By the way, the new bonus map that shows below ocean, but doesn't have a name, will crash the app anytime you try to enter it.
Thanks for the report. That map isn't suppose to be released until the Ocean one is over (that's why it's crashing). We have removed it for now.
There is a thread right here on TA: http://forums.toucharcade.com/showthread.php?t=205000 Guild building configurations is stored on the server so we can update on the fly when needed. However, the updated images that goes with the new level will have to wait for the new App Update. Btw, below are some of thing already implemented or being implemented in the next couple updates of the game. Version 1.1.1: (already submitted to Apple, hopefully will be approved this week) - Allowing punctuations in guild description and message wall (YAY!) - Donation amount visible to guild leaders. (no retroactive amount captured before 10/22) - Graceful recovery from rare crashes at end of battle when the network is bad. - Cards in guild shop being able to be tapped for viewing. Version 1.1.2: (will submit to Apple once 1.1.1 is released) - Hold-down SPIN button to enable "Auto Spin". - Save up to 5 different team formations.
Give that team a pat on the back for some quick work. I'm finding that I like the versatility of the guild shop very much. I'll be hitting the weekend coin dungeons hard this coming week. And because I don't think I'm alone in that venture, I imagine we'll be seeing guild funds stacking up excesses. Might I brainstorm a few gold-sinks to think about in the future? A temporary (12/24 hr) guild-wide bonus to drop rate or arena point gains. Additional or more dynamic ranks within the guild. Access to guild bank slots for materials and/or potions (not cards, as the ability to trade those would be too big of an advantage imo). Probably millions per slot.
will the ocean treasure map reappear later? If I haven't gotten the bonus card, will it be rereleased at a later date? The difficult map takes almost all of my energy so I only get one shot a day at it. thanks (great game btw)
no luck I've had no luck finding such a list myself. I've been looking for people to add and do code-for-code as to get the special "invite bonus cards". Name: Majeh ID code: aec819
There is a thread for adding friends: http://forums.toucharcade.com/showthread.php?t=205000 You would actually need to invite new players (those who hasn't played the game yet) to have it counted toward the invite bonus.
I still do not see the update. Anyways, I just wanted to inform everyone that if you enjoy slot games mixed with rpg and card elements, then this game is for you. Seeing as how this is almost a copy of the other game, I thought I would not enjoy it, but boy i was wrong. There is so much to do and with the addition of guilds and guild wars, this game is my priority atm. Suprisingly, I have only spent $10 and I have been getting good and rare drops still. Unlike the other game where I spent close to 50 usd and had nothing to show. I really like how they implemented everything so smoothly. Try it out and make sure to join the TA guild!
Unfortunately, Apple is taking bit extra long time with approval of our version 1.1.1 update this time. The number of days to get an app update reviewed seems to be a random number generator between 1 and 10. Hopefully, it will be approved soon so we can submit 1.1.2 to them for review as well. From a developer's point of view, Apple's lengthy review time is probably the only downside compared to Google Play, which approved our initial Android version yesterday in under 2 hours. Despite of the downside, we are very grateful to Apple because it's far superior in terms of simplicity, better user base, high compatibility and better discoverability.
Wait, why do you think Apple has higher discoverability? And, if I could add a bit of criticism, I think the guild war is honestly not fun. Because of the golem exploit, it's pretty much become a game of whose guild's members can forego the most sleep so they can keep beating the boss every hour. No challenge, only tediousness. Maybe next guild war the recharge time should be a lot longer. Also, have there be multiple enemies obviously so it isn't as easy to exploit. It should be a test of skill, not a test of how much free time you have (as a student, can't dedicate my life to this game).
Because iTunes have special sections to find new games (non-featured). Also searches isn't totally useless for new games if you choose the right name/keywords. OTOH, Google Play indexes entire game description as keywords meaning new apps will usually be at the bottom of the search list. We were aware of the issue with auto-resurrect skill against Bahamut and the fix was already submitted in version 1.1.1 last Monday by having Bahamut attacking twice on the 20th round and after, but it seems Apple decided to take their time on this one. This also means all Android players have the exploit patched already since that's their initial version. To address the issues you mentioned and make things fair, we made couple server-side tweaks to address the issue before 1.1.1 is released. - Bahamut will have invisible "wing-man" next to him that will also attack concurrently starting round 20. - We increased cool-down duration from 1 hour to 3 hour. However, the points earned for same number of attacks will be tripled for now on. This will give everyone more chance to take break from the game and still contribute at similar levels.
Oh, I never thought of it that way. I thought the easier accessibility meant it was more diluted with games and thus apps are harder to find. Wow, very very nice job! You guys literally addressed both my complaints perfectly, thanks a lot and compliments to the entire dev team! The guild war will be a lot more fun now as there are elements of skill involved. The longer charge time is great too.
Ahh, I was wondering what happened in the gw. I was about to post a bug report with an image I have after killing bahamut and still being in battle against something invisible that seemed not to have any hits, but that couldn't die either. I quit the battle, but I guess should have stayed in. It would have been nice to have had a little notice about the change tho.. IMHO, the new change on timing and gw boss structure will pretty much make it impossible for anyone to hit 50k gp in a week. Does anyone think differently?