I've got 50 promo codes for Disco Pool. Disco Pool Aim, Flick, Match!Get down with Disco Pool, the fiendishly addictive billiard puzzle game now available for th… Free Buy Now Watch Media DetailsAim, Flick, Match!Get down with Disco Pool, the fiendishly addictive billiard puzzle game now available for the iPhone and iPod Touch. Match the sticky billiard balls throughout various puzzles. Make your way past barriers, moving parts, portals, trap doors, and more!This game uses an intuitive touch interface that lets you flick the billiard balls with the tip of your finger as if they were really there. Featuring Nvidia PhysX Disco Pool provides excellent physics in addition to trippy full screen motion blur effects and real time lighting. To top it all off Disco Pool features full stat tracking, online leaderboards, and allows you to add your own disco soundtrack.Do the billiard boogie, do it now!Also try:- Crash for Cash HD- Crash for Cash- Skyline Blade Information Seller: Genre:Dice, Education, Family, Racing, Sports, Strategy Release:May 29, 2009 Updated:Nov 30, -0001 Version: Size:0.0 TouchArcade Rating:Unrated User Rating: (1) Your Rating:unrated Compatibility:HD Universal In addition we're looking to revamp the controls inline with the feedback we've received. The initial idea was the make it feel as if you're flicking real marbles around with as little "digital muck" between you and the billiard balls as possible. Now we're thinking of allowing a tap on the ball you want to hit and then another tap in the direction you want to hit it. The further away from the first tap the second tap is the more power will be applied. This will definitely take away some of the organic feeling the game has but perhaps it will feel tighter overall. Please discuss. Also, don't forget Ragduck Hunt is coming soon! WAF6RL39KHMP EFKTTYFHME6Y AEY7L6RWETT9 ME7E73LPHW9T TJNK4R496YMP ANEJ6KTHNREW 4LPAY49WXH9H 9TN67YRKRTY3 77LNLXNHT9XR 9TMLPJWWKJRF P4MYTMRELT6M PKRTHNEYLKH7 M7YXR6EJMWHH 4AW3THT94JA7 KKK6RTE79PX7 KFT6J3K6WLLT J3JKJ4YXM7RM HTWJELPMR97A PAE9AKR34FWX JY4E7W9M7XM3 6W3TL49LN4WR HXKFP4J7EM6K 9MNL3T39AWR9 KKLKRLXFY7H4 7FMFF6YKAKFA PJWJ4XR7RKRM A9A9J4WEM96L AE36FWHJJJKY FM9X6F6YNX64 LRHXMJHKLTAX FNE9XYMFT9LN MY6N49KP97Y6 NJN6PMK7RWWP NW37XN7FJYMJ 7L3JJRHWEMJT XJPFA4LKW47W KH9NT39LW6TM X9LX7LTRKJ63 FPX4YT9H4HLF PHA3WEPM6LEY MWYM666NL747 6EX9NW73E99K WNY9AP79W7WL F6EPLA4Y7RT4 H39A43E7FEKA HPH7P3P747WL WF9EJLYY39EX KFMKW6TLF7EW 73FJFF943AHL 4E7FRKPP6FA7 intake66 Well-Known Member Sep 29, 2009 100 0 0 Napa, California #2 intake66, Oct 7, 2009 FM9X6F6YNX64 used with thanks I will review after I play the game a bit. damkaro Active Member Sep 19, 2009 33 0 0 Student Poland #3 damkaro, Oct 7, 2009 9MNL3T39AWR9 took thanks chemist20 Well-Known Member Oct 6, 2009 75 0 0 #4 chemist20, Oct 7, 2009 code HXKFP4J7EM6K used thank you. Bigbro Active Member Aug 7, 2009 37 0 0 everywhere #5 Bigbro, Oct 7, 2009 FNE9XYMFT9LN thanks will post impressions on itunes l8r trustbyte Well-Known Member Sep 11, 2009 113 0 0 #6 trustbyte, Oct 7, 2009 7FMFF6YKAKFA is mine, thanks alot! intake66 Well-Known Member Sep 29, 2009 100 0 0 Napa, California #7 intake66, Oct 7, 2009 I notice there seems to be a trail behind the balls, almost like a graphical lag. Is that by design? I like the idea behind the game and the way that barriers are included. Maybe a sensitivity barto help calibrate the controls? I found that sometimes I would go to flick one ball and hit instead another set of balls nearby would be flicked. I think having an achivement aspect to the game will add a lot of replay value. Also I noticed that while in the menu you can still hit the balls around which can jack your score up if you are going for the least amount of flicks. I noticed it on the leader board when I touched the screen. Great start to a interesting game. xFinch713x Well-Known Member Apr 26, 2009 1,183 0 0 #8 xFinch713x, Oct 7, 2009 i got LRHXMJHKLTAX Thanks AlvinDj Well-Known Member Sep 22, 2009 495 0 0 Singapore http://www.twitter.com/alvindj7 #9 AlvinDj, Oct 7, 2009 Took H39A43E7FEKA Thanks bighurt71 New Member Oct 6, 2009 4 0 0 #10 bighurt71, Oct 7, 2009 PHA3WEPM6LEY used, thanks! Nascor Well-Known Member Aug 14, 2009 666 0 0 #11 Nascor, Oct 7, 2009 took 9TMLPJWWKJRF yewwon Well-Known Member Aug 24, 2009 119 0 0 College Student New Jersey #12 yewwon, Oct 7, 2009 took 6EX9NW73E99K thanks Frog Well-Known Member Feb 25, 2009 459 1 0 #13 Frog, Oct 7, 2009 Used KFMKW6TLF7EW. Do you want me to write a review? PointOfLight Well-Known Member Dec 29, 2008 4,223 18 38 Programmer Indiana, USA http://www.rustysabre.com #14 PointOfLight, Oct 7, 2009 Grabbed code 4E7FRKPP6FA7. Will share some opinions when I can. Bullhead149 Well-Known Member Jul 28, 2009 61 0 0 full time student Texas #15 Bullhead149, Oct 7, 2009 o wow a hour later there still codes... i owned XJPFA4LKW47W thanks FrozenPhoenix Well-Known Member Aug 8, 2009 217 0 0 #16 FrozenPhoenix, Oct 7, 2009 Surprisingly I got one HPH7P3P747WL thanks. kijib Well-Known Member Oct 4, 2009 1,661 9 0 Incredibly successful Brain Surgeoune Pokemon World #17 kijib, Oct 7, 2009 got AE36FWHJJJKY THANKS!!!!!!!!! Claridosa Well-Known Member Oct 2, 2009 300 0 16 #18 Claridosa, Oct 7, 2009 Got M7YXR6EJMWHH Thank you very much. (You must log in or sign up to post here.) Show Ignored Content Share This Page Tweet Your name or email address: Password: Forgot your password? Stay logged in
I notice there seems to be a trail behind the balls, almost like a graphical lag. Is that by design? I like the idea behind the game and the way that barriers are included. Maybe a sensitivity barto help calibrate the controls? I found that sometimes I would go to flick one ball and hit instead another set of balls nearby would be flicked. I think having an achivement aspect to the game will add a lot of replay value. Also I noticed that while in the menu you can still hit the balls around which can jack your score up if you are going for the least amount of flicks. I noticed it on the leader board when I touched the screen. Great start to a interesting game.