I know, we'll see about it there are many factors involved and we might experiment with the logo and icon even more. Thanks for your thoughts, and glad to hear you like this one better Dan @ KHG
I wish the zombie mode had their own stars instead of shared stars with the regular mode so i could tell which levels i played allready
Makes sense, but given the sheer amount of content in the game, having to retread all the same levels (just with the additional random nature and challenge of the zombie mode) would be an absolute nightmare to get all stars, from a completionist perspective. I think it's fantastic that you can bob in and out of whichever mode you're feeling on a particular session and still be able to keep progressing.
Not yet in, still solving various issues in the basic version, touch controls, sound issues and Android related problems.
Nice surprise to see the original door kickers is available on the phones now and not just tablets. Highly recommended if you haven’t played it. Great work devs
New update up! Among other fixes, you should now be able to jump down through ledges/boxes. Also, rolling with Fergie and entering cover while moving should be much easier.
I got the update today on android and mostly all of the android issues have been finally fixed. Thanks @elanaibaKHG
Completed (well, most of) the game. Got three stars on all levels except those that require racing against time or floodwaters...that's just a personal preference. This is the only turn-off for me to an otherwise stellar game.
Yea I find that because the controls have one button to knife and use doors, it’s not so easy to do the express mission with touch controls. There are thee bombers in the second carriage, if you flash them and try to finish them with a knife: I often end up using the door lol
Not sure which mission you are talking about, but you can shoot bombers first and throw flash to prevent them from triggering their detonators.
Thanks that was very helpful. I have another one: the recon seems to be really weak. Am I missing something ? I have not tried using his special equipment, maybe I’ll try that.
Compared to Assault/Breacher/Off duty with AK, recon is indeed weak. His damage output is meh even with gadgets/perks that buffs his damage. The lack of damage output becomes even more problematic as the game progress, with increase in the number of enemies you need to deal at a time and the durability of enemies. I felt these cons surpasses pros from his stealthiness. As far as I remember the only mission I found his stealthiness useful was the plane mission. Not sure if you have tried the agent and the shield, but their damage output is even lower, to a degree that dealing with some of enemies you encounter during the final chapter become just painful. I had to cheese them with stairs. I am not sure about the reasoning behind the drastic difference in damage output between classes. Maybe the dev balanced them with the co-op in mind? Even though we don’t have the co-op mode and also the damage stats could of been individually balanced between single/co-op mode.