Game sometimes suffers from frame rate issues during the end of a boss sequence just as you defeat it and also during mid level when all the hectic explosions appear on screen. Don't know if that is normal or not. Playing on an iPhone 4.
Am I the only one having an issue even starting the game? I'm getting a big white box at start up and that's it, no menu or anything.
I had that the first time, I think it was the OpenFeint dialog. Worked the second time. Maybe try restarting your device? No clue if Airplane mode might help or not.
Hey japtor I have a 2 questions 1 how do you destroy the silos fast enough because I started shooting at it and the tank always destroys it before I do please wat do I have to do or wat do destroy them fast and number 2 do I have to destroy the silos in iPhone mode or arcade mode or can I do it in practice please answer japtor plz
How many bosses are in this game? I was looking at a video of them on youtube and they seem different to the iphone version?
There are many Dodonpachi sequels. The one that got ported to the iPhone is dodonpachi daifukkatsu, Make sure you are looking at the right one.
So if you die only once you complete the second loop? Does that work on Easy mode? Because I imagine that'd be a cakewalk. I've only ever played Hard mode though (doing otherwise seems nearly sacrilegious) but I imagine Easy's not too bad. To anyone about to ask about slowdown: unless you have the "Zoom" feature in accessibility turned on, 99% of slowdown in the game is intentional to aid in dodging bullets or just to make end-level explosions look really pretty. Oh, and this is going to sound silly, but is there any way to turn off Openfeint? I was in the middle of a really good run on Hard mode last night and got an achievement, which made the game stutter for a second and got me killed... during the last boss. It was rather rage-inducing.
If you die only once and complete the game, you've completed the first loop and met the conditions to play the second loop, so the game doesn't end there. You start again immediately from stage 1, and the game gets a ridiculous amount harder. IF you can defeat the second loop, you get the game's true last boss.
Each of the five stages have both a mini boss and a boss. If you hit the hidden route on Stage 1, all of the minibosses throughout the whole game completely change. There are also 2 bosses that can only be seen on completing second loop.
It's not a game to be played for completion - It's a game to be played for score. One loop will take between 20 to 30 minutes.
For URA midbosses there was another topic on shmups.system11.org that said No deaths(a warning mainly for power users, you CAN autobomb in the other two styles but you shouldn't be getting hit at all either way). Full hyper before midboss Collect the 3 bees Tanks run over none of the silos(one exception below) http://www.youtube.com/watch?v=eMAWEgY7VmA where the bees are in normal http://www.geocities.co.jp/Playtown-Knight/1496/hatiomote.html where the bees are in the extended loop http://www.geocities.co.jp/Playtown-Knight/1496/hatiura.html
I'm not knocking the game - I am really loving it But this brings up an interesting thing for developers... Do we support the older hardware or leave it for dust. For me I think it's too early for developers to do this - there's still a large market out there with 2nd gen iPods. I personally think this game can be done on a 2nd gen iPod judging by the amount of stuff that our next game is throwing around; and that is using 3D graphics and a shit load of alpha polygons to boot.
Even following what I have posted I cannot get the URA mid bosses to start from stage 1. Has anyone else been able to do it from stage 1?
I'm going to see if my mom will allow me the use of her iPad so I can get and play this. Before that, however, I have to ask how exactly the scoring method works, because it's currently confusing me. Also, I would say that I'm average at shmups (R-Type, mostly), and a newcomer to bullet-hell shooters. Should I start with Espgaluda II or this, or are they basically the same?
Both games are worth owning. Both games have different scoring methods. I would say download the lite versions to see which you will like best. I would say both are entirely worth the purchase though. Both are very polished full versions of their respective games with new iPhone modes for both.
Okay, I know this has come up before, but can someone give me an idea how hard this is? I've enjoyed some very different shooters on the iPhone (e.g., Space Invaders Infinity Gene), but I don't really have experience with bullet hell games. Is this going to be too frustrating, or does it scale well to different skill levels (it sounds like it does...)?