Universal Dragon Era - Slots Adventure [Slots / RPG / CCG by Playmage]

Discussion in 'iPhone and iPad Games' started by wren001, Sep 25, 2013.

  1. Laire

    Laire Well-Known Member

    Feb 4, 2012
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    Overworked Graphic Designer :)
    #41 Laire, Sep 28, 2013
    Last edited: Sep 28, 2013
    [ a0y125 ]


    It looks like I pulled one of the better 6*s as my "Tutorial Complete" bonus - Holy Priestess.


    Passive Leader Skill: Healing Light (Recovers huge amount of HP each turn.)

    Basically, every step I take I'm healing around 3,000 HP (twice my party's maximum health). This means I can take a weak party and use extra spins to hunt for treasure chests. If I can't die in a single turn, I'll recover to full on the very next step. (The game also mentions "If you run out of coins in the slot machine during battle, you can withdraw more coins from your total game balance," so taking too long won't be an automatic Stage Fail.)

    The Leader Skill of the helper is available for anyone I'm actually friends with, so even if you don't put in my code as a "referral," it might be a nice card to have available as an assist, so feel free to send me a normal friend request! :)


    ----------


    The other 6* Skills I see are largely designed around specific elements:
    Increase Attack/Health of cards of that element in your party
    Nullify attacks of a particular element used against you for X turns
    Do enormous damage against the opposing element, no damage to anything else
    Improve chances of a specific symbol appearing on the reel for X turns

    Definitely useful when you're going against a specific element, but the Holy Priestess seems to be useful to have along pretty much any time.
     
  2. Zeift

    Zeift New Member

    Sep 27, 2013
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    Just a penny of thought.
    1. Arena - The current arena is kind of fixed result, what i mean is they just base on the cards stats & grade and deem the final result. In my point of view, this isn't as fun as what I thought it would be. Personally I would prefer if you could add the element of 'gambling' which maybe shuffles the enemy cards or etc.
    2. Chat Box - Is it possible to implement this in the game? Like a global chat box, so we players could share information in the game?

    -Zeift
     
  3. Nekku

    Nekku Well-Known Member

    May 31, 2013
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    Hey wren, i can confirm what Kirenx said.
    I took a screenshot. In this round the three fire gems didn't trigger. Did i miss something?
     

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  4. Laire

    Laire Well-Known Member

    Feb 4, 2012
    586
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    Overworked Graphic Designer :)
    In the Help/Basic Rules section of the app, it explains How to Fight as:

    "Spin the slot reels to start the battle. When you align 3 or more matching element symbols on a result line, continuously from the first reel, your crew members of that element will attack."

    In other words, only combinations that start from the first, left-most reel, count. The three fire symbols above were in reels 3, 4 and 5, but since they didn't "connect" to the first reel, it's not a valid match.
     
  5. Zhang Doe

    Zhang Doe Well-Known Member

    Mar 9, 2013
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    May I ask why this isn't in the China store? I'm presently enjoying Tower of Fortune and enjoyed the slots mechanic. Was disappointed to see this wasn't released here.

    Good luck regardless!
     
  6. wren001

    wren001 Well-Known Member

    Feb 26, 2013
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    We are planning to localize the game for Chinese, Korean, and Japanese stores since those countries have huge markets and but mass majority of the players do not speak English. Please stay tuned! In the meantime, you can still get the game if you know how to create an free iTunes account in another country.
     
  7. wahoyaho

    wahoyaho Member

    Aug 19, 2012
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    [aay3b1]

    Here are a couple of 6-stars in case anyone wants to pick a specific one
     

    Attached Files:

  8. wahoyaho

    wahoyaho Member

    Aug 19, 2012
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    #48 wahoyaho, Sep 28, 2013
    Last edited: Sep 28, 2013
    [aay3b1]

    Couple more
     

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  9. wahoyaho

    wahoyaho Member

    Aug 19, 2012
    22
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    [aay3b1]

    Anyone have anything else not shown here yet?
     

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  10. wahoyaho

    wahoyaho Member

    Aug 19, 2012
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    [aay3b1]

    Saw a couple more..
     

