Universal Dragon Era - Slots Adventure [Slots / RPG / CCG by Playmage]

Discussion in 'iPhone and iPad Games' started by wren001, Sep 25, 2013.

  1. wren001

    wren001 Well-Known Member

    Feb 26, 2013
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    The cool down change basically has no effect since you will be getting 3X guild points for the same amount of damage dealt as before. The invisible boss part actually doesn't affect high level players due to how guild points is actually calculated. Based on our QA team's data, we estimated a level 60 player with decent cards or right set of cards can get over 50k points without using auto-revive. We would still need to tune things based on live data as well, and I can promise things will run smoother for the next guild war (especially with the auto-spin feature!)
     
  2. GreyRose

    GreyRose Active Member

    May 27, 2009
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    Interesting, thanks for the reply. I don't know if I'm representative or not, but there's no way I could kill bahamut alone without revive from my golum, and I'm level 60... Now that there's two hitting at the same time, I have no idea how I could win, short of spending tons of $ to get one or two key super cards.

    I do look forward to auto spin, however, as my hands are already cramping from many 25-30 minutes battles with bahamut (which, ironically, won't be a problem in the future I guess, since I'll die at 20, lol).
     
  3. airdan

    airdan Well-Known Member

    Dec 2, 2011
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    I "suggest" putting the guild war how it was before. Really bad PR for you guys to change it midway. You can try being creative aka milking players in next guild war. Thanks.
     
  4. wren001

    wren001 Well-Known Member

    Feb 26, 2013
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    I will double check with our designer and QA team on this tomorrow, but I don't think you need to be able to defeat Bahamut to get to 50K.

    Also, I am not sure if the ranking reward table is clear enough, but everyone in your guild only need 2K points to get the 7-star Bahamut card as long as your guild finishes in the top 3 spot. The 50K personal reward is just an "alternative" way for the top contributor of the non top-3 ranking guilds to earn the 7-star card as well.
     
  5. mikeworld

    mikeworld Well-Known Member

    Oct 10, 2013
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    So only one can get the other 7* card?
     
  6. GreyRose

    GreyRose Active Member

    May 27, 2009
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    Thanks, one of the really good aspects of this game is that you listen and support the game. As for the gw bonus, I think I understand and hope to keep my guild in the top 3, but was thinking the individual award was in addition to the guild award so that one person might get 2 7* cards?
     
  7. wren001

    wren001 Well-Known Member

    Feb 26, 2013
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    #287 wren001, Oct 27, 2013
    Last edited: Oct 28, 2013
    Seems like we probably should redesign the reward table UI so it's less confusing. The guild reward and member rewards are separate rewards. Below are the players who will be able to get it:

    1) Anyone in the top 3 finishing guild that contributed 2K guild points. For example, if top 3 guild each has 30 players that dealt 2K+ damage. That would mean 90 7* card we will be giving away.

    2) Anyone who is the top contributor of their guild (ranked #1 within their guild) and gathered 50K guild points total, regardless of guild finishing rank. If top contributing player of 5 different guilds hit 50K, then that's 5 additional 7-star cards that will be rewarded.

    You only need to qualify for 1 or 2 to get the 7-star card. Those qualify for both actually will get 2.
     
  8. mikeworld

    mikeworld Well-Known Member

    Oct 10, 2013
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    That's what I want to know as well. If my guild is top 3 and I'm 1st within my guild with over 50k in GP will I get both cards or is the alternate 7* card only for te one who gets the most GP ?

    Edit. Got it
    Thanks for the clarification
     
  9. GreyRose

    GreyRose Active Member

    May 27, 2009
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    Thanks for the clarification and yes, the UI for the rewards help page is indeed confusing.

    By the way, here's a "live data point" for the new gw setting. I'm level 60 and have been one of the leaders of my guild in guild pts, killing bahamut for ~450 guild points each hr. Now I'm looking at 94 guild pts / 3 hrs, since I (like everyone else I expect) die on the 20th round, well before I can activate the big skills of my heavy hitter cards. The only good thing I can say about the new gw is that it only takes me less than 2 minutes to finish now...

    Please consider reworking gw. Thanks.
     
  10. airdan

    airdan Well-Known Member

    Dec 2, 2011
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    Very unfair change. Only the top guild can complete it now. This event is pointless now.
     
  11. nosoup4crr

    nosoup4crr Well-Known Member

    Apr 29, 2011
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    I'm actually just curious about whether it's a matter of not putting a puzzle together correctly in order to beat it or if obscurity really has that many players with significantly better cards. I suspect it's the former. But, then again, there are a few panzer dragons out there.
     
