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Discussion in 'iPhone and iPad Games' started by gigidey, Nov 15, 2008.
I like touch games better, I find accelerometer games to be mostly gimmicky.
from the thread next door:
Touch, mainly because it allows me to play in any position I like.
the question is subjective to each app.
some apps work great with touch, some work greats with accelerometer.
YES, that's also my opinion!
This is the big advantage of this piece of hardware....both is possible.
And there are great games in each controlling method.
EDIT: So there should be a 4th choice in the poll: I LOVE BOTH
It depends on the genre and how the controls are elaborated.
Generally I prefer touch controls, because they are more precise and you can use them in public without making a fool out of yourself.
Exactly. Also, when playing on crowded trains, touch is a must.
This is what I was gonna say, but I was afraid people might start moaning that I am preaching
Thats what the no opinion is for. I guess i phrased it oddly.
I think this is a silly question. I like the controls to make sense for the game. Dizzy Bee is awesome. A tilt controlled snake game is not. In my case I also haven't liked tilt control of racing games so far, yet the motion controls in Venger are great.
Totally depends on the type of game, also motion controlled games can certainly be done well enough not to make you look like a retard or stand out it public unless you really want it to.
But for me it is a clear opinion!
I care...but for both!
I dont think the whole accelerometer thing has much potentials besides for racing....touch is much better!!!
that's exactly what I think too. Touch games are just so much easier to play in public and take less energy to play. I'm really not that lazy that I won't even tilt my arms, but when you're playing for a while touch always just feels better. Racing games were made to have tilt based controls, but only if they're executed well
I know that this is my second post on this one, but I might have had a slight change of heart. The accelerometer has a purpose, in fishing games. Using the accelerometer to cast is the natural way to do it, but the fishing game makers need to include touch casting, so that people don't look like idiots in public. Pocket Jockey is another GREAT application of the accelerometer. Go to http://TUAW.com and watch the product demo and you'll get my drift... Touch is usually better, and should be an option, period. But the motion sensor is good for a very limited scope of games and apps, but this is some of the best and highest quality apps. As in not Bugdom 2. Or Python.
Oh yea, the SGN games, iGolf, iBaseball, and iBowl. That is a great application of the accelerometer. I don't like iGolf much though. The others are great.
All the best games I've played on the iPhone are touch-based. Tris (sadly defunct, but I still have the app file, and ain't letting it go until they drop the price of the official Tetris to a reasonable level!), Topple, TouchPhysics, Trace, Bejeweled 2 (yeah, I know, but I bought it when it was on sale, so it's worth evey penny!) and so on so on.
yeah, it depends on the game really. Mostly, though. I prefer using the acce 'cause it's fun!
Also, it's distracting when you need to touch the screen sometime to play. It blocks the bloody screen!
And, also, I'm mostly happy with the games on the iPhone. Just wish it have more FPS!
Scoops wouldn't be half as fun if the controls were touch based. And the controls are sensitive and accurate enough that no one would even notice you playing it if they weren't paying attention. The accelerometer has many more applications than just for fishing games. Many developers will learn to use it appropriately due to the lack of buttons on the device.
Doesn't Topple use the accelerometer to balance your tower?
You beat me to it- was gonna say the same thing. It certainly does use the accelerometer to balance the tower.