Wow thanks for your support...the last 13 months have been quite intense, and we're extremely glad to be able to share the results soon!
I wish... we thought about making special unlockables for the testers but we simply lacked the time before submitting the game :/ All testers who wanted to be in the credits are in though: 22 people are listed and a few more probably forgot to read their emails I must say that the TA community was extremely helpful! /tiphat
Well, that's probably because the game is really cool I'll add my voice to those who praise it. What I like most about it is that it is very much skill based compared to some other popular endless runners/flyers/etc. There is still some luck involved of course, but the skill/luck balance is much more tipped to skill than in some other games. That makes it much more fun for me, I like feeling in control, and don't really like it when I am doing really well and then all of a sudden something happens that I can't escape and I'm death. Of course you'll still fall to your death here, but you feel more in control. It is also great that there is a lot to do. There is a story mode, and 4 different endless modes, with objectives. So, if you're a bit stuck in or bored with one mode, you can do something else. Sometimes it is fun to just go as far as you can on easy (I find this one of the few games where easy mode is still good fun), sometimes you like the challenge of the expert mode. Looking forward to the release! Why not this Thursday?
Thanks!! Future success or not, seeing that several people appreciate the game as much as we do is the most important thing to us... Oh and the introduction price should be 0.99. People seem to think that the price should be higher, but we want to give it better chance to get known at first. We still have a lot of work to do regarding marketing and promotion events, so we needed a time buffer. Ah btw I made a typo in the release date, it should be read November 30th (31th does not exist). Cheers!
Congrats on such a great game, all your hard work will pay off..you have made something special so be proud! Thanks for letting me join in the fun
Thanks!! I don't know if it will pay off in a monetary way; lacking super large budget/marketing power, the indie life is usually counted more in terms of passion than coins. However I can already tell that it paid in terms of experience. We outstretched outselves as much as we could to make an awesome game, and that journey in itself was amazing. /tiphat to everyone supporting indie projects that they like!
Good news, the game has been approved by Apple!! The game is still scheduled to be released on November 30th