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  11. wahoyaho

    wahoyaho Member

    Aug 19, 2012
    22
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    [aay3b1]

    More 6 stars
     

    Attached Files:

  12. wahoyaho

    wahoyaho Member

    Aug 19, 2012
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    #52 wahoyaho, Sep 28, 2013
    Last edited: Sep 28, 2013
    [aay3b1]

    More 6 stars
     

    Attached Files:

  13. wahoyaho

    wahoyaho Member

    Aug 19, 2012
    22
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    [aay3b1]

    More 6 stars
     

    Attached Files:

  14. Laire

    Laire Well-Known Member

    Feb 4, 2012
    586
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    Overworked Graphic Designer :)
    #54 Laire, Sep 28, 2013
    Last edited: Sep 28, 2013
    Screenshots for all this information were provided by wahoyaho [Friend Code: aay3b1]. You can view various cards in-game by clicking on "Recruit" and scrolling down to the bottom - it shows the five newest cards obtained that are 6*+. (Which, right now, means the five players who have most recently joined the game.)

    I recomplied it into a format easier to read on a single page, but all credit for the data goes to him/her.
    (Add me too if you want TWO stat-obsessed people on your friends list, though! My code is a0y125.]

    -----

    6* FIRE CARDS

    Agni the God of Fire
    H 660 / A 454 / R 250
    Fire Rain: Causes 30,000 fire damage to all earth-based enemies. (15 Turn Recharge.)
    Fire Oath: HP/ATK of fire-based members increases 2X.

    Cannoneer
    H 890 / A 541 / R 206
    Wild Chance I: Small boost to WILD symbols appearing for 5 turns. (16 Turn Recharge.)
    Flame Wall: Reduces fire-based damage by 50%.

    Flesh Lotus
    H 465 / A 631 / R 195
    Poison Fog: Causes all enemies to be moderately poisoned. (20 Turn Recharge.)
    Fire Vengeance: Chance to counter any damage with a small amount of fire-based damage.

    Greater Fire Elemental
    H 632 / A 526 / R 294
    Heal Chance III: Great boost to RECOVERY symbols appearing for 3 turns. (16 Turn Recharge)
    Fire Inscription: ATK/Recovery of fire-based members increases 1.5X.

    Queen Arachne
    H 598 / A 554 / R 134
    Wild Chance I: Small boost to WILD symbols appearing for 5 turns. (16 Turn Recharge.)
    Fire Totem III: Chances of matching fire symbols moderately increased.

    Valkyrie the Goddess
    H 855 / A 460 / R 183
    Anti-Water Field: Water-based attacks nullified for 3 turns. (20 Turn Recharge.)
    Oracle of Fire: HP of fire-based members increases by 2.5X.

    -----

    6* WATER CARDS

    Amazon Raider
    H 866 / A 449 / R 186
    Anti-Water Field: Water-based attacks nullified for 3 turns. (20 Turn Recharge.)
    Oracle of Water: HP of water-based members increases by 2.5X.

    Hell Marionette
    H 475 / A 621 / R 197
    Frighten: Increase the attack countdown timer of all enemies for 5 turns. (25 Turn Recharge.)
    Death Guard II: Recovers team with 1 HP if defeated by a single attack when HP is above 50%.

    Medusa the Jealous
    H 515 / A 866 / R 153
    Deep Freeze: Causes great Water damage to a single enemy. (30 Turn Recharge.)
    Attack Rune: ATK of "attack-type members" increases by 2X.

    Mermaid Princess
    H ??? / A ??? / R ???
    (This card is a potential prize from the Ocean Treasure Map running until 9/30/2013. Stats unknown.)

    Poseidon the God of the Sea
    H 674 / A 439 / R 252
    Rain Storm: Causes 30,000 water damage to all fire-based enemies. (15 Turn Recharge.)
    Water Oath: HP/ATK of water-based members increases 2X.

    Saintess of the Ocean
    H 404 / A 350 / R 402
    Heal Chance II: Significant boost to RECOVERY symbols appearing for 3 turns. (13 Turn Recharge)
    Healing Light: Recovers huge amount of HP each turn.

    Shell Fairy Queen
    H 609 / A 543 / R 135
    Wild Chance I: Small boost to WILD symbols appearing for 5 turns. (16 Turn Recharge.)
    Water Totem III: Chances of matching water symbols moderately increased.

