DOOM RESURRECTION 4 iphone!!!!!

Discussion in 'Upcoming iOS Games' started by nizy, Jun 10, 2009.

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  1. kqjrjkrawr

    kqjrjkrawr Well-Known Member

    May 24, 2009
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    New York City
    Yes, this game should get a lite version for all the gamers that are on the fence for both the controls of the game and the on-rails. As long as the game is great and is fun I'm pretty sure that many gamers will buy this despite it being on-rails, which to me doesn't matter as long as it's fun to play.
     
  2. BeefJerky

    BeefJerky Well-Known Member

    Jun 4, 2009
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    Well I'm certainly still hoping to be blown away. It does look great and a lite version would be lovely to try first.
     
  3. spiffyone

    spiffyone Well-Known Member

    Dec 7, 2008
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    Well, Eli...I've pointed out exactly why so many developers fail at FPS controls on this platform:

    They are myopic in their vision of how FPS titles, or rather any title from any genre in first person P.O.V should be controlled.

    They focus, IMHO, way too much on free look.

    You can have a game with shooting combat in first person with different controls than free look.

    Look at Metroid Prime (the first one for GameCube). While not an FPS (DO NOT argue with me on this one...it's an action/adventure, not an action>shooter as shooting combat isn't the primary gameplay focus), it was in first person and did have its fair share of shooting combat.

    But...it controlled quite differently. Instead of dual analog control mimicking the mouse/keyboard movement, strafe, free look = turning combo, Retro Studios instead implemented in their 3D update to a classic action/adventure title something that had been done in one of Nintendo's earlier 3D updates to a classic action/adventure game (Legend of Zelda): user controlled lock on (or Z-lock as it was called for Ocarina of Time).

    And that is something that, IMHO, developers of iTouch/Phone first person games with free movement should use. Use a single virtual joystick to control forward/backward and turning, and rather than use free look have a "tap enemy to lock on, then tap bottom corner virtual "button" or hotspot to fire" mechanism.

    Why would this work better? Well, one of the primary issues with FPS titles on iTouch/Phone is unlike mouse/keyboard or control pads where all buttons needed to play are right at your finger tips (mouse button 1 to fire, shoulder triggers on control pads), on iTouch/Phone you have to take your thumb off of the aiming area to press a "fire" button or hotspot.

    Now, accelerometer controls could be used for aiming or movement, but this brings up troubles as well, particularly because, again, the developers keep trying to mimic the control schemes used in PC FPS and home console FPS. So, instead, simplify it: One "virtual joystick" to move AND turn, tap enemy to engage lock on, strafing will then be enabled by simply moving the virtual joystick left and right while in lock on mode (ala Metroid Prime) and forward/backward still moves in those directions as well, and you can just fire away without getting screwed up by the controls.

    Now, I'm not stating that id should've done this instead of going on rails. I like the idea of DOOM on rails. But they could implement something like this if and when they ever return to the idea of a new FPS on iTouch/Phone.
     
  4. florbastang

    florbastang Well-Known Member

    Apr 22, 2009
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    Exactly. It's on-rails. PUKE! All interest lost.
     
  5. Almy

    Almy Well-Known Member

    Mar 3, 2009
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    On rails doesn't appeal to me at all. I'm sure it will be successful, plenty of people still love gallery shooters too.
     
  6. Retean

    Retean Well-Known Member

    Jun 7, 2009
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    game looks nice
     
  7. Boardumb

    Boardumb Administrator
    Staff Member Patreon Silver Patreon Gold

    Apr 14, 2009
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    Sacramento, CA
    Dude, what is with your STD references!? ;) Is there something we should know here? First chlamydia and now this LoL. And I think the game you're thinking of is ExZeus, a truly fantastic game.

    Dang it Spiffy, I hate quoting you cause it makes my posts so damn long ;) But you have a really good idea here. I don't think that FPS controls are a complete fail on this system, Wolf3D is probably the best example and I'm really having no problems with the controls in Prey. But this idea here would probably work exceptionally well on the iDevices, I hope that somebody gives this a shot in a future game.

    And I can't really get with all the hate for this new Doom game, I think it looks awesome. I'm not crazy about on rails shooters compared to normal FPS, but I trust id to not screw this up. If this game really sucked, then they WOULD have just scrapped it. But I'm sure it's amazingly fun and that's why they're going forward with it. I'll be buying it just because it's Doom, and I love all things Doom. And I'll be buying Doom Classic as well, so if this game DOES suck then I'll still have that :) Here's to hoping we can get Doom II, I'm jonesing for some double barrell shotgun action FO SHO!!
     
  8. nizy

    nizy Well-Known Member

    There seems to be a lot of hate for rail shooters, and I for 1 don't know why. They can offer a very different experience to a FPS as the devs get to control the action better, and force you along certain paths or to look in certain directions, oftentimes creating unexpected or scary moments. Something like Umbrella Chronicles uses this to add to the experience, controlling the tension and atmosphere to great affect. Also Doom and Quake was always about the frantic and crazy action and chopping those demons in two halves with a massive amount of blood and guts going everywhere.

    BiA & Terminater were playable, but nowhere near perfect. They are much slower paced than doom and that helps with their control setup. Caster, is more similar in that it is very fast paced, but this causes an issue where aiming is much more difficult. If they need a rail shooter to achieve a fast paced, frantic, fun and playable Doom, then i'm all for it!

    Hodapp, are the controls a bit like ExZeus? That was a rail shooter of sorts that used the accelerometer to aim and tap to fire mechanics. Its a pretty good game too, much better than Time Crisis or MGS. Also are there any alternate routes available like in the HotD games?
     
