ja But, what really matters at the moment: ... downloading!! ... (US store)
I got to 35 now, so time for some first impressions. I like the clean look aesthetics of the game. Nicely done. Physics is good too, but game play is a bit too much based on luck, and some levels become tedious. 35 is an example, retry, scroll down, adjust, scroll up, go ball, fail, retry, scroll down, adjust, scroll up, go ball, fail, .... The levels with moving objects also are just luck, I mean, I find some way that approximately is right (so far mostly a matter of finding a good timing to let go of the ball) but after that it is just retry a lot and hope for the best. Another thing: when I want to retry a level before it ends by itself (I'm impatient), it takes too much time. There should be a quick retry possible. like a dedicated retry button on the screen. And when moving an object when the level is still "active", make that a clue to immediately retry. I do like that a retry is keeping the constellation of positions! One more: the game doesn't rotate with my device, so in the landscape level, my smart cover feels dumb I realize I sound a bit negative, maybe I went in with the wrong expectations and the game needs to grow on me. It happened to me with Trick Shot that way