Events inbetween guild wars would be awesome! But you should try and switch up the battle style a bit, make it a bit more interesting, like: you need to have another person from your guild to battle with you to take him on, and if one of you dies then you lose the battle (or you could implement a revive method somehow). This would promote guild interaction and unity and make it more interactive with other players. Just a thought, but I'm sure you all will come up with something good!
Game Over Finally beat the final stage today. Interesting ending. The reward... You'll get it when you get there!
Hi, some suggestions : 1. Please add a message option to friends so we can send then messages. E.g hey can you put your leader as holy priestess. 2. Please fix the drop rate for void field. Wasting 50 energy and an hour on the stage to only get one or two maps isnt nice lol. 3. As mentioned before, please allow the guild leader to have the option of making people star members and do not limit the amount. Thanks.
Would you add Private Messaging and a public lounge for people to hangout. Also, if you add some kind of wall, like a Facebook wall, to user it would be amazing.(not to complicate, just like adding a user-"guild message"-board to each user). Doing this will keep people in-game much much more.
Is hacking rife, or rare in-game? Having followed some discussions in social media where players have admitted 'hacking' the game to get over particular hurdles, I just wondered how rife this may be? I personally don't care about whether people do this to get past PVE stages - that is their choice - I prefer the challenge. However if you can get an edge in the guild challenge by this then as it has a negative effect on all 'clean' players then are the developers looking at ways to trace this and deal with it?
I did mention hacking is rampart in the game once. But playmage "know" what they are doing. So I never brought it up again. Obviously they are oblivious. Also, where is the thanksgiving event?
It was never "rampart", but we are keeping tabs on the couple players who have triggered our cheat detection previously and closely monitoring them. There were some other speculations of cheating due to better performances, but it's shown just to be due to better cards and strategy. We also already added several preventions and detections couple versions ago, so "hacking" the game would be extremely hard and will not go undetected. Private messaging and public chat lounge is something we might consider in the future, but not immediately future. Please use the guild wall for now.
Wow, really devs? Wow. Just lazy work from you guys. Same old, same old with the guild war. And I hope you notice all the hacking by the top guilds already, because all I see is you defending yourself and not admitting it. It is so easy to hack such games that only connect to server at the beginning and at the end.
Relax Proton. Who's hacking? I managed nearly 1k guild points my first run. I have 28 members in my guild... Even if they produced half the number of guild points the numbers still make sense. That excludes people popping gems. Please don't confuse good cards, skill, luck with free spins or gems with "hacking".
Sorry to disappoint you, but all Guild War will follow the same Guild War mechanic with different boss having different statics/image. The instantiated raid bosses that we are working on will be on different mechanic, but each of those boss will also follow that new mechanic. Also, without giving away how things work, I can only say reiterate that we have special mechanisms that both prevent and detect cheating. The client itself is not 100% hack-proof since we don't want to destroy the game fluidity by connecting to server ever spin, but cheating is very easy to identify for those who manages to bypasses the client-side preventions when we analyzing the reported battle progress on the server side. The top guilds are just using better cards and strategy, and some are spending Gems on revival and timer refreshes. They are also much more active with majority of members online at the start of the Guild War.
Will this week's guild war also increase the double attack to round 35 then? Most skills of high level cards aren't even available until round 30.