Like the look of this game. Has a somewhat Shadow of Destiny PS2 feel to it which is no bad thing. I really enjoyed that game and am looking forward to this.
If the game lives up to expectations and the hype surrounding it, then I think it will easily be worth £1.79, let alone the introductory price of just 59p. I'm definitely getting this one.
Wolfram Alpha baby! http://www.wolframalpha.com/input/?i=30+acre 30 Acres = roughly 20 FIFA soccer fields.
30 acres? Awesome. Getting this game even though there's no combat. Looks like a mystery game that I may like.
From @TouchAholics twitter: @Belteshazzare I am the only press with a preview version at this moment. It is ~307MB. RE: @joeljayjulian: How big is the file size? It's a 'dreamscape' game - you explore an environment whilst unlocking memories along the way. A story unfolds. RE: @PerfectCircle82 For those asking, 'Dream:scape' will release whenever Apple approves it. RE: @Songbirdeeee It isn't point-and-click. The controls and UI are the same as in 'Epic Citadel'. RE: @Songbirdeeee @au87
Traditionally, I found the Unreal engine to run circles around comparable contemporaries, back in the day. I had an old Win98 rig that stuttered and hiccuped for most 3D games, but ran Unreal like butter, while looking every bit as good, (or better) graphically. I think Aralon was WAY over-hyped. It looks no better than this, and ran pretty humbly on an iPad 1stGen. I think this looks better.
It is quite possible for Crescent Moon Games to switch from the Unity engine to the Unreal Engine for Aralon. Which would be awesome. What would make it awesomer is if they released an Aralon Collectors editon that had revamped graphics and that ran on the Unreal engine.
Aralon was WAY over hyped? .......... You can't be serious..... It's legit, one of the best games on the App Store. One of the best. Extremely long, great RPG elements, one of the best graphics, and excellent controls. What don't you like about it?
lol - you guys. come on. I'm just impressed this dude made this all by himself. Can't wait to play it.
A) I think it's a stuttering mess in towns (64GB iPad 1 w/ 15 free GB and a fresh boot) B) I think the combat was dull and the enemy AI, stupid. C) I think the 1st person mode is a disgrace, and the 3rd person mode a rigid laugh. I can name a dozen better titles.
If the developer is reading this thread - any idea when the game is going to be approved and launch? Looking forward to this hugely. And was Alan Wake any inspiration for the game - and is it right that only one person made this? The artwork looks gorgeous from the trailer...
It is off-topic, but I was asked a question. Also, how can I be "wrong" about stuttering performance? This is an iPad. Not a custom configuration....
Think as you wish. I disagree whole-heartedly with your assertions...however, if you want any game to run flawlessly - upgrade to iPad 2 like I did. Sold my gen 1 (launch day unit, loved it dearly), the Sunday prior to March 2 keynote and made back most of the upgrade costs. (hint: Buybackworld offered far more than Gazelle, like 76$ more - no, I'm not a company shill either) I don't think Aralon stuttered, at all. Unity engine provided some irritating rendering (landscape pop in), and that was about it. The original iPad rendered 25% more pixels than iPhone 4, with half the memory. Hence, Infinity Blade looking and running like doo-doo in comparison. I even had a spat with Epic's Mark Rein about why the iPad version looked so doo-doo. Anyhow, this rant got way too winded for my liking. DreamScape looks good and am excited to see it arrive soon.
Then you must've gotten the limited edition Eddie Bauer iPad or something, Jack, because when I tried to swing the camera around 90 degrees, it was like playing Myst. Mostly in towns. Wonder why such disparate performance results between your device and mine? I ran Epic Citadel w/o a hiccup. I plan to snag an iPad 2 in June.
On my iPhone 4 I used to get stutters in town -- till the devs upgraded the engine to the next version of Unity. Now there are no stutters. As to the other issues, they're all a matter of opinion (for example, the enemy AI is just about as stupid as it was in Oblivion). But that's the problem with the term "overhyped": it assumes that objective evaluation is possible and that those who enjoyed the game and praised it are somehow on the wrong side of it. That is, on course, nonsense. When people use the term overhyped (or overrated) they're trying to sound like professional critics, who use such terms to define themselves in opposition to their peers. What us common folk mean when we use those terms is "I didn't like it as much as others did." Which is a perfectly reasonable position. Back to the matter at hand, as someone who knows Aralon just a little less well than the developers, I'm comfortable saying that dream:scape looks better (as one would hope, since it's the newer game -- it's called progress). I'm also intrigued by the developer's description of the gameplay, even I'm not sure I quite undestand it. Regardless, I'm really glad to see the platform pushing boundaries, etc.