iPad Dodonpachi Resurrection - by Cave (v1.0.4 Game Center) +lite

Discussion in 'iPhone and iPad Games' started by ImNoSuperMan, Aug 25, 2010.

  1. chexk03

    chexk03 Well-Known Member

    Apr 12, 2010
    75
    0
    0
    #301 chexk03, Sep 7, 2010
    Last edited: Sep 7, 2010
    Well, are you sure you destroyed the silos before the tanks did? Cuz I just tried for another 4 times with all different ships, every time it works.
    Would you please describe the way you tried so that we may do some troubleshooting?
     
  2. MisterDrgn

    MisterDrgn Well-Known Member

    Mar 14, 2009
    333
    0
    0
    What's the advantage of playing Hard?

    So I just completed my first game on Hard (ship B/power, so not so difficult really). The frustrating thing is that my score was significantly lower than what I got for beating the game on Normal with the same configuration. It makes sense that it'd be harder to get long hit chains on higher difficulties, but I'd think they would give more points to make up for that.

    Do people generally do score runs on Normal? Or does Hard have more potential for points, and I just didn't play well enough to achieve that potential?

    (On an aside, it doesn't seem like the difference between the difficulties is all that great. All I see is a few extra bullets on screen...)
     
  3. chexk03

    chexk03 Well-Known Member

    Apr 12, 2010
    75
    0
    0
    #303 chexk03, Sep 7, 2010
    Last edited: Sep 7, 2010
    Check the previous page, I posted my best score there, all of which are achieved on EASY.
    I think technically you can earn more points on higher difficulty cuz there's more bullets to cancel (there's even a YouTube video showing that you can get over 5 billion only for stage1 on normal). However the difference between difficulty will only be significant in the 2nd loop, where you get (at least) 2/3 of your score from. I can 1cc open 2nd loop in normal but I'm still not good enough to keep the chain at the same time; on the other hand, I can beat the 2nd loop without any difficulty in easy, so I can focuse on scoring and eventually I got even better score.

    To conclude, the key for scoring is to beat the 2nd loop and get as much score as you can from it, not the difficulty
     
  4. Guise

    Guise Well-Known Member

    Jul 10, 2009
    2,027
    14
    38
    This may be a dumb question but... aside from the spread of shot and bullet cancellation, is there any advantage to using the normal shot rather than the laser?

    I find that I almost always (99% of the time) use laser in iphone mode, as it seems easier to switch from s to m and activate the bees with it. Still, I feel like I'm missing out on something--probably higher scoring--by not switching between the two modes more often.

    Just wanted to get the opinions of this forum's Cave veterans on the matter. Thanks in advance for any info.
     
  5. ColeDaddy

    ColeDaddy Silver Supporter<br>Moderator
    Staff Member Patreon Silver Patreon Gold Patreon Bronze

    Mar 20, 2010
    4,234
    131
    63
    Male
    Sojourner
    Washington D.C.
    Tried to launch the Lite version but it just hangs on a white screen. Deleted.
     
  6. arglactable

    arglactable Well-Known Member

    Jun 3, 2010
    51
    0
    0
    The difference between the two primarily has to do with scoring. The standard shot is for chaining with standard enemies, whereas the laser will keep your chain counter going while you hold it on a larger enemy. But the laser doesn't fill the bar all the way (and therefore you don't really have any time after each kill to hit another enemy), so its primary use is for deflecting lasers and keeping your chain alive when you're facing boss or other large enemies.
     
  7. Grubjelly

    Grubjelly Well-Known Member

    Jun 19, 2009
    1,118
    0
    0
    This tip alone made a world of difference - thanks in retrospect for that. Earlier I had been either avoiding green bees or changing them to yellow before picking up. Now hyper gauge gets refilled all the more quickly.
     
  8. japtor

    japtor Well-Known Member

    Dec 17, 2009
    113
    0
    0
    If this is like the older games the chain pretty much made or break your score, so if you're ultimately breaking your chain more often in hard then that would explain it. And the difference between the difficulties is probably a bit fluid since there's also a rank system at play (more set tiers of difficulties) while playing the game. So it might be possible to get a higher difficulty in normal mode if you're playing really well than if you're playing poorly in hard mode for example.
    Other than the scoring stuff mentioned above it's kind of a leftover from joystick based gameplay. The normal shot you get by tapping, and laser when holding down the shot button. In exchange for this stronger/focused shot your ship moves slower (which itself has a strategic use since it's easier to dodge small amounts when moving slower). The touch control kinda breaks all that, along with the ship balance: type A with the narrow shot is the fastest, type C with the wide shot is the slowest.

