Universal DOOM (by id Software)

Discussion in 'iPhone and iPad Games' started by doctorded, Oct 31, 2009.

  1. TSP

    TSP Well-Known Member
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    Sep 14, 2008
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    Definately waiting for a price drop. Played too little of Wolf 3d to warrant what I paid for it, will probably be the same for Doom. What I disliked about Wolf 3D was the possibility to choose level freely, and I guess that feature is in Doom as well. A bit of a deal buster to me but at 2 bucks I can probably stomach it.
     
  2. nodoctors

    nodoctors Well-Known Member

    Jul 24, 2009
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    the option to choose what level you want to experience...is a deal breaker for you? even though you could entirely ignore it and experience the game through normally like most people probably are...that's the deal breaker. i don't even know what to say, honestly.
     
  3. GregB

    GregB Well-Known Member

    Sep 4, 2009
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    The game takes you to the next level and continues with no break in the experience. You get the progression feel. The levels are all unlocked when you start is all.
     
  4. nodoctors

    nodoctors Well-Known Member

    Jul 24, 2009
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    exactly. i don't know how having another option open to players that is entirely ignorable is a deal breaker. you might as well say that the game has too many difficulty options.
     
  5. TSP

    TSP Well-Known Member
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    I played Doom in the early days, and getting stuck was a part of the game. Just choosing a level is boring. I think they could have left that option out of the game. And yeah it is a deal breaker as it is the only reason I played Wolf 3D for 30 minutes never to return to it again. Final boss beat, fine, erase.
     
  6. nodoctors

    nodoctors Well-Known Member

    Jul 24, 2009
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    so it's a deal breaker because you didn't have the self control to not skip to the end to beat the boss? fair enough.
     
  7. Boardumb

    Boardumb Administrator
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    Apr 14, 2009
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    THE BOSS
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    Oh man, I've been having fun playing this so far. It did not disappoint. It's the Doom I remember and love, and it looks amazing on my little iPod screen. The frame rate is so silky smooth, I love it. My only complaint so far, as other's have mentioned, is it really needs a sensetivity setting for your movement and aiming. It's like the default controls are with running enabled at all times, which is fine and all 90% of the time, but when you get in a heated battle you kinda want to slow things down and have a little more precise aiming. Still not game breaking or anything, and I am sorta getting used to it. They did a great job on this port! :D

    Hey, did anyone else notice that when you put the weapons code in, and look at the weapons screen, there's an option for "dblshotgun"?? It's grayed out and you can't select it, but what's that about?? Double barrel shotgun anyone? That would be awesome if they were anticipating having Doom II as a DLC in the near future :D
     
  8. IpodLady

    IpodLady Well-Known Member

    Jun 12, 2009
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    Errr...whats the weapons code? All i have is god and give. Can we give ourselves specific guns? Cause i just spent a half hour figuring out how to get to a frustratingly placed chainsaw. :D
     
  9. Boardumb

    Boardumb Administrator
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    GIVE gives you all the weapons. Tap the guys face to change them. Can't select the dblshotgun though, I wanna know what that's about!
     
  10. all74

    all74 Well-Known Member

    Sep 22, 2009
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    I had the same result - the left/right doesn't work, just forward/back. Plus, if you get the straff and forward/back arrows even vaguely close to each other they snap back together. Not sure why they didn't just re-use wolf's controls.

    My pref in wolf is similar to yours, except that I put straff above the toward/back/turn combo, leaving only fire on the right. It works really well - lets you move any direction while firing.
     
  11. basically you can't have the control layout I use for wolf in doom..
     
  12. IpodLady

    IpodLady Well-Known Member

    Jun 12, 2009
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    Hmmm..i dont know. Same happens to me. I even tried typing give dblshotgun and it didnt work, still greyed out. The icon wouldnt be there if it wasnt in the game.
     
  13. Blueseas25

    Blueseas25 Well-Known Member

    Dec 21, 2008
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    This is Doom Classic, the double shotgun did not appear in the Doom series until Doom2. I imagine that it is there as a placeholder for when Doom2 is either available as a free update or as a downloadable content package.
     
