What is the difference between inapp purchase and lite to paid? Does Lodsys try to claim money with lite to paid?
From my perspective as a buyer, I'd really prefer lite/full over IAP, just because I don't want to lose my app's complete function if the developer ever pulls their listing from the appstore.
UM Yes but what is the difference exactly? They look the same purpose IE spend money to gain something.
don't care about lodsys, if it does, this company require few percent 0,575%... a lite + a full version = two different softwares in the two categories, Paid and FREE a lite with inapp purchase for full version = only one software. Only in the category FREE
I think inapp purchase means you can buy virtual currency in an app lite to paid maybe means you need to pay for the full version
In app upgrades from lite to paid are done using the in app purchase system, so there is no technical difference between the two.
So it looks like Lodsys can knock at the door for any of these things if your game becomes a big seller. I thought I had got around the Lodsys legal thorn in the side with lite to paid.
I really dont think you have anything to worry about with the Lodsys thing. Apple has already intervened, and well...they have a gigantic amount of money and lawyers. It's very unlikely Lodsys would actually win. http://modmyi.com/content/4611-apple-officially-intervenes-back-devs-against-lodsys.html
IF Lodsys have a legitimate Um patent they will. Microsoft make more money from a mobile patent than their original Windows business. 150 million dollars a year or something. So I think it is easier to make a lite to paid version.
Microsoft are making more money from licensing mobile patents than Windows Mobile 7 apparently, not the whole business.
Even if Lodsys wins, Apple would just pay them off with their mountains of cash. End of problem. It won't affect devs at all.
The thing is surveys have shown that freemium with virtual currency is far better. However I cannot see a difference between lite to paid and in-app purchase?