I just got this game. It's much nicer than I initially thought (the artstyle didn't appeal to me). The game didn't try to deliver something entirely new but instead delivering a solid experience. I like it.
Thanks! We've got several of those 'better than expected' comments It starts slow so people often think it is a simple runner. But they often get hooked once they start upgrading new moves and when the map configurations get more complex.
Congrats to all the other winners, and thank you, XperimentalZ for hosting this contest! I really did not expect to turn out as one of the winners. Thank you again!
Our pleasure Thanks to all the participants for coming up with so many great suggestions! We'll put a bunch of them in game
i have to second this.... i even forgot all about the contest... i know that if i actually tried to win and kept thinking about it, i wouldn't have won xD so XperimentalZ.... thank you again for the contest and for the prize
We're in the process of upgrading the objectives system in endless to include things like: - Kill less than x monsters and reach y distance - Pickup less than x powerups and reach y distance - Pickup less than x rewards and reach y distance - Don't get hurt for x distance - Dash kills x enemies - Dive kills x enemies - Slide kills x enemies - Double jump less than x times and reach y distance - Dash less than x times and reach y distance - Dive less than x times and reach y distance - Slide less than x times and reach y distance Any comment or suggestion is welcomed!
Nice. BUT, one thing I would like to see is something, well, MORE done with the combos. At the moment it's like, "Oh, there's a couple of monsters *kill kill kill* triple combo" Then it just fades away and....nothing. Maybe make it last longer, so you can chain more kills and maybe add objectives and achievements to it? I like the idea of maybe a small multiplier on score and exp for bigger combos that increases with your combo.
Right now there is a multiplier bonus on XP linked to combos, but perhaps we could increase the timer a little. An achievement and objective linked to that would be nice, we'll have to think about it
This took longer than expected, but after a few setbacks, the version 1.1.2 is now available The most important additions are: - A load of new types of objectives in endless mode. If you have not tried this mode yet, now is probably a good time Some of the objectives are quite challenging to complete! - A goal indicator to view of far we are from the end of the current section in story mode On a side note, we're about to submit the game for the Mac App Store. Cheers!
The update 1.1.3 is now available. It fixes a major issue with objectives in endless mode. It also fixes the second chance skill, which was broken on ipad. The level 5 is now in production, hopefully we'll be able to share it with you in a month or so Cheers!
Unfortunately, this update completely breaks the game on the new iPad. It looks like it's using art assets that are only quarter-sized.
Yeah, the last update introduced a screen resolution bug on ipad3 Please wait for the next update if you have an ipad3. We'll submit a fix asap.
Here's a couple of announcements. First of all, there's now a free trial version of the game available here And we're also making good progress on the 5th level. Here's the associated comic panel
I just got this game last night, on level 4-6 right now and am enjoying it quite a bit, my fav runner next to jetpack joyride. I have a question, just out of curiosity how much did this cost to make? It seems a lot of work went into it. BTW, am really looking forward to the next level...that's if I can finish 4-6......