    Siren
    H 643 / A 514 / R 295
    Heal Chance III: Great boost to Recovery symbols appearing for 3 turns. (16 Turn Recharge)
    Water Inscription: ATK/Recovery of water-based members increases 1.5X.

    -----

    6* EARTH CARDS

    Cyclops
    H 258 / A 400 / R 121
    Earth Quake: Causes 20,000 earth damage to all enemies. (15 Turn Recharge.)
    Blessed Wall: Greatly reduces damage caused by all enemies when HP is full.

    Demeter the Goddess
    H 672 / A 442 / R 254
    Howling Winds: Causes 30,000 damage to all water-based enemies. (15 Turn Recharge.)
    Earth Oath: HP/ATK of earth-based members increases 2X.

    Floral Saintess
    H 402 / A 354 / R 404
    Heal II: Recovers HP equal to 5X member's recovery power. (10 Turn Recharge.)
    Healing Dance: Recovers a large amount of HP each turn.

    Flower Messenger
    H 642 / A 517 / R 297
    Heal Chance III: Great boost to Recovery symbols appearing for 3 turns. (16 Turn Recharge)
    Earth Inscription: ATK/Recovery of earth-based members increases 1.5X.

    Ghost Ship
    H 473 / A 622 / R 199
    Earth Strength: ATK of earth-based members increases 1.5X for 2 turns. (17 Turn Recharge)
    Earth Vengeance: Chance to counter any damage with a small amount of earth-based damage.

    Royal Fencer
    H 905 / A 527 / R 213
    Wild Chance I: Small boost to WILD symbols appearing for 5 turns. (16 Turn Recharge.)
    Earth Wall: Reduces earth-based damage by 50%.

    Tauren Warrior
    H 607 / A 545 / R 137
    Wild Chance I: Small boost to WILD symbols appearing for 5 turns. (16 Turn Recharge.)
    Earth Totem III: Chances of matching earth symbols moderately increased.

    Warrior Princess
    H 865 / A 450 / R 187
    Anti-Earth Field: Earth-based attacks nullified for 3 turns. (20 Turn Recharge.)
    Oracle of Earth: HP of dark-based members increases by 2.5X.

    -----

    6* LIGHT CARDS

    Alice in Wonderland
    H 477 / A 619 / R 201
    Life Leach: A small percentage of damage dealt is converted to HP recovery for 3 turns. (15 Turn Recharge.)
    Dark Wall: Reduces dark-based damage by 50%.

    Archangel
    H 677 / A 437 / R 257
    Holy Rain: Causes 30,000 damage to all dark-based enemies. (15 Turn Recharge.)
    Light Oath: HP/ATK of light-based members increases 2X.

    Birdman Garuda
    H 610 A 542 R 139
    Wild Chance I: Small boost to WILD symbols appearing for 5 turns. (16 Turn Recharge.)
    Light Totem III: Chances of matching light symbols moderately increased.

    Butterfly Fairy Queen
    H 645 / A 513 / R 299
    Heal Chance III: Great boost to RECOVERY symbols appearing for 3 turns. (16 Turn Recharge)
    Light Inscription: ATK/Recovery of light-based members increases 1.5X.

    Fairy Queen (Reward for 20 Referrals)
    H 807 / A 979 / R 237
    Holy Breath II: Causes moderate light damage to all enemies. (10 Turn Recharge)
    Healthy Boost I: When HP is full, all member's attack power increases 2X.

    Holy Priestess
    H 407 / A 347 / R 407
    Heal III: Recovers HP equal to 10X member's recovery power. (20 Turn Recharge.)
    Healing Light: Recovers a huge amount of HP each turn.

    Succubus Queen
    H 526 / A 874 / R 162
    Holy Light: Causes great Light damage to a single enemy. (30 Turn Recharge.)
    Attack Rune: ATK of "attack-type members" increases by 2X.

    -----

    6* DARKNESS CARDS

    Cat Thief
    H 597 / A 555 / R 132
    Wild Chance I: Small boost to WILD symbols appearing for 5 turns. (16 Turn Recharge.)
    Dark Totem III: Chances of matching dark symbols moderately increased.

