I think the timer is his way of making something that cripples a certain kind of deck (most of the end boss's special abilities mess with a deck that's TOO focused in some way). In this case, it'd be 'play my entire deck each turn' decks. In retrospect though, maybe something like the boss having a constant exhaustion effect on you (the 4th card you play is nullified and ends your turn) would accomplish the same thing, but I have a feeling that that's too nasty for people who like making such decks... ..But the end boss doesn't fight fair.
Re boss timer: In 1.06 triggered equipment doesn't visually trigger against monsters with timers (including the final boss). So it'll still go off, it just won't waste your time. Let's see how that feels and then when there's more time, I'll see where to go from there. Re Jasra and Jeremiad: Jeremiad has a short bio at his altar - he's the God of Death and not a particularly nice guy. Jasra is the Goddess of Magic, but she actually doesn't have an altar, so no bio. I have an altar for her, but it didn't feel necessary and wasn't as satisfying as the others, so it didn't end up in the final version - she now lives on in her spells and equipment. At a glance, she's insatiably curious and fundamentally amoral - she's not evil, she just doesn't really think about things in terms of right and wrong. Kind of like an overwhelmingly powerful celestial cat. @Heartcage: Congrats! The dragon's a lot of fun =)
I finally got both the dragon and the professor in the same run. I feel free. All I have left are Necro 850, beat only the boss, zero cards, and beat the final boss. None of that stuff is ever going to happen so I am done. Does anything cool happen if you beat the final boss? What is the perk you get from it, or the other achievements I mentioned? As far as strategy tips go, I will just say I am convinced half of your runs just are not plain winnable even with perfect knowledge. You are tied to the cards that come out early and it is frightfully easy to never see staples of any of the strategies you need to cover. You have to take that as read to enjoy the game. It's a board game style solitaire experience rather than a video game. The two most universally useful cards I've seen are periapt of protection and deck of wonder. Both of those just counter or support way, way too many possibilities for you to ever pass them up. Doubling Deck of Wonder or Celestial Armor is almost worth focusing entirely on. A deck without defense will never work and sadly it's a lot tougher to scrounge defense than it is offense. You cannot outpace enemy decks above level 6 in damage output. Wards, Holy Strikes, Shield Bashes. Anything to help mitigate what you're up against. Always pick piety. It's rarer than good cards and unless the alternative is absolutely vital to your deck you will probably want more shots of seeing your good cards rather than more attack 1s or mana 1s. Unless you are looking at PoP or DoW, save your cash to shop on the NEXT floor rather than getting that Corrosive Strike 2 or whatever after beating the boss.
About defeat only the boss: I used the talent to remove the walls at 1st floor and tried many times to defeat only the boss. But sadly I don't remember the character I used and the boss...
Hi, congrats on your successes!! I am not even close to what you have achieved, I have reached the final boss only four times, but two times without any defences (warrior with 5 equipment slots and wizard with mana surges and electrocute) - so it is possible, but probably your success rate is higher with defenses. Speaking of which, what IS the success rate for an experencied player? I have about 80 runs with 4 successes - I do get better, but it stays extremely difficult (maybe also because after a successful run I switch characters and have to learn a new strategy...)
I did so before yesterday, but with E3 coming I guess they just don't have the time - there have been few reviews in the last weeks. Or they can't bring themselves to stop playing DreamQuest instead of writing an article# Maybe someone else can write to him as well?
That's the thing of this game. There's an exception to every rule. That's why my perfect knowledge statement was such a cheat. There are so many variables in play that it's nearly impossible to make a blanket statement. Deck and Periapt, for instance, are far less useful if you are not shooting to beat the dreamy jerk and just want to clear floor 3. Still wonderful cards just much more situational. Sometimes you need that defense and sometimes your all blood red deck kills them ridiculously quick. It's been so long since I ran Warrior I forgot what my winning deck was. Either way the game has far more input into your deck than you do. My win rate was somewhere south of 1 in 20 tries at least. Of course, like you, I was changing classes after I won. It's not often learning a new strategy as it is learning what the game gives you with this class and how you can cobble those pieces together. One last tip, dungeon control powers are some of the most effective randomness mitigation you have. On floor 2 and 3 you really need to use them to avoid Achilles heel enemies. 3 especially as you will never clear out floor 3 completely. Getting one if you don't have any might be worth a perk. Still, dungeon control does not support your deck strength so everything is a balance. That said, I really like the free card perks from 850ing the base classes. Very few decks look uglier with some of those cards added in. This game is fantastic and frustrating and magnificent and awful and I want it out of my life because it sucks my soul like a Hoover.
I think this may be a matter of personal style. My last winning wizard, warrior and thief decks had no significant defense, and that wizard run was my most successful against the final boss so far. Clearly defensive decks can also be effective, but it doesn't seem to be a necessity. On the other hand, if those are the decks that work for you, then more power to you.
