Universal Dragon Era - Slots Adventure [Slots / RPG / CCG by Playmage]

Discussion in 'iPhone and iPad Games' started by wren001, Sep 25, 2013.

  1. airdan

    airdan Well-Known Member

    Dec 2, 2011
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    Ok I apologize for going off. But still disappointed the same mechanism is being used.
     
  2. wren001

    wren001 Well-Known Member

    Feb 26, 2013
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    Nope. Increase last time was because we added double attack mid-war due to a late update approval. You will need to increase the skill level to reduce cooldown, or get lucky on free spins, or find other strategies. We do expect the average total points will be lower than the last boss since it is a more difficult boss.
     
  3. sora69

    sora69 New Member

    Nov 5, 2013
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    does 2 leader skill stack ???
    50% light protection with another same one.
     
  4. cthulhufan

    cthulhufan Well-Known Member
    Patreon Bronze

    Sep 5, 2013
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    Systems Engineer
    Missouri
    Hello Dragon Era team.

    Just shot you guys $20.00 USD. Fun game, have been playing quite a bit for the past few weeks.

    I have noticed that sometimes your friend's leadership abilities don't always fire. For instance if you pick a friend with heal every turn sometimes it just flat out doesn't work. Has anyone else reported this? If I close the game and restart my device it seems to solve the issue...

    Add me to the list of folks asking for in game chat.
     
  5. TheProxy

    TheProxy Well-Known Member

    Nov 29, 2009
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    Chandler, AZ
    Reducing skill level is unreasonable given the way it currently works. Also this enemy is so damn strong it circumvents strategy. There is no strategy when fighting Cthulhu. It's literally whoever is at an absurdly high level or spends way too much money on the game.

    The most strategy I can think of is demons who have a damaging skill after 15 turns, but even then you will get destroyed too easily.
     
  6. cthulhufan

    cthulhufan Well-Known Member
    Patreon Bronze

    Sep 5, 2013
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    Missouri
    this witch is a load of bullshit, no doubt, I especially enjoy her "double" attack that negates any revive abilities...
     
  7. Lickzy

    Lickzy Well-Known Member
    Patreon Silver

    Oct 28, 2013
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    Director of Sales
    Winnipeg, MB, Canada
    TheProxy, I disagree. I am mid 80's, a far cry from "absurdly high level" and using the card I got after the tutorial, 1 card bought using gems, and the rest cards from the guid shop, with a little bit of luck, I am able to beat the Arch Witch without a revive.

    Spend less time focusing on the enemy being so damn strong that it "circumvents strategy" and more time on your "strategy".
     
  8. cthulhufan

    cthulhufan Well-Known Member
    Patreon Bronze

    Sep 5, 2013
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    Do two revive cards/abilities stack or resolve separably?

    So, like the double strike the witch does; if you have two revive cards in your deck, do they both expire on the first opportunity?
     
  9. Lickzy

    Lickzy Well-Known Member
    Patreon Silver

    Oct 28, 2013
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    Yes. Having two golems or two possessed dolls or two hell marionettes makes no difference.
     
  10. cthulhufan

    cthulhufan Well-Known Member
    Patreon Bronze

    Sep 5, 2013
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    Systems Engineer
    Missouri
    Yep, got it. I was thinking about that and the stack doesn't resolve in such a way that would make that (multiple revives) useful.

    I have a long way to go apparently. This guild war witch is eating my lunch most especially because of her double strike. I thought I was going to be a pimp with my healer card plus a friend's revive card. Not so much :)
     
  11. Lickzy

    Lickzy Well-Known Member
    Patreon Silver

    Oct 28, 2013
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    Director of Sales
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    Elite Guild

    Isn't Elite Guild a bunch of TA people ?
     
  12. airdan

    airdan Well-Known Member

    Dec 2, 2011
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  13. Bigbadjohn

    Bigbadjohn Member

    Nov 12, 2013
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    Not me at least - not sure about the others.
     
  14. Lickzy

    Lickzy Well-Known Member
    Patreon Silver

    Oct 28, 2013
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    You guys lose some players or something? You were Top 3 last guild war.