    Cyborg Berserker
    H 854 / A 462 / R 182
    Anti-Dark Field: Dark-based attacks nullified for 3 turns. (20 Turn Recharge.)
    Oracle of Darkness: HP of dark-based members increases by 2.5X.

    Demon Spirit
    H 630 / A 528 / R 291
    Heal Chance III: Great boost to RECOVERY symbols appearing for 3 turns. (16 Turn Recharge)
    Light Inscription: ATK/Recovery of light-based members increases 2X. (For a DARKNESS card? Odd.)

    Fallen Archangel
    H 463 / A 633 / R 194
    Dark Strength: ATK of dark-based members increases 1.5X for 2 turns. (17 Turn Recharge)
    Light Wall: Reduces light-based damage by 50%.

    Maiden of Darkness
    H 383 / A 372 / R 395
    Poison Gas: Lightly poisons all enemies. (15 Turn Recharge.)
    Saver I: Slightly reduces coin costs to spin the reels for the rest of this battle.

    Queen Persephone
    H 658 / A 456 / R 247
    Dark Waves: 30K dark damage to all light based enemies. (15 Turn Recharge.)
    Dark Oath: HP/ATK of dark-based members increases 2X.

    Vampire Princess
    H 495 / A 906 / R 148
    Black Hole: Causes great dark damage to a single enemy. (30 Turn Recharge.)
    Attack Rune: ATK of "attack-type members" increases by 2X.
     
  15. wahoyaho

    wahoyaho Member

    Aug 19, 2012
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    #55 wahoyaho, Sep 28, 2013
    Last edited: Sep 28, 2013
    [aay3b1]

    Great job Laire! Got a couple more for you haha! Hopefully I don't have too many repeats..There are a lot of 6 stars, about 66 in total I believe.
     

    Attached Files:

  16. Zeift

    Zeift New Member

    Sep 27, 2013
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    Attack type is, the card type itself, which is the Race type you're referring to.
    God(Attack), Nature(Attack)
    Anyway yes
     
  17. Laire

    Laire Well-Known Member

    Feb 4, 2012
    586
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    Overworked Graphic Designer :)
    #57 Laire, Sep 28, 2013
    Last edited: Sep 28, 2013
    Neat. Adds a bit more depth to team/combo setups beyond just "I've got a Water card so I have superiority to all Fire cards."

    That fire card could have an ability to play against your Race or Type. Something like "Godsbane" VS God Race cards to make them do half damage, or "Pestilence" against Recovery-type cards to cut their recovery ratings in half.

    I still don't see a card I like better than Holy Priestess, though, Her innate heal-while-walking skill combined with an activation healing that won't clutter the reels with recovery fodder when you use it (reducing your damage capabilities during that time) just seems too good to pass up. Maybe it becomes obsolete relatively quickly, though.

    Cyclops could be nice, too, especially against enemies that hit for OMGTHATSALOTOFDAMAGE and could one-shot your party even at full health.
     
  18. wahoyaho

    wahoyaho Member

    Aug 19, 2012
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    Doesn't Floral Saintess also do recovery every turn
     
  19. Laire

    Laire Well-Known Member

    Feb 4, 2012
    586
    0
    0
    Overworked Graphic Designer :)
    #59 Laire, Sep 28, 2013
    Last edited: Sep 28, 2013
    It does, but the effect is a tier down from the sound of it.
    It's only a "Large" amount of healing per turn, instead of "Huge."
    Likewise, her Heal II ability is only 5x instead of 10x (but can activate every TEN turns instead of every TWENTY).

    Saintness of the Ocean gives a Huge amount of healing, but its activation ability boosts recovery symbols for three turns. Which could be useful, but during those turns your ability to attack would be crippled, and the computer would be steadily increasing its countdown towards another attack. I much prefer the sound of Heal III over Heal Chance II.
     
  20. kenken11

    kenken11 Well-Known Member

    Sep 29, 2012
    1,808
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    Something is wrong with the game, I am lvl 14 and I nv find any material before, the drop percentage is less then 1%? And the invitation bonus is a joke, the code must be input after the tutorial only? So inviting a new fren is not counted anywhere else? I will play a couple more lvl before I delete this joke.
     

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