  14. reinhart_menken

    reinhart_menken Well-Known Member

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    #134 reinhart_menken, Oct 31, 2009
    Last edited: Oct 31, 2009
    Yeah, that's the dumbest thing I've ever heard (not you, the person you're replying to), and I completely agree with the self-control issue.

    By that logic if someone would have given him millions of dollars for free, he would probably turn it down too, because it's supposed to be earned and life is supposed to be hard, in his book. Most likely spend it all right away too.


    On a side note, I think it'd be sad if not a lot of people bought this game, because then I imagine there wouldn't be a lot of incentives for id to either update Doom Classic to include Doom 2 levels, or push out a Doom 2 game (dare we dream of, Ultimate/Final Doom?).
     
  15. IpodLady

    IpodLady Well-Known Member

    Jun 12, 2009
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    AH...Ok...that makes sense. Bummer we cant use it now tho cause it'll drive me crazy not being able to choose it.

    Btw...anyone know how to get that green armor in level two thats up on a small platform at the beginning of the level?
     
  16. Boardumb

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    Yeah, that's what I'm thinking too. Although it would be pretty sweet if they added in a way to unlock the double barrel shotgun to be used in the original Doom. Nothing quite as bad ass as the DBS! Also, I forgot to agree with someone else that they HAVE to add in the reload sound of the shotgun, it's very important for nostalgia purposes!!:D
     
  17. NotYou

    NotYou Well-Known Member

    Sep 22, 2008
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    Read the front page article, people. Doom II is planned as DLC.

    Personally, I think Doom II is much better in terms of atmosphere (and carnage:) ). I'm really looking forward to it.
     
  18. GregB

    GregB Well-Known Member

    Sep 4, 2009
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    Ok - I get the control setup issue now. Having walk and turn with strafe above, all on the left side, sounds neat. The default setup, using tilt to strafe, is close.

    And agree on the shotgun reload sound.

    Dang this game is fun!
     
  19. GregB

    GregB Well-Known Member

    Sep 4, 2009
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    Also, leaving the size at 100% @may@ give finer control over movement speed. I'm leaving it 100% for now.
     
  20. Big Albie

    Big Albie Well-Known Member

    Feb 12, 2009
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    Review: Doom Classic—a pure survival shooter that set the standard for the FPS genre

    Alone…

    That’s the essence in the timeless first-person survival shooter, Doom Classic. Doom blasted onto the gaming scene back in the 1990s, creating the genre and serving as the foundation for today’s FPS games. For a few years, Doom was really the only credible and viable FPS in town. So it was only a matter of time before it ultimately appeared on the iPhone/iPod Touch platform. For those who grew up with the franchise, the port delivers a mostly entertaining experience along with a bit of nostalgia. And for a new generation of gamers, Doom Classic is an opportunity to see how it all began.

    Building on the theme of alone, Doom is all about survival—yours. In response to a distress call from Phobos Base, your marine squad has been sent to investigate. Of course, Phobos Base is part of UAC, a mega corporation involved in strange experiments. As things would have it, the scientific base has been overrun by demons from Hell wiping out everyone including your squad. As the sole survivor Doomguy, your objective is simple: return the favor by cleaning up the UAC base and preventing the underworld vermin from reaching our world. The rules are even simpler: shoot whatever moves.

    Unlike Doom Resurrection, Doom Classic is off-rails, meaning free movement wherever your heart desires. Doom Classic is a compilation of 4 episodes: Knee-Deep in the Dead, Shores of Hell, Inferno, and Thy Flesh Consumed with a total of 36 missions. Since the missions are unlocked, they can be played individually or as part of a progressive campaign. The game has 4 difficulty levels that are identified by the number of monsters. The easiest setting depicted by a few monsters is the easiest, while the hardest is full of monsters. For the best effect, play the progressive campaign on the hardest setting. On a side note, the game is so faithful to the original that cheat codes work. To enter these, tap the screen with four fingers to bring up the keyboard.