  9. Retean

    Retean Well-Known Member

    Jun 7, 2009
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    well if its on rails the computer is gunna control the speed to some degree
     
  10. Retean

    Retean Well-Known Member

    Jun 7, 2009
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    so u mean u want a fps shooter where u dont need to aim?
     
  11. your personal robot

    your personal robot Well-Known Member

    Nov 11, 2008
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    Berlin
    That's exactly, what id knows :) That's exactly, why they know to earn ALOT of money, even if it turns out to be a crappy game. Loyal fans are GOLD :)
    MGS touch anyone? ;)
     
  12. spiffyone

    spiffyone Well-Known Member

    Dec 7, 2008
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    Again, it just wouldn't be "free aim while you move" which is what is used in FPS titles but which, tbqh, is partly the difficulty with FPS on this platform. You can't move and aim and shoot at the same time on iTouch/Phone FPS titles. With something like manual lock on/target lock, however, you'd at least be able to do all that when engaging in combat and locked on.

    Lock on, then you are free to strafe around the enemy, move, jump, etc. The enemy stays targeted and thus you can move and shoot at the same time, dodging incoming fire as you yourself return fire. With the current set up used in FPS on iTouch/Phone you can't circle strafe an enemy and shoot at the same time. You can't dodge, keep aim, and shoot at once. You have to dodge, keep aim while you do so, stop, then shoot (as you have to take a thumb off of one of the control areas to shoot) or dodge, stop, aim, stop, then shoot... and the majority of time the enemy AI is set like that of PC or console FPS, where they themselves can move, aim, and shoot at once...but you can't do the same. It's not good design, IMHO. And it needn't be that way.

    Manual lock on would at least alleviate that aspect. It's not optimal, but then again with the lack of physical buttons there are only so many things you can do at once on a touch screen.

    The only other method that is conceivable for FPS on this platform to control well and have movement, free look, and shooting at the same time capability is to use both the touchscreen and the accelerometer. Use the accelerometer for forward/backward and side strafe movements, with the touchscreen used for free aim/look (and turning in conjunction with forward/back on the accelerometer) and tap the screen to shoot.

    But that presents a myriad of issues, not the least of which is that there are still quite a few gamers who don't "get" motion control using the accelerometer, and they end up blaming the game for their own spastic movements (word to the wise, gaming pals: slight movements are all that is needed with motion sensing...you needn't tip your iTouch/Phone all the way to extreme angles). And, of course, there's optimizing those controls, which is always an issue. And, of course, those gamers who will want all touch controls in situations where motion sensing proves somewhat problematic (like on a train, bus, etc.).

    So I propose all touch screen controls with user controlled lock on. Best solution, IMHO.
     
  13. Dark NRG

    Dark NRG Well-Known Member

    Jun 10, 2009
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    I'm not a Doom fan, but I'm def gettin this one. The mechanics is well done, i think they got it right. Hope I'm right ;) Prob be a $9.99 game, but if they sell it for $5-ish, they're gonna go to the bank in folds
     
  14. Retean

    Retean Well-Known Member

    Jun 7, 2009
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    id rather it b on rails then a lock on feature....plus ur gunna have to add in extra controls for the lock on...like target switching and things like that. I think the on rails aspect is good. I wanna shoot monsters i dont wanna circle around them dodging fire (which i doubt u can really "dodge" computer aimed shot. Plus theres a dodge/cover button to avoid damage. You dont need to strafe anywhere. Plus from a concept point of view lock on doesnt make sense. Sure if your in a airplane theres gunna be a lock on target. But how do u lock on people with pistols?
     
  15. Zandog

    Zandog Well-Known Member

    Jan 1, 2009
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    Public Relations/Graphic Designer - Spiffcode Inc.
    Seattle, Wa
    That's because 1 in every 4 'idsoftware' games comes even close to crappy. I really cant think of a none mobile game they've put out that's come close, that you can say was crappy. If you told me that I could play a 3D fps with no real buttons on a mobile com, with better graphics than I had 10 years ago, I would have looked at you funny.
     
  16. your personal robot

    your personal robot Well-Known Member

    Nov 11, 2008
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    Berlin
    For me this game IS NO real 3D fps, if it's on rails. Than it's a sweet gallery shooter, some sweet arcade 10min stuff and I'm sure it will be well presented, but the feel will be completely different. But let's wait and see.
     
  17. nizy

    nizy Well-Known Member

    @your personal robot, ID and Carmack didn't say it was a fps and it isn't. Its a rail shooter, more like the House of the Dead series. So far most of the iphone rail shooters have been of the "whack-a-mole" tap to shoot variety, which really ruins much of the fun, making the games far to easy. Time Crisis suffered this fate. Or others like MGS: Touch have had the swipe to aim, then tap to shoot thing, which is a slight improvement. Both are very poor examples of the genre. :mad:

    I seriously recommend you try out ExZeus as it is a great game that has similar controls to this game. Doom Resurrection seems to simply add duck/dodge features to the formula, with a classic doom setting, some nice weapons, awesome graphics and tons of blood! :D

    My only wishes are that the score/ranking at the level end could unlock stuff like artwork, music, wallpapers etc, that scores could be uploaded onto a online leaderboard and that the levels offer multiple/branching paths (at least 1 fork per level - maybe 1 easier, 1 harder).
     
  18. Killjoi

    Killjoi Member

    Feb 6, 2009
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    who cares if its a rail shooter. doom is doom, pretty much any doom game was freaking amazing. so this one is sure to be pretty amazing. the game even looks like its going to be like a doom version of time crisis or house of the dead, which i think would be pretty cool.
     
  19. Sepultura

    Sepultura New Member

    Jun 13, 2009
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  20. Zandog

    Zandog Well-Known Member

    Jan 1, 2009
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    Public Relations/Graphic Designer - Spiffcode Inc.
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    Banned :rolleyes:
     

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