Universal Don't Run With A Plasma Sword [Universal] (v1.1.1 - iCade, Joypad support)

Discussion in 'iPhone and iPad Games' started by Toad In The Hole, Nov 29, 2011.

  1. Rofl_Mao

    Rofl_Mao Member

    Feb 22, 2012
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    I just got this game. It's much nicer than I initially thought (the artstyle didn't appeal to me). The game didn't try to deliver something entirely new but instead delivering a solid experience. I like it.
     
  2. burn

    burn Well-Known Member

    May 20, 2011
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    WOO! Thanks guys!! Congrats to the other winners also.
     
  3. XperimentalZ

    XperimentalZ Well-Known Member
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    #323 XperimentalZ, Mar 9, 2012
    Last edited: Mar 9, 2012
    Thanks! We've got several of those 'better than expected' comments :D

    It starts slow so people often think it is a simple runner. But they often get hooked once they start upgrading new moves and when the map configurations get more complex.
     
  4. burn

    burn Well-Known Member

    May 20, 2011
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    WOO! Congrats to the other winners!
     
  5. 0-FeliX-0

    0-FeliX-0 Well-Known Member

    Sep 25, 2011
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    Congrats to all the other winners, and thank you, XperimentalZ for hosting this contest! I really did not expect to turn out as one of the winners. Thank you again!
     
  6. XperimentalZ

    XperimentalZ Well-Known Member
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    Our pleasure :) Thanks to all the participants for coming up with so many great suggestions! We'll put a bunch of them in game :D
     
  7. Drexiel

    Drexiel Well-Known Member

    Oct 27, 2011
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    Commercial Diver
    Ponce, PR

    i have to second this.... i even forgot all about the contest...


    i know that if i actually tried to win and kept thinking about it, i wouldn't have won xD


    so XperimentalZ.... thank you again for the contest and for the prize :D
     
  8. J2o

    J2o Well-Known Member

    Mar 4, 2011
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    I want a redo on the drawing! just kidding. Congratulations to all the finalists and the winners!
     
  9. Exact-Psience

    Exact-Psience Well-Known Member

    Jan 12, 2012
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    The Work-At-Home Guy
    Philippines
    Hahaha! I want a re-draw too! LOL

    Congrats on the winners!
     
  10. XperimentalZ

    XperimentalZ Well-Known Member
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    We're in the process of upgrading the objectives system in endless to include things like:

    - Kill less than x monsters and reach y distance
    - Pickup less than x powerups and reach y distance
    - Pickup less than x rewards and reach y distance
    - Don't get hurt for x distance
    - Dash kills x enemies
    - Dive kills x enemies
    - Slide kills x enemies
    - Double jump less than x times and reach y distance
    - Dash less than x times and reach y distance
    - Dive less than x times and reach y distance
    - Slide less than x times and reach y distance

    Any comment or suggestion is welcomed!
     
  11. Quantum Apocalypse

    Quantum Apocalypse Well-Known Member

    Mar 23, 2011
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    Nice.


    BUT, one thing I would like to see is something, well, MORE done with the combos. At the moment it's like, "Oh, there's a couple of monsters *kill kill kill* triple combo" Then it just fades away and....nothing. Maybe make it last longer, so you can chain more kills and maybe add objectives and achievements to it? I like the idea of maybe a small multiplier on score and exp for bigger combos that increases with your combo.
     
  12. XperimentalZ

    XperimentalZ Well-Known Member
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    Jul 20, 2010
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    Right now there is a multiplier bonus on XP linked to combos, but perhaps we could increase the timer a little. An achievement and objective linked to that would be nice, we'll have to think about it :)
     
  13. XperimentalZ

    XperimentalZ Well-Known Member
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    Jul 20, 2010
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    This took longer than expected, but after a few setbacks, the version 1.1.2 is now available :D

    The most important additions are:

    - A load of new types of objectives in endless mode. If you have not tried this mode yet, now is probably a good time :) Some of the objectives are quite challenging to complete!

    - A goal indicator to view of far we are from the end of the current section in story mode

    On a side note, we're about to submit the game for the Mac App Store.

    Cheers!
     
  14. XperimentalZ

    XperimentalZ Well-Known Member
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    The update 1.1.3 is now available. It fixes a major issue with objectives in endless mode. It also fixes the second chance skill, which was broken on ipad.

    The level 5 is now in production, hopefully we'll be able to share it with you in a month or so :D

    Cheers!
     
  15. Exact-Psience

    Exact-Psience Well-Known Member

    Jan 12, 2012
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    The Work-At-Home Guy
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  16. fastspinecho

    fastspinecho Active Member

    Mar 2, 2012
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    Unfortunately, this update completely breaks the game on the new iPad.

    It looks like it's using art assets that are only quarter-sized.
     
  17. XperimentalZ

    XperimentalZ Well-Known Member
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    Yeah, the last update introduced a screen resolution bug on ipad3 :(

    Please wait for the next update if you have an ipad3. We'll submit a fix asap.
     
  18. XperimentalZ

    XperimentalZ Well-Known Member
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    The update 1.1.4 is now live and should fix the resolution problem on iPad 3,

    Cheers!
     
  19. XperimentalZ

    XperimentalZ Well-Known Member
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    Jul 20, 2010
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    Here's a couple of announcements. First of all, there's now a free trial version of the game available here

    And we're also making good progress on the 5th level. Here's the associated comic panel :D

    [​IMG]
     
  20. proof21

    proof21 Well-Known Member

    May 25, 2012
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    I just got this game last night, on level 4-6 right now and am enjoying it quite a bit, my fav runner next to jetpack joyride.

    I have a question, just out of curiosity how much did this cost to make? It seems a lot of work went into it.

    BTW, am really looking forward to the next level...that's if I can finish 4-6......
     

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