I just had a final boss defeating run as warrior. The deck had a bunch of equipment and 4 equipment slots. The main core was scimitars and a copy of The Bleeder that I got from Hillditi on floor two, and which a mushroom patch copied after killing the hydra on floor three. My only non attack, non equipment cards in the deck were hamstring, choke, wrath of god!, and overpower!! I also got lucky with the final boss stats: no timer.
Yeah, that was awesome. Was very close to the same deck I had as a warrior (without scimitars) but I encountered the timer boss... zzz. Disappointing... . So yeah, just wanted to add that defence based decks are awesome, until you discover offence based decks... . XD
Just want to say I just had a run with duplicated two armors and the Dreamy jerk could not scratch me. I was constantly at full health but I had no deck of wonder and he had card rot and physical resistance and he kept crashing consistently at around 860 so I folded. (That might actually be a glitch. He had piercing as a trait but no piercing icon in battle.) Defensive decks rock deal with it nerds. Choke is outstanding against dreamer because his deck is so watered down he never pulls mana. I have had good success with nuke decks but I have had so many lose to resistant bosses or tanks like the Phoenix and so many others half-dead scrambling for health kits and making gambles hoping to level up fast that I will splash for Holy Strike and Ward wherever I can. That said I would trade defense for arch mage double cast 60 fire spell every turn any day of the week. But still, defense in that deck would be just two more cards, mana surge and mana shield. That was how my assassin deck made 500. Why does Bard not get achievements? It does not seem that much stronger than the average class.
Fair question. Bard has really high variance, though honestly it's a lot lower than it used to be. From a design perspective, I think of it as being similar to the other two, though I'd agree that professor and dragon are probably tuned too strong, whereas bard is much more inline with the other classes. That said, bard can certainly be crazy - some of the songs are really good and his level up powers are pretty top tier as well.
If I am allowed a revive, I play a class I like/mesh with, and I'm playing just to get to final boss (not beat final boss/get a certain achievement), my win rate is probably around 75%. Also, I love offense, and prefer very offensive decks -- I don't enjoy Priest/Necro at all. With that said, I still think defensive cards are great, and I pick them up because you need a well rounded deck if you're just trying to beat the game.
To add something, my 5% win rate would probably sky rocket if I was just playing Paladin and Warrior. I just cleared level 3 on a whim earlier in one go with the warrior though I think I had to take one mulligan. Necro and Monk are the source of the majority of my losses with just about every other spell chucker behind. My FIRST outing with Paladin was a 750 win. Of all the archetypes I am happiest with the classes that can get Armor, Celestial Armor, Holy Strike, and Pierce with regularity. I might need to take a serious run at the Bard to see what powers come down the pipe. The dragon is definitely tuned strong but it's nowhere close to a sure thing. Those devour boons are opaque and swingy. You have to memorize which monster does what and that's no fun. But there's no way to get piety otherwise and you never get upgrades. That and since you CAN do everything theoretically the card choices don't afford a build at all. You might get one mana card and six great spells or half the green merry go round but no circle or actions. And if you haven't got a good non dragon means of offense the Phoenix and the red dragon with their fire immunity can eat you alive. Also I just did Fight Only The Boss in three tries. Paladin with smash and a monestary and anvil against the gelatinous cube. Level Holy Strike to 3 and spend the last 10 culling attack 1s. Prayer of Life to 5 always when above half HP. Try to get the cube to eat attack 1s. Abort if it eats HS. There are probably other bosses that it works on. Maybe you can pull sift as a present but otherwise there is nothing better than just throwing Holy Strike 3 at the boss. The perk you get for it is spawn 4 more friendly sites on the map and seems to be available at floor 3 which would be nice to mitigate the swing of late game buy scarcity.
Here's the Boardgamegeek video review of Dream Quest: http://boardgamegeek.com/blogpost/31138/dream-quest-ios-video-review
Will the patch be backwards compatible with old saves? I've been holding off on playing since I feel like my current deck can beat the final boss but it currently crashes before I can. If it isn't compatible I'll just get him to 650 and then let him beat me before it crashes. I'm getting the shakes from not playing, though...
I'm not 100% sure. I don't see a reason it wouldn't be, but there are a bunch of little changes and, while I make sure profiles are always version-compatible, game saves are a lot trickier, so I can't always guarantee it. Sorry!
You can also start a new profile, so you can keep playing until next update but save a potential boss-beating deck. If you do make a new profile, it'd be interesting to hear how you find starting out again now that you have a lot more experience with the game.
Crashes Hi, I love this game so much . I have gotten to dungeon 3 , at first I didn't think that was possible! But now the games 4 or 5 times in one session. Anything I can do to stop this ?
Hello! I'm really enjoying the game, I've been for several weeks now and I have a request. Could you take a look at the priest card pool distribution? It's extremely difficult to play as a priest simply because his card distribution in shops and chests are so pushed towards support, with things like card draw (haste, second thought) and mana cards. They seem to be common and likely crowd out cards that actually do damage. It's also rough since the pool seems to contain both actions and spells but since the priest does not have a focus on either he doesn't have enough base mana or base action enough to support it, making the deck very inconsistent. You don't have to change anything! I'm really curious as to why the priest's pool is set this way.