Same here, dont fix it, it isn't broken. Same goes for animations, I dont need perfect animations for a game like this, the sudden transitions fit the style. Jump sounds, yes, would be nice if one can just turn them off in the options. And working Gamecenter achievements would be more interesting than Ooomphh killing enemies. Cloud save would be too.
Wow thats a lot of man-hours. I really hope you see some strong sales, but this seems like kind of a niche title. A hardcore gamers runner if you will.
I am not at all hardcore and I love it. 6000 hours, OK, so some 300K sales at full price would be a nice return for that. I already sold two plus mine.
Thanks!! We indeed tried to make the game accessible. With the upgrades system, I see no reason why someone should not be able to complete the story mode. We'll see over time if it worked and how 'niche' we are .
The update is almost ready and we were considering to replace the game icon by this Unless people prefer the old one??
It is away a bit later than we would have liked, but the update is now on its way to the App Store. It should go live within a week. It includes: - Removed the badge notifications on the game icon - Achievements should now work with GC even if you're not connected to OF - A new icon - A new music for menus (the old one will probably put back later, in sub-menus or something) - Increased a bit the height of the second chance jump upgrade - Changed the line "don't kill a girl in the shower with a plasma sword" for: "don't kill an alien in the shower with a plasma sword" - Various other minor bug fixes The next update should focus on additional controls options Cheers!
Now that's interesting. Side To Play said that the game could appeal to masochists. Is the game so frustrating? Cause if it is, we'd like to address this issue.
Yeah, that guy doesn't have any idea what he's talking about. It takes like 15 minutes of playing to get double jump and diving, the reason you don't die for 40 seconds is because you have multiple lives, and seriously? If you really need to "strategize" and memorize each layout for each level, man, he must have some seriously bad reflexes. And this is coming from someone who can't get the 5000 achievement from jetpack joyride. And his article contradicts himself. How is it that he thinks the game is too hard, yet at the same time says he feels like nothing happens in the game? That just doesn't make sense...
Yeah well, he obiously has the right to his opinions. Critics and users feedback can't be 100% positive. Our concerns is more about if a lot of people feel the same way.
Yeah, you got so many great reviews, I'd file this under "you can't please them all". If this were a widespread problem I'm sure you would have heard lots more complaints by now (and if they start popping up now I'd consider first if it was STP fanboyism, personally). I thought the difficulty was fine, I too find Jetpack Joyride a whole lot less forgiving. In fact, I think this is one of the "fairest" endless runners, in that in many of them you often die by what feels like random chance, and here the skill/chance balance is more towards skill (though of course there's still randomness). His complaints are really silly. I do agree that without the double jump and the dive attack the game is not nearly as much fun, but those are ridiculously cheap, you unlock them within 5 minutes or so of playing.
One thing I'd tend to agree with though, is the random spawn in story mode. It would have been preferable to have a fixed one but it was complicated to do using the system we had. Perhaps something to look into for the future...
Why in the world is it bad to have random spawning enemies in story mode? So people can memorize the levels? I vastly prefer 'unpredictable' enemy behavior / placement.
Well, I can imagine that complaint in a complicated game where you keep dieing because of random enemies that are impossible to avoid and mean instant death. Not in this game though. I think the STP reviewer must have missed something. Like, when I first played the beta I was so focused on upgrading health that I didn't upgrade jump/dive/slide early on (the game was a bit different then). As a result, I found the game very frustrating in chapter 2. According to the review they did find the upgrade menu, and they do mention the double jump, so I'm guessing that's not it, but maybe something else? I am kind of curious about how they played the game.
I think that this is a great game, and I really like the 50's Sci-Fi ambience. I give it an A+. My main request is also for Cloud Saves across devices. That would be most helpful for all of the people who have both an iPad for playing at home, and a smaller iDevice that they carry on them all the time. I'm not the most practiced gamer, so I appreciate the fact that the game is not too difficult. I think that the difficulty level is just about right for me.