    In the conventional sense, Doom isn’t really a thinking person’s game when compared to many of today’s FPSs. The puzzles focus primarily on locating certain color-coded key cards to open doors to progress. While this sounds like I’m selling Doom short, I’m not because it is an enjoyable pure shooter through and through.

    Graphically, Doom holds its own against some of today’s FPSs. Remember, this is a two-decades-old game, but the 2D animation is smooth and gory along with a fast-paced, B-movie-type soundtrack. The maze-like passages along with the enemies in the base are well rendered which is important as you quickly move from place to place.

    Doom offers three control schemes and variety of customization options. In general, the two dual-stick layouts provide one control for moving forward/back and another for turning left/right. A single stick scheme is also available that provides lateral and bilateral movement, which is personally works well for me. A separate fire button is provided for shooting. In the Move controls section, the placement of controls can be rearranged and saved based on personal preferences. Other customization includes move and tilt speed, auto use (which makes opening doors a lot easier), status bar, ramping and touch click. The controls work pretty well, although they initially do feel loose. But, plan to spend time experimenting with control tweaks and placement. Also, keep in mind that Doomguy like most white men can’t jump, which may be disconcerting for those new to the game, but it really doesn’t impact gameplay.

    The HUD which you can turn off provides an overview of ammo reserves, health and armor protection. The HUD also keeps track of the key cards you’ve acquired. One of things you’ll notice is the face of Doomguy located in the middle of the HUD. Various emotions are expressed throughout the game depending on the status of health. Tapping the face of Doomguy will bring up the weapons display where you can shuffle between available weapons to use. Speaking of weapons, throughout Doom Classic, random weapons and ammo will appear at random spots and mostly after killing an enemy. Weapons include the default pistol, shotgun, chaingun, rockets, plasma, BFG, and chainsaw. Note that a double shotgun is listed for whatever reason, but doesn’t work in this version of Doom. If you prefer more hand-to-hand combat, fist is also an option.

    Besides weapons, Doom Classic has a number of power ups available as Doomguy wanders through the passage ways. These include health bonuses, health superchargers, health repair, invisibility, armor protection, and radiation suits to name a few. They tend to be pretty plentiful, and in some cases when you’re maxed out, you won’t be able to acquire anymore. A mini-map icon can be accessed which provides a simple if not effective line drawing diagram of the base section you’re in. And most importantly, the save function is located in the mini-map screen.

    Doom Classic offers the same exact gameplay you’d expect. As mentioned, the game is not about solving puzzles in the traditional sense, although finding the right keys to unlock doors is, well, key to progressing. For those new to Doom, haven’t played in a while or just can’t find their way out of a paper bag, don’t worry. While you have complete free movement, Doom is a rather intuitive game even if you wind up walking in circles. Demons and zombies come in all shapes and sizes, and the one thing to keep in mind is that they attack and shoot. From a pure AI perspective, the enemies are not shy about approaching with the sole intent of killing. Defensively, they don’t hide or duck for cover, which is perfectly fine.

    One potential pitfall especially for those new to the game is the level of intensity. Doom Classic is not an inherently scary game when it comes to adrenaline-pumping, pants wetting intensity. It’s a classic survival shooter, and if you’ve played many of the more modern FPSs, Doom Classic may feel a bit toned down in comparison. The lack of an online multiplayer component which was a trademark of the original back in the 90s doesn’t help, and hopefully is added in a later update.

    If you look at today’s FPSs, I’m sure you’ll see where those got their inspiration. Doom Classic faithfully brings the original FPS to the platform, and for many, it’s a reminder of what video gaming was back in the day. While the graphics are starting to show their age, the gameplay itself still holds it own against many of today’s survival shooters. Whether you’re nostalgic or new to the game, Doom Classic still packs a punch.

    Albie Meter: 4.5 Stars (solid FPS with good controls; graphics starting to show their age, but still very comparable to today’s games; smooth animation and intuitive gameplay, although intensity level may not appeal to newer gamers who have been brainwashed—kidding; AI is what you’d expect with a pure survival shooter; must manually save to save progress; lack of online multiplayer)
     

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