    Where did FairyTales even come from?
     
  15. Bigbadjohn

    Bigbadjohn Member

    Nov 12, 2013
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    Some players have RL distractions at the moment think
     
  16. Bigbadjohn

    Bigbadjohn Member

    Nov 12, 2013
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    Maybe a bit harsh - the problem for most players, I expect is that they cannot 'see' a solution as they are either unaware of the cards that may create an opportunity for the kill or (like me) they do not possess the cards for a probable (or even possible kill). I have quite a few cards but sadly as my dark is very weak. Through trial and error and scouting of the fight have got to a team that just gave me 701 points which I am happy with - the kill is possible - probably less than 1% as I would need to get a few more free spins or tweak the team and hope to spin up a lot of timely recovery lines and get lucky with the fire symbols.
     
  17. airdan

    airdan Well-Known Member

    Dec 2, 2011
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    Hi,

    I think I know the answer, but can you confirm if someone who is in another guild atm, can leave that guild and join another during guild war?

    Also, will there be a Thanksgiving event?

    Thanks.
     
  18. Bigbadjohn

    Bigbadjohn Member

    Nov 12, 2013
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    Guild War - a basic breakdown

    People have complained about the guild war and how difficult it is to beat. It is not meant to be easy but if you think about it carefully you can maximise your return from each attempt.

    The problem
    There is a light boss with over a million hp to fight

    The boss is going to hit you every 5 turns as follows

    Turn 5 : 10500
    Turn 10: 11795
    Turn 15: 13720
    Turn 20: 8137/9730 double hit
    Turn 25: 11637/13860 (approx.) double hit
    etc.

    For everybody who cannot make a team with a healer and at least 13720hp, then the golem/marionette + healer with you best attack foursome is likely to be the most reliable source of points - best healer is a demon/greater demon by far - the 30k damage it deals will give a nice point bonus.

    The marionette has frighten, so you can gamble on getting a couple of free spins before turn 20 which will let you activate abilities with 30 turn CD - Zeus is big here but all shooters will score well if you get to 30 turns.

    I have personally been using a team of Valkyrie,Naga,Cannoneer, Zeus + 1 with a healer. This team has enough hp to guarantee 25 turns and only needs one free spin to activate Zeus who can hit for up to 300k (naga has frighten) - extra crew has varied but usually another shooter Medusa/Succubus etc as I don't have a good dark shooter.

    (625-700 points per war)

    The next step is a mono brute force team - if you get either 54000hp in your team or can get heals to that value it will get you to turn 25. If you are lucky or can mitigate some of the damage you will certainly find a way to make it through the second double hit and maybe beyond which would point at a mono dark team - lucky spins and the boss is going to feel some real pain.

    Unfortunately I don't have the crew for this but I suspect the big hitters are using mono dark decks to good effect.
     
  19. Lickzy

    Lickzy Well-Known Member
    Patreon Silver

    Oct 28, 2013
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    Director of Sales
    Winnipeg, MB, Canada
    Is that really harsh? I don't think so. With the introduction of guilds, the guild shop and the ability to use friends Leadership Abilities, there are multiple strategies you can use to kill the witch without a revive. luck will always be a bit of a factor but its more than possible. The other thing is doing just as you are Bigbad, getting yourself several hundred at a time. 700 is a LOT of guild points and the difference between 700 and the amount you get for killing her isn't much.

    Anyway, as to not mention any spoilers, I won't talk strategy but anyone is free to pm me if they want a few pointers.
     
  20. Bigbadjohn

    Bigbadjohn Member

    Nov 12, 2013
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    I am fairly sure that I can kill her with the right cards - but as my dark team is close to non-existent I muddle through as best I can. I may be just unlucky but I know quite a few players who can't put together some of the 'killer pairs' of leadership abilities that I would like to try to get a kill.

    What I am in agreement with you is that people should look at the problem and think how to make the best of the Guild War - even a recently assembled crew should be able to get 6000-7500 guild points out of this war which could be used to buy 3 useful new crew - think longer term as a player and get what is happening in perspective.
     

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