Hi guys, It's said if the retention rate on day 1/7/28 after install reach 50%,20%,10% (50-20-10), it would be a "good game". While 55-25-15 is the benchmark of wild succeed. My question is your opinion on that. I've integrated Flurry to my game and have the data of "rolling retention". I don't know whether the 50-20-10 law applies to rolling retention or classic retention.