    The head of the laser (and area around your ship when initially firing it) is also used for revealing bees, so that's another reason for letting go of it.
    That's probably be the initial OpenFeint screen...damn thing shouldn't be loaded at startup in any game.
     
  9. ipod_david

    ipod_david Well-Known Member

    May 3, 2010
    1,332
    0
    36
    I had this OF white screen problem with many games in the last weeks, somehow a issue in the latest OF loader!?
     
  10. Coldcoffee

    Coldcoffee Well-Known Member

    Aug 28, 2010
    208
    0
    0
    Student
    Monkey Island
    Updated DDPR and could finally unlock Hibachi! So if your trying to unlock him, don't forget to update the app! but does it seem to anyone else that Hibachi is the laggiest character to play? :(

    heres some screens from the second hidden loop~ The REAL bullet hell doesn't start until second loop atall..

    [​IMG]
    [​IMG]
    [​IMG]
     
  11. drunkhobo15

    drunkhobo15 Well-Known Member

    Feb 5, 2010
    277
    0
    0
    Waiter
    Fort Worth, Texas
    Wow that looks brutal
     
  12. SoraLimit

    SoraLimit Member

    Dec 17, 2009
    7
    0
    0
    Actually, in the Black Label version of the game, there's apparently one more after Hibachi, but the conditions are so tough, no one has ever seen him yet. 8 months after the release.
     
  13. Jadchar

    Jadchar Member

    Jul 25, 2009
    24
    0
    0
    Iphone Developper
    In general this OF issue would be fixed just by installing the app, reboot and launch the app ..
     
  14. Vally

    Vally Well-Known Member

    Mar 18, 2009
    368
    0
    0
    This is a complete rumour and hasn't been verified or confirmed at all.

    You're talking about Zatsuza, and the rumour was based entirely off an unused track from the Black Label soundtrack with the same name.

    It's highly unlikely there is a Zatsuza, and that it's just an unused track.
     
  15. SoraLimit

    SoraLimit Member

    Dec 17, 2009
    7
    0
    0
    I'm aware its just only a rumor.

    Still, I can't imagine anything harder if he did exist. I mean Hibachi last attack already covers the entire screen. How could they possibly top that? :p
     
  16. SP3RRFEUER

    SP3RRFEUER New Member

    Sep 6, 2010
    4
    0
    0
    Munich - Germany
    im sure yes, with type-c fighter starting off at the bottom of the screen to get sure not to miss something. when the first silo appears on the upper left i'll definetly destroy it before the tank comes in. after that i start shooting the other two silos beside. still doesn't work for me :-(
     
  17. chexk03

    chexk03 Well-Known Member

    Apr 12, 2010
    75
    0
    0
    #317 chexk03, Sep 11, 2010
    Last edited: Sep 11, 2010
    The "silos" I said here don't include the empty ones, dude.;)
    Take a look at the topright corner of my attachment, the difference between regular silo(タンク(大), the left one) and empty silo (the right one) are obvious. Then look at the map in the middle, you can easily tell which 3 silos are the targets to destroy.
     

    Attached Files:

  18. chexk03

    chexk03 Well-Known Member

    Apr 12, 2010
    75
    0
    0
    #318 chexk03, Sep 12, 2010
    Last edited: Sep 12, 2010
    At people's request, I've uploaded the scans of the Dodopachi Resurrection Official Guide (for arcade version), hopefully some people might find it helpful. Illustration of characters and maps of Stage 1-5(with all locations of bee items) are included. If you understand japanese, the arcade system explanation and tips for scoring are really useful. If necessary, I will translate these parts when I got some spare time.

    http://www.mediafire.com/?2jc5437v94pck81
     

    Attached Files:

    • 02.jpg
      02.jpg
      File size:
      266.7 KB
      Views:
      14
    • 05.jpg
      05.jpg
      File size:
      332.6 KB
      Views:
      14
    • 12.jpg
      12.jpg
      File size:
      298.2 KB
      Views:
      10
  19. Ab0veAv3ragE

    Ab0veAv3ragE Member

    Aug 27, 2010
    10
    0
    0
    Hey guys I have a question, sorry to bring it up in this forum but I can't find any active forums for Cave games, maybe I'm just slow. Anyways, I just got my copy of Mushihimesama Futari 1.5 for my 360 and I just had a couple questions, first why is there so much slowdown? I have all default screen settings and I'm playing on a 27in LCD. And my other question is how do I access Novice Ultra, every time I click on Ultra it asks me two questions and one choice kicks me back to Original and the other one throws me in Ultra but I know for sure it's not novice LOL. Thanks
     
  20. SP3RRFEUER

    SP3RRFEUER New Member

    Sep 6, 2010
    4
    0
    0
    Munich - Germany
    Thanks, it works for me now!
     

Share This Page