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Discussion in 'iPhone and iPad Games' started by asaw2, Oct 15, 2015.
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The amazing week continues.
First thing I bought from this weeks line up.
I believe it's iPhone 5 and above. I've been waiting on this for quite awhile and enjoy it. Also lawl @ heart shaped balloon power up.
Time to spam up some 5 star reviews on the App Store #
Bought. Played for thirty minutes and I'm in love.
There are so many ideas packed into this deceptively simple looking game. Health or battery slots for changing weapons? You'd be a fool not to. One power up that allows you to consume enemies for health? Hey, why not, they're trying to do you in.
Not typically a fan of virtual buttons, but the ones here seem just right on an iPhone 6 Plus.
And the app icon is perfect.
Hmm. Ipad mini is not supported.. I know its an older device, but I was thinking - of all games?
Lots of game changers in this. Various guns, random power ups in caves or after you finish a stage. I just unlocked the arm spin man that changed frequency of shops. I've unlocked 2-3 colors already too
Protip: don't touch any enemy that's solid red.
From the video it seems to look hideous and has the usual mobile one-trick pony gameplay. Looks like a game programmed in BASIC if you guys know what that is.
Too bad nobody makes free demos with a couple levels to try. Three bucks isn't much money but if I don't like it I might as well have thrown the money away. And that would bother me.
Why don't we have any free demos anymore these days? Nobody actually bought the games after trying them out? That doesn't speak to highly of the product then I suppose.
Hmm didn't mean for this to come off quite so negative. Sorry guys
I'm loving the artwork and soundtrack, so good! Might tie with Dust for best game this month
First future classic since Ridiculous Fishing!
Here's Episode 1 of an LP of the game by Sleepcycles, well known Youtuber in the Nuclear Throne community.
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I kinda like the look in its spectrum kinda old school style. I unlocked the gameboy pallete and play in monochrome now. There's a virtual boy pallete if that's your thing.
As for one trick pony, it's a balancing act of shooting, platforming and a lil luck. So far I've seen 4-5+ gunboots that change gameplay. Not to mention the various power ups that can change things in your favor. Drones, heated gun shells, exploding corpses, gems causing reloads and more. THEN add 5-6 more style unlocks, that change your look and game mechanics.
The game will be on steam tomorrow, so see if they put a demo up there. Devolver are pretty good about putting demos for all their games. Hell I still have demos for games I bought cause they sometimes make em special.
Oh and last I checked moppin the 1 guy developer of the game. He was in the top 5 on the leader boards.
Really fancy this but the App Store is down in the UK again..... 3rd time in two days now it's very annoying
I frequently have jumps failing to register when I try to start moving and jump at the same time. Is anyone else getting this? I suspect an input bug. (iPhone6)
Aside from that frustration, the game is super good.
Bought the game, I love it. Hard to play, easy to learn yet complex enough to stay interesting for a while.
I just wish I could relocate the controls to the top of the screen, as it seems kind of bad to be obscuring a very important part of the screen (the one you're moving towards all the time...) with your thumbs.
The game feels really good, the jumping and shooting mechanics feel extremely satisfying. Movement took a match or two to get used to (it takes a short moment to accelerate) but it's not bad by any means. Powerups are pretty fun and I've never been in a situation where I was disappointed with what I could pick.
Seeing it in action at 60fps is pretty great, though. The art style may not be your thing, but it moves really well and it has a great "feel" to it thanks to some of Ojiro's game design decisions and Joonas Turner's contributions on sound design. It's very kinetic, hard to describe.
About it being one-trick pony gameplay... The mechanics are simple, but like a great arcade game, Downwell makes maximal use of those mechanics and demands split-second decisions.
Trust me on this one, this isn't your average throwaway game on mobile. It's in the top tier of indie games in general, whether you're on PC or a phone.
If it helps any, you can turn on the virtual controls in the view. It was blocking my view also.
Does anyone know if this has an ending?
Thats actually my question
The furthest I go is 1-3
Is there any endgame? Or is it an endless thing?
Loving this only got 15 minutes to play this today
Totally will be a classic hope it will be a success