Yeah we heard this a few times now, so it is on our wish list for the next update . So far it looks like this: -Fix the Achievements bug for non OF users -Fix the Red circle bug for non OF users -Touch up the main menu music -Add a buttons customization menu -Remove the reference to Psycho -Support iCade (if possible) -Support Cloud cross game progression (if we can push fast enough) I'm not sure if I forgot something, but we might add up things if other issues arise
as I previously said, I've bought this one when appearing in my appstore. Yep, it's a great mix between platform and endless genre...I hate endless games, but I love platform games. Result: I love this game...it's totally well-done, fun and challenging. True, I will never try the endless mode, but I'm enjoying the story so much that I will play it again as soon as I finish it
I didn't take it offensive at all. I thought it was done in humor...just another thing you shouldn't use a plasma sword for...
I agree with this. Even though they don't seem to be that close, I do sometimes find myself pressing the slide button instead of the jump or vice-versa. One other little nit-pick, but it may be more of a design thing to add challenge. But most of my what I would call "cheap" deaths have come when I'm jumping and there's an enemy below so I immediately hit my sword button to get him before I take damage. If I'm still in the air, of course, this results in a dash attack. And since I move forward during the dash, it sometimes leaves me above a gap and I fall to my death because even with the double jump ability, you can't jump again. Not sure if this is on purpose for challenge or if there is a bug that prevents you from doing a second jump after the dash. Other than that it's a great game and this is coming from someone who was getting kind of burnt out on runners (and thought Jetpack was a bit overrated).
Congrats on the release for the devs I wonder if the beta testers will get promo-codes... but maybe i'm late or something as i wasn't here on the forums for a while
Just needed to come here and say 'Well done' to the developers, you guys did an amazing job, especially with the slide controls. Of all the great releases this week, this game will definitely stay on my device the longest
I really wish it would have been possible, most codes were used for medias... We have like 4 codes left but we're still receiving review offers... We tried to find a way to gift the app, but it did not quite work, because we're not based in USA and anyway that only works when the player is also based in USA. Buuuuuuut, after the update, we'll send promos to all beta testers who have not bought the game yet Thanks again for all your help, you guys are awesome!
Awesome game! No complaints, except that I wish it wasn't a 'runner.' I was weened on the SNES and I like to go left if I so choose.
Thanks!! I'm glad to see that you finally tried out the game I'm not sure if you stumbled on a bug, but the dash is not supposed to cancel the double jump. Otherwise, here's a couple of tips: - If you want to break a dash, just hit the slide, you'll dive if you have it unlocked, or you'll just start to fall if you have not. - It is useful to keep a double jump or a dash in reserve to counter some cases of 'blind' falls.
The extra jump before you die that costs tons of xp is useless! It made me waste all my xp! Please make that last jump a bit higher!
You're talking about the permanent upgrade which allows you to bounce back from the chasm once per game. Yeah the bounce might be tricky at times. If you found a bug, please pm the the details. If it is a general impression that it could work better, we'll look into it.
Ah i see, it's understandable I would've already bought the game as it definitely worth it's price, but i don't have a credit card with money on it at the moment So i guess i'll have to wait and play the beta version until then ^^
All right thanks for the feedback. We'll try to tweak the bounce-back height. If other comments are raised about that let us know .
It takes a bit getting used to in my opinion. I was disappointed as well as first, especially since I saved so long for it. It still doesn't work every single time for me, but now that I know that it's okay, it's still a game, a bit of randomness is not a bad thing. It does work most of the time though, if I pay attention. Did you also upgrade the skill upgrades to the max? Because you probably do sometimes need longer jumps and maybe glides to get to a platform again.
If the game does well, it might justify making a full fledged platformer as a sequel . It could be nice to combine platforming and physics puzzler elements
That sounds good! As much as I like this game, I'd rather see what you could do with a platformer (and please, as much as I like the short-level, very difficult LoE-style platformers, we need more long-form platfomers!).