  12. mikeworld

    mikeworld Well-Known Member

    Oct 10, 2013
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    This game just died today
     
  13. Foibles

    Foibles Member

    Oct 2, 2013
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    Guild War Difficulty Level

    To defeat the boss, do we now need specific, hard to find cards?
     
  14. Azerion

    Azerion New Member

    Oct 11, 2013
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    When I tried Bahamut after the update I managed to survive the first two times Bahamut and his wingman attacked together thanks to achilles holy shield, but three spins later it's instadeath as I've just used all my survival abilities. There is pretty much no chance for me or anyone else to beat him right now.
    Anyways I managed to get 560 guild points for that and if you consider the 11000 i already had it would still take me atleast 8 days to get to 50000 guild points. So unless you pay for alot of gems it is pretty much impossible to get 50000 guild points now.

    Please revert back to the previous setup just for this guild war or make it so that the wingman only attacks together with bahamut once every like 25 turns or so, for as it is now I can only think of one card setup that would make it possible to beat bahamut and it includes four Zeus and one survival card like Hell marionett or Achilles and even then you have to get free spins to get their abilities of their cooldown, and that is rediculous.
    Another possibility would be to make the wingman an ordinary mob that you can kill within or around 30 spins.

    Also is there a merit in getting two of the 7* card. Can you like evolve him or something? or will it just be two of the same card?
     
  15. mikeworld

    mikeworld Well-Known Member

    Oct 10, 2013
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    #295 mikeworld, Oct 28, 2013
    Last edited: Oct 28, 2013
    I agree. Do the developers even tried fighting bahamut9000 after the change?
    3 hrs alone for cool down is ridiculous. This game just became IAP heavy
    Also you can evolve him
    Please consider reverting back
     
  16. wren001

    wren001 Well-Known Member

    Feb 26, 2013
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    The boss was NEVER meant to be defeatable, that's the reason for the increasing attack damage. Even without defeating the boss, we are giving away close to 100 of the evolveable 7-star cards for FREE! How many games have you seen do that? (BTW, he will be back as a guild war boss again in the future in couple months after this event, so everyone has chance to earn more than one)
     
  17. SEVEN341

    SEVEN341 Member

    Aug 8, 2013
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    The single player game is still great but I have to agree about the guild war. It's great that it's been tweaked to allow high level players to shine but it kind of sucks for us players without deep pockets. I'm grateful the game is free and the bahumut card is being given free but it only goes to the top guilds. Lower level players without deep pockets can't compete. I don't regret the 100+ dollars I put into the game but the fact is I didn't have the luck to pull a Zeus or Blackbeard card or any of the really great cards. Without luck and some IAPs a lot of people can't compete. I think it would have been great to increase the timer for the people who complained about having school or work. But to limit everyone below level 60 without good cards to be unable to progress past the 20th turn doesn't feel good. A lot of people in our guild were very excited about how different members were in different time zones and calculating who can stay up till what time before the other time zones wake up. It was exciting and really brought members together. It was fun thinking if we lost enough sleep we could catch one of the top guilds. I know the intention was good and it was with good intentions that the balance was adjusted but it just feels like the lower level guys who can't afford to buy better cards are being alienated. I think the new structure may make a lot of high level guys either kick lower level guys or band together to guarantee a win in each guild war. Just my opinion. I'm still very grateful to the developers for creating a great free to play game. Just want to express my point of view no offense intended
     
  18. wren001

    wren001 Well-Known Member

    Feb 26, 2013
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    #298 wren001, Oct 28, 2013
    Last edited: Oct 28, 2013
    Thanks for the detailed feedback. While we can't revert to original setting where anyone couple levels into the game with a 3star golem can beat the boss (as mentioned, boss was NEVER intended to be beatable), we also do want lower level players still be make some contributions. We will delay the initial attack of the the wing from 20th round to the 35th round.
     
  19. mikeworld

    mikeworld Well-Known Member

    Oct 10, 2013
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    #299 mikeworld, Oct 28, 2013
    Last edited: Oct 28, 2013
    Is this change from 20 to 35 active now?
    So 35 is the initial attack of the wingman correct? So technically we can survive til the 35
     
  20. Foibles

    Foibles Member

    Oct 2, 2013
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    On a positive note, it is good to see such prompt reaction from the developers to problems the players are having. Very few companies would react that